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From start of game to level 20 , you solo questing .
Then at level 20 the game force you group to finish dungeon quests.
manage to get pass the level 20 dungeon after finish it 1 time and never look back
then after 10 level solo , another dungeon force player to group lol .
Then solo 10 more levels , another force group contents appear .
Then after 10 more solo levels .... after 10 more ... after ... 10 ... after ....
Okay , i don't know why they keep this retard design around .
If the game design total for solo , then why add group contents ? It feel like sweet candy with salt at core , seriously .
If they going to make solo MMORPGs from the start , never add forced group contents.
No trading (no bots lol) , no AH , no forced group . If they want to create solo (lol) MMORPGs.
Then how they disguised they game as MMORPGs to draw the crowd ?
Simple , the town are place where players see other ,
there are chat box for players to chat with other .
Players can make party at town
And when player join party , they become weaker so the contents become harder and more challenge . And the reward are same as solo playing.
They still Massively (at town and chat box ) multiplayer (optional) online (DRM lol) role-playing game
But build total for solo with multiplayer option.
No trading = no worry about bot , no worry about cheat , no more accounts hack .
Wonderful MMORPGs (lol) , so why keep (Forced) group contents when you build your MMORPG total for solo play ?
Yes! my question is
why keep (Forced) group contents when you build your MMORPG total for solo play ?
Seriously , who want sweet candy with salt at core ?