I write seeking advice/recommendation on a proprietary engine or combination of middleware that would allow:
- live action combat (such as mount and blade, chivalry, war of the roses/vikings)
- collision detection
- ability to handle many players in an area on a non-instanced server
A rough explanation of what I have in mind to create is a pseudo historical medieval sandbox game with no quests, no factions, no monsters, no magic, no abilities, no classes, no levels, no enchanted items, no dungeons, no instances, no battlegrounds, no arenas, no fast travel, no world chat channel, no story, no npcs. Only guilds, crafting, trade, player made modular buildings, development of crafting and martial skills, real-time action combat, open world pvp, stamina, carry weight, full loot, theft, elements of survival and the interactions that happen between players as a result of the game's sandbox nature.
Possibly thinking the Havok Vision Engine, UE4, the Hero Engine or BigWorld, but I'd like to hear from people in the know.
I should also note that we as a small group so far have very little knowledge of coding, so the ease of learning the tools is also a factor to take into consideration (myself being a concept artist with some experience in Maya, my friends being a sound engineer, and an additional member eager to learn how to program).
We plan to build a prototype over the next year and a half/two years before getting all the legal stuff sorted, crowdfunding and attracting more members to the team (if we haven't already).
PS: I've searched and come up with nothing, but my apologies if similar has been asked before.