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It is funny that you guys think the market is giving us the games people want.

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  • trancefatetrancefate Member UncommonPosts: 146
    Originally posted by Takoo

    No, they are giving us games that make them big money. If that means making a game, hyping it and pretty much letting it die in 6 months that is what you are going to get. It is exactly like all the reality show back in the mid 2000's.. All the networks started producing this crap and you had no choice to watch anything else. It is not that good shows couldn't get a good number of viewers its just that crap was cheaper and lower risk for a network. Hell, if you look at some of the canceled scifi shows their ratings were not even bad. But they were not good in compared to a crappy reality show which needs much less viewers to be considered a success.

    Game devs even go to cons that have panels on how to make games that focus on making money. Even f that means making an awful game, just to market it and drop. Check this video out. It shows how the publishers and crap work..

     

    Monetizing Whales For The Retention Of Virality

     

    http://www.escapistmagazine.com/videos/view/jimquisition/8942-Monetizing-Whales-For-The-Retention-Of-Virality

    The guy in this video is literally so fat he can't keep his breath through reading a paragraph....

  • thecapitainethecapitaine Member UncommonPosts: 408

    Such a jaundiced view.  We have a long history of being able to use "the market" to gauge where people's interests lie and whether it serves their wants.  Just because some people aren't happy with the offerings doesn't mean there isn't a predominant group that actually is. 

     

    When MTV and VH1 started adding reality shows to their lineup they discovered just how much added interest there was and how many people who weren't interested in watching music videos would tune in for young adult hijinks.  If there wasn't a clear desire for that sort of programming, the experiment would have failed and the trend would never have taken off.

     

    Likewise, the American Idol sorts of shows were dominant for a time, their monster ratings proving that people were fulfilling their tv wants by watching it.  Now, the market has spoken once again and expressed fatigue with the whole genre, evident from falling ratings across the board.  There are plenty more examples. 

     

    The market isn't the want itself but it's certainly a reflection or shadow of the want.  And when a critical mass of people decide they are done with the games of today, we'll see what's next. 

     

    It's fine to speculate that there's an even larger untapped market out there that want other things but until somebody tosses out a game that proves that's the case, the success of the current MMOs carries the day.

  • redgang1redgang1 Member Posts: 35
    Originally posted by Takoo

    No, they are giving us games that make them big money. If that means making a game, hyping it and pretty much letting it die in 6 months that is what you are going to get. It is exactly like all the reality show back in the mid 2000's.. All the networks started producing this crap and you had no choice to watch anything else. It is not that good shows couldn't get a good number of viewers its just that crap was cheaper and lower risk for a network. Hell, if you look at some of the canceled scifi shows their ratings were not even bad. But they were not good in compared to a crappy reality show which needs much less viewers to be considered a success.

    Game devs even go to cons that have panels on how to make games that focus on making money. Even f that means making an awful game, just to market it and drop. Check this video out. It shows how the publishers and crap work..

     

    Monetizing Whales For The Retention Of Virality

     

    http://www.escapistmagazine.com/videos/view/jimquisition/8942-Monetizing-Whales-For-The-Retention-Of-Virality

    Came in here ready to argue but after reading it.....

     

    Yeah pretty much

  • vandal5627vandal5627 Member UncommonPosts: 788
    Such a narrow minded view.  "I don't like the games so they're all crap, doesn't matter what other people think."   That's all I see in these threads these days.
  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by DMKano
    Originally posted by Takoo
    Originally posted by TwoThreeFour
    Originally posted by DMKano

    It is funny that OP thinks that devs are NOT giving us the games players want.

    If OPs theory was true - every game would be dead within months.

    Is that the case? - Nope.

    Another case of reality not even coming close to OP's theory.

     

    "Want" is not the same as "can tolerate due to lack of alternatives".

     

    The TV world is in a golden age currently due to making the shift the MMORPGs should do.

    Exactly.. TV went through this period where you couldn't find anything on TV besides reality TV show. Sure there might have been a show here or there but most of those shows were canceled after a season or two. If you were a TV fan and that was your hobby. And all that was on was crap.. you would pick the least crappy show and watch it. Just because the show is doing well according to the numbers doesn't mean  that show is good. Lucky for us TV has shifted back towards plot driven shows.

     

    Also, I am curious. Say a movie comes out and all the critics say the movie is awful, they give it an F- but the masses watch it think it is funny and it is a block buster success. Does that make it a good movie?

    It is good to those that enjoyed it.

    Is it so hard to accept that there is no "universal" answer - and that in fact what might be terrible to one person, might be very enjoyable to another person?

    Entertainment is very subjective - some folks like Wildstar - I think it's a turd, and that is just my opinion. It doesn't mean that WS is not the best MMORPG to someone out there - I am sure it is to many.

     

    Totally agree.  Some will never accept that though. 

  • OnigodOnigod Member UncommonPosts: 756

    NOOO do they make games to make money?! and not to satisfy us?  noo you have opened my mind.. I have never realised this..

     

    O wait we all should be aware of this a long time ago and it does not apply to gaming it applies to any product out there..  even the keyboard ur typing on and the seat your sitting on.. 

     

    they dont care if its high quality and good for you, they care about you thinking it is before your purchase and hide the fact that  it isnt with every possible way they can think of. this topis makes tears come into my eyes..   this topic is the same as 1 + 1 being 2.  its a fact and we all know it.  

  • GhavriggGhavrigg Member RarePosts: 1,308

    Of course they're not. They are catering to an addiction. They know people will pay not for what they want, but what they think they need.

  • TakooTakoo Member CommonPosts: 149
    Originally posted by DMKano
    Originally posted by Takoo
    Originally posted by TwoThreeFour
    Originally posted by DMKano

    It is funny that OP thinks that devs are NOT giving us the games players want.

    If OPs theory was true - every game would be dead within months.

    Is that the case? - Nope.

    Another case of reality not even coming close to OP's theory.

     

    "Want" is not the same as "can tolerate due to lack of alternatives".

     

    The TV world is in a golden age currently due to making the shift the MMORPGs should do.

    Exactly.. TV went through this period where you couldn't find anything on TV besides reality TV show. Sure there might have been a show here or there but most of those shows were canceled after a season or two. If you were a TV fan and that was your hobby. And all that was on was crap.. you would pick the least crappy show and watch it. Just because the show is doing well according to the numbers doesn't mean  that show is good. Lucky for us TV has shifted back towards plot driven shows.

     

    Also, I am curious. Say a movie comes out and all the critics say the movie is awful, they give it an F- but the masses watch it think it is funny and it is a block buster success. Does that make it a good movie?

    It is good to those that enjoyed it.

    Is it so hard to accept that there is no "universal" answer - and that in fact what might be terrible to one person, might be very enjoyable to another person?

    Entertainment is very subjective - some folks like Wildstar - I think it's a turd, and that is just my opinion. It doesn't mean that WS is not the best MMORPG to someone out there - I am sure it is to many.

     

     

    But they enjoy it because they either lack the ability to understand the movie was bad, the experience via seeing many different types of movies so they have nothing to compare a bad movie vs a good one to.. That being said I don't think most people are too stupid to understand why a movie is bad. But they usually are too closed minded to venture outside of the blockbuster norm.

    Is it so hard to accept subjectivity? No not really but if I accept it in the case of movies or video games I would not be able to stop there. I would have to extend subjectivity to anything that is not science.

    I personally am a fan of subjectivity however all these dbags that use subjectivity as an argument for something. Then turns around and says oh oh no that other thing there is not subjective because that personally affects me.

  • GhavriggGhavrigg Member RarePosts: 1,308
    Originally posted by Takoo
    Originally posted by DMKano
    Originally posted by Takoo
    Originally posted by TwoThreeFour
    Originally posted by DMKano

    It is funny that OP thinks that devs are NOT giving us the games players want.

    If OPs theory was true - every game would be dead within months.

    Is that the case? - Nope.

    Another case of reality not even coming close to OP's theory.

     

    "Want" is not the same as "can tolerate due to lack of alternatives".

     

    The TV world is in a golden age currently due to making the shift the MMORPGs should do.

    Exactly.. TV went through this period where you couldn't find anything on TV besides reality TV show. Sure there might have been a show here or there but most of those shows were canceled after a season or two. If you were a TV fan and that was your hobby. And all that was on was crap.. you would pick the least crappy show and watch it. Just because the show is doing well according to the numbers doesn't mean  that show is good. Lucky for us TV has shifted back towards plot driven shows.

     

    Also, I am curious. Say a movie comes out and all the critics say the movie is awful, they give it an F- but the masses watch it think it is funny and it is a block buster success. Does that make it a good movie?

    It is good to those that enjoyed it.

    Is it so hard to accept that there is no "universal" answer - and that in fact what might be terrible to one person, might be very enjoyable to another person?

    Entertainment is very subjective - some folks like Wildstar - I think it's a turd, and that is just my opinion. It doesn't mean that WS is not the best MMORPG to someone out there - I am sure it is to many.

     

     

    But they enjoy it because they either lack the ability to understand the movie was bad, the experience via seeing many different types of movies so they have nothing to compare a bad movie vs a good one to.. That being said I don't think most people are too stupid to understand why a movie is bad. But they usually are too closed minded to venture outside of the blockbuster norm.

    Is it so hard to accept subjectivity? No not really but if I accept it in the case of movies or video games I would not be able to stop there. I would have to extend subjectivity to anything that is not science.

    I personally am a fan of subjectivity however all these dbags that use subjectivity as an argument for something. Then turns around and says oh oh no that other thing there is not subjective because that personally affects me.

    Good or bad is relative to every person. Certain people are able to explain their opinions better, and point out what they consider high points or flaws eloquently, but it will never be 100% fact across the board. Regardless, these people are there to give people a gauge for what to spend money on. If they see a review or whatever from someone that they click with, they can then use that person to consistently pick movies easier, but it just doesn't work so well when you read every review from every person on the internet.

    You don't need to understand 100% why you hate or love something to hate or love something. This is entertainment, nothing more.

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Takoo
     

     

    But they enjoy it because they either lack the ability to understand the movie was bad, the experience via seeing many different types of movies so they have nothing to compare a bad movie vs a good one to.. That being said I don't think most people are too stupid to understand why a movie is bad. But they usually are too closed minded to venture outside of the blockbuster norm.

    Is it so hard to accept subjectivity? No not really but if I accept it in the case of movies or video games I would not be able to stop there. I would have to extend subjectivity to anything that is not science.

    I personally am a fan of subjectivity however all these dbags that use subjectivity as an argument for something. Then turns around and says oh oh no that other thing there is not subjective because that personally affects me.

    Yeah we call that an opinion.

  • MadimorgaMadimorga Member UncommonPosts: 1,920
    I don't honestly care what other people want.  I know what I want, but I'm not getting it.  Bits and pieces, but not that perfect whole package.  And I doubt I ever will.  If I had a few hundred million sitting around, I'd probably go broke making it, and then finding out that what I want isn't what others want.  Such is life.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • TakooTakoo Member CommonPosts: 149
    Originally posted by DamonVile
    Originally posted by Takoo
     

     

    But they enjoy it because they either lack the ability to understand the movie was bad, the experience via seeing many different types of movies so they have nothing to compare a bad movie vs a good one to.. That being said I don't think most people are too stupid to understand why a movie is bad. But they usually are too closed minded to venture outside of the blockbuster norm.

    Is it so hard to accept subjectivity? No not really but if I accept it in the case of movies or video games I would not be able to stop there. I would have to extend subjectivity to anything that is not science.

    I personally am a fan of subjectivity however all these dbags that use subjectivity as an argument for something. Then turns around and says oh oh no that other thing there is not subjective because that personally affects me.

    Yeah we call that an opinion.

    Yet most people who use this line will not extend it to everything. Suddenly when something subjective bothers them to much they fight as hard as they can to prove the issue at hand is more than a mere opinion.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855

    I am inclined to agree with the OP on this.

    Those of you who are using the "market gauge" theory are forgetting a couple factors. You could use the market if there was a decent spread across the competition. But there isn't.

    Look at every new MMORPG in the past 5 -8 years that has released with Millions buying into the promises and hoping that "this one will finally break the trend". But they didn't.

    GW2 and it's Manifesto with the promise (and reputation) to deliver the revolutionary MMO experience. Players swallowed it hook line and sinker. What it ended up actually delivering is rather subjective, But I found that for the most part, the Manifesto was little more than marketing hype. but the point is that every time a game comes out with a believable promise of something different, Millions buy into it. So I don't think the market is where it really wants to be. Its where it has been forced to be without choice.

     

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by DamonVile
    Originally posted by Loktofeit
     

    Are there really still people that use "kill WOW" as a gauge of success? Even the most irrational of this crowd has given up on that one, and I am not familiar with any other gaming forum (VNBoards is long gone) more out there, perception-wise, than here. 

    ta-da

    wow killer and swtor failed are two things people will NEVER give up on :)

    That makes me sad. :( 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • DamonVileDamonVile Member UncommonPosts: 4,818
    Originally posted by Takoo
    Originally posted by DamonVile
    Originally posted by Takoo
     

     

    But they enjoy it because they either lack the ability to understand the movie was bad, the experience via seeing many different types of movies so they have nothing to compare a bad movie vs a good one to.. That being said I don't think most people are too stupid to understand why a movie is bad. But they usually are too closed minded to venture outside of the blockbuster norm.

    Is it so hard to accept subjectivity? No not really but if I accept it in the case of movies or video games I would not be able to stop there. I would have to extend subjectivity to anything that is not science.

    I personally am a fan of subjectivity however all these dbags that use subjectivity as an argument for something. Then turns around and says oh oh no that other thing there is not subjective because that personally affects me.

    Yeah we call that an opinion.

    Yet most people who use this line will not extend it to everything. Suddenly when something subjective bothers them to much they fight as hard as they can to prove the issue at hand is more than a mere opinion.

    You can see it in others but are totally blind when you're doing it. What does that say about you ?

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I don't understand why some folks think there's some MMO formula out there that everyone will love. I challenge you to find a single person (read one) who shares 100% of all your ideas for a perfect MMO.

    I suggest finding an mmo that does two or three things just the way you like and thank your lucky stars you found a new home.

    Because even your favorite MMO back in whatever heyday you're recalling had a lot of shit you didn't like.

  • isslingissling Member UncommonPosts: 162
    I just think that developers or the head developer is so scared of failing and getting fired, or blamed for a game that doesn't work, that they will only suggest all the current mechanics that are perceived to be wanted by the masses. The bean counter does his thing and they get their base money back plus enough profit and we get another empty product imo:)                                                                                                                                                                                                                                                                      I have done my part and have not blindly bought an mmo since gw2 and many of my friends don't as well. We just co/op on steam or talk on voice chat while we play some single player game.
  • HorusraHorusra Member EpicPosts: 4,411
    I would bet most mmo players do not want virtual worlds...they want online games. Which is what are being made.
  • Matticus75Matticus75 Member UncommonPosts: 396
    Originally posted by Loke666

    Free markets do have their issues. MMOs are so expensive to make that mostly big companies can afford a AAA MMO and far too many of them want a quick income rather then a steady.

    Selling 3 million boxes the first month and just keep the game on life support after that seems to be rather standard in the genre right now.

    But sooner or later will a great game appear again, massive online RPGs just have too much potential. :)

    I would agree with this statement if certain logical conditions are met

    1) Innovation as a result of improved technology over the last 12 years is developing diminished returns and as a result increases cost to continue creating more innovation

    2) Investment in excellent well paid artist, writers, concept artist. ect are increasingly getting more expensive to retain/find and thus cost are increasing due to competition

    3) Not enough talent to make the games, or to expensive to hire and train devs

    But I am not seeing the above 3 points, I do see although many games, with the same features, poor writing, poor story, lack of innovation, to many bugs. I don't think for 1 min that the cost of making WoW clones is costing so much....we have more broadband, more of a customer base, (espically international makets) and improved tech from 2002 up to now. 

    What I see is what the OP sees; Companies are cutting cost to make the same old thing, and charging the same, or baiting customer to buy features that were normally in the past free or came in a bi annual Content X Pack (item stores)

    In summary, the Market is giving what people Respond to

    This is what happens when "investors" and big markets get involved in art......strangles it and liquefies it

  • Cephus404Cephus404 Member CommonPosts: 3,675
    Originally posted by Horusra
    I would bet most mmo players do not want virtual worlds...they want online games. Which is what are being made.

    And the people who want virtual worlds can't wrap their heads around anyone who doesn't want exactly what they want.  The games that are being made are being made because they represent the desires of the majority of players.  That's why they do market research. 

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
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  • BanquettoBanquetto Member UncommonPosts: 1,037


    Originally posted by Takoo
    No, they are giving us games that make them big money. If that means making a game, hyping it and pretty much letting it die in 6 months that is what you are going to get.
    Are you ever planning to give us an example of a game which was made, hyped and pretty much let die in 6 months?

    A bunch of people have asked you too, and you've ignored them all.

  • VorthanionVorthanion Member RarePosts: 2,749

    Personally, I think the industry's standard practice of firing half their staff at a game's release is a huge detriment to their games.  Yes, it cuts costs, but it also appears to keep them from being able to keep up with content updates and bug fixes and also seems to greatly reduce overall creativity of the remaining development team.  This scenario is exacerbated by games that try to appeal to a wide audience instead of focusing on content for specific audiences, making it harder to create and implement content at a reasonable pace.

     

    There are two primary reasons that I like MMOs.  First is playing in a virtual world that is populated by thousands of other gamers.  Second is knowing that I will be playing in an ever evolving game and hopefully, ever evolving game world.

    image
  • LugorsLugors Member UncommonPosts: 184

    Part of the stagnation of the genre has to do with benchmarking against WoW.  It hit the sweet spot at the right time, expanded the market beyond it's normal capacity, and is several orders of magnitude more successful than it's competition. 

    Are movies judged to be failures because they didn’t come close to the revenue that Titanic brought in?  But we holding that standard to the MMO industry.  If you take SWTOR for example, it sold over 2.4mil boxes, had upwards of 500k people paying a subscription, and it was considered a failure that had to swap over to F2P.  Yet those supposedly paltry numbers would have placed it as the second most successful MMO in the western market. 

    The failures of the past 10 years of MMOs have more to do with faulty market analysis and expectation management than anything else.  A couple of companies had blank checks from the investors, were told make another Titanic movie, and wound up with The Lone Ranger.  Two million box sales and 500k subscribers should have companies cracking open champagne bottles, not firing staff.

  • HorusraHorusra Member EpicPosts: 4,411
    @zymurgeist...your auto reference is flawed though. Small start up companies made cars and they were horrible but people bought them. We have crappy start up sandboxy pvp virtual world games and not a lot of people buy them. Cars created convience and easy...virtual worlds create tedium, micromanagement, and stress (these three are fun to some). I would think the majority want short term fun instead of second job fun.

    So to tge title they are creating the games the majority want...quick short term fun games. Long term developmental games will aways be nitch. Look at the calls for arenas, battlegrounds, dueling....why cayse people do not want to wait. I know corps in Eve that would rather sell game time for ISK so that they do not have to do the "boring" parts of Eve. People want to sit downfor 30 minutes and few they "won" (subjective to person). Flashy lights, pats on the back, and "at-a-boys" (WS offers these Iin droves). People complain in ESO that crafting training times are too long...they want everything in a month.

    We are getting the games that sell. The developers just hope they can get you addicted to their instant fun. This is why WoW is selling 90's cause the quick fun is not waiting in low level dungeon and pvp ques. This is why games streamline leveling, cause quick fun requires players so everyone needs to be where the majority of the populations is.

    Human nature is to be entertained and for the masses that is often the lowest common denominator. Th6s that is where games aim.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    This thread is so pointless. Making a bad game with a cash shop doesn't earn you more money than making a good game with a cash shop.

    Why on earth would a developer purposely make a bad game? And why would they want it to die out after six months?

    image
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