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Darkfall Unholy Wars - what's changed since October 2013?

MaejohlMaejohl LondonPosts: 110Member Uncommon

Here's a link to my article with some answers:

 

http://www.luxarcana.org/darkfall-unholy-wars/darkfall-unholy-wars-now/

www.luxarcana.org
Celebrating 10 years of gaming together 2004 - 2014

Comments

  • raapnaapraapnaap LeidenPosts: 397Member Uncommon

    Nice write-up of the major changes since then. There has also been a significant amount of smaller changes with each patch.

  • DarthRaidenDarthRaiden gdfgfPosts: 4,333Member

    Abandoning classes was a baby step in the right direction, also the mix match or armor.

    Racial traits and for legged running for mahirims.

    Along with the visuals of  real original DF races.

    Now racial war has to be re -enabled, a working alignment system.

    Rogue NPC cities,

    A complex and rewarding crafting system.  Attributes on raw materials.

    every item in game craftable.  Including Houses and House items.

    Placing houses everywhere.

    reintroducing the thousand islands for possible remote hideouts.

    Adding back landmasses and put even more landmass in.

    Give it some years before it becomes a full game enjoyble for MMORPG players at this pace.

    -----MY-TERMS-OF-USE--------------------------------------------------
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    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by DarthRaiden

    Abandoning classes was a baby step in the right direction, also the mix match or armor.

    Racial traits and for legged running for mahirims.

    Along with the visuals of  real original DF races.

    Now racial war has to be re -enabled, a working alignment system.

    Rogue NPC cities,

    A complex and rewarding crafting system.  Attributes on raw materials.

    every item in game craftable.  Including Houses and House items.

    Placing houses everywhere.

    reintroducing the thousand islands for possible remote hideouts.

    Adding back landmasses and put even more landmass in.

    Give it some years before it becomes a full game enjoyble for MMORPG players at this pace.

    Uh... most of that wasn't even in Darkfall 1...

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