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I responded to the Battleground discussion thread for TESO with this post and also wanted to post it here as I consider this to be a very important topic of discussion and something Zenimax needs to seriously consider in the coming days. Adding these 2 features to the game will help Zenimax and players improve PvP much faster, more effectively, and much more efficiently then simply addressing player feedback in Cryodiil which is a highly contested area that is either overrun and out of balance in favor of a particular alliance and/or players simply are too overwhelmed and intimidated by it. This is a very important endgame feature of TESO that really needs to be much more thoroughly tested then it was during the actual testing phases.
Zenimax needs to add DUELING and ARENAS first and foremost! Why do you ask? Well..
Templates need to be thoroughly tested and balanced so there are more then a few to several optimal templates so as to add the air of anticipation and excitement as there will be more mystery and suspense to every encounter as it should be in large scale battles or even small skirmishes. This also improves player interest in TESO as there are more viable options for players concerning class/template choices and the evolution of their character and the game in general.
DUELING allows players to engage each other safely within the confines of their own realm/alliance so players can learn, adapt, and help improve class/template balance
ARENAS are also very important as they allow players to fight 2 vs 2, 3 vs 3, 5 vs 5, Keep defense vs Keep siege, etc...so small group encounters are optimized as any PUG ZERG can be taken out by an organized ZERG comprised of small but very effective, cohesive groups working together and assisting the overall ZERG
DUELING AND ARENAS allow players to concentrate on class/template balance for overall PvP balance in Cryodiil campaigns. This part of the game needs to be addressed and optimized a long while before Battlegrounds is even remotely considered. This discussion is wayyyyyy to early in the game.
This game is headed to console by the end of this year so there is another good reason to hold off on this debate and allow the players/developers to work together in the coming days so everyone can enjoy a much more polished, balanced, and optimal release of the console version of The Elder Scrolls Online!