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GW2 ? I'll give you my view...

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Comments

  • eliteroelitero fremont, CAPosts: 263Member Uncommon
    Originally posted by Malabooga
    Originally posted by GungaDin
    Originally posted by nolic1

     

     

    To me most people play games for end game grind and that is cause most players have only ever done this one thing in end game they have not had the fun of just doing your own thing so they think if a game has no gear or some kind of path progression that the games lame or boring because all they know is what has become the norm in mmo's and that is gear grind for the best gear to do the next big thing the companies add to there game which is always a raid or dungeon that requires the top gear. GW2 did away with the need for top tier gear to play the max level content and instead made everything more equal across the board. The gear in GW2 is not that hard to get and once you do it becomes more clear that even with assended gear you do not get any better then when you had exotic I know I have full exotic on some of my characters and do not see the difference in it in any way other then Fractuals which A-net them selves said they put in for hard core players and I did that up to level 30 before I started to get assended gear and putting the mods for Agony resist. That is all Assended gear is really for anyway is to help you get more agony resist for fractuals.

     

     

    Excellent !  I totally agree.  Most people started with an MMO (WOW etc) that had quest after quest and gear as the carrot on the stick.  It was a linear way to develop your character without much freedom.  

    I started with Ultima Online and Star Wars Galaxies.  Both gave you tremendous freedom to play how you wanted.  

    I had a debate with a person on the Shroud of the Avatar main forums about this same issue.  I proposed to make the gear like UO, (simple without drastic gear progression).  Well, he was so used to WOW and getting the next great sword, he believed my idea was boring.  He said he only plays to get the next great weapon or armor.  

    So he plays like a drone, just following a linear path in progression.  He liked having his hand held as he played and didn't quite understand what sandbox or freedom to play meant. 

    Hey, for some people, thats what they enjoy.  The hours and hours of raiding hoping for that "1" drop.  I myself, I can't do that anymore.  Too time consuming and I see it as a waste of time.  You end up just worrying too much about gear and drops and don't enjoy everything the game has to offer.   This leads players to only participate in content that improves their character's stats / gear and they begin to ignore : exploration, crafting, role playing and a slew of other content because those aspects of the game do not improve their gear directly. 

    This also leads those same people to only seek out guilds or players that are geared well enough to help them reach that elite status.  In SWG, I witnessed so many guilds that split because some members weren't as well geared for high end PvP or PvE.  They end up leaving good friends to succeed at the top level just because of  gear.  

    GW2 is much more forgiving in this aspect.  The gear is not crucial to participating, in most instances, only your skill and ability to communicate with your guild mates during events matters.

     
     

    You have to understand a lot of people want their hand held, when they log in they want a game to tell them "go there do that then go there do that then go there do that then......" with big arrow leading the way. They dont want to think and want everything nicely laid out sprikled with ever (meaningless) increasing numbers to feel "leet". And thats fine, market is plagued with such games.

    But to say GW2 is not good because it doesnt have that....is just moronic. "no endgame" "no progression (meaning meaningless gear progression"

    Isnt getting to 80 with all classes progression? Isnt completing story with each race progression? Isnt getting gold to buy upgrades for your account progression? isnt getting better at the game, be it PvE/WvW/sPvP progression? Isnt decking out your character in nothing but rarest skins progression? Isnt finding all the hidden areas, or stuff that isnt marked (caves/events) on the map, or even in guides progression?

    I wonder how many of those people ever won a tourney or participated in invitational tourney. So yes, they didnt move the progression from the first step, but ironically, bitch about progression.

    Yes, its all progression, but many people cant wrap their head around it. Or that combat isnt so lazy and simplistic like trinity (first paragraph also applies on trinity).

    I think logic is not allowed here, be gone WITCH! HSSSSSSSSSSSSSSSSSSSSSSSSSS!

  • TheRealDarkeusTheRealDarkeus Harrisonburg, VAPosts: 305Member Uncommon

    My only problem with GW2 is the lack of build variety. It does not offer a lot of freedom here. Without the Trinity, there is no reason to try anything but DPS. Nobody really wants any other builds except DPS to do the Dungeons and big bosses. There is no reason to build a support class or something like that. The PvE is just not balanced right for it.

     

    I haven't played since before they made the big April changes. I always jump back in to see if the game has progressed further. Maybe I am nit exactly right, but this has been my experience....

  • MalaboogaMalabooga aadadaPosts: 1,543Member Uncommon
    Originally posted by TheRealDarkeus

    My only problem with GW2 is the lack of build variety. It does not offer a lot of freedom here. Without the Trinity, there is no reason to try anything but DPS. Nobody really wants any other builds except DPS to do the Dungeons and big bosses. There is no reason to build a support class or something like that. The PvE is just not balanced right for it.

     

    I haven't played since before they made the big April changes. I always jump back in to see if the game has progressed further. Maybe I am nit exactly right, but this has been my experience....

    Yes, thas why im always scraping half of 'zerkers off the floor after "big boss" fights...not to mention super-mega events.

    And i dont care too much for lobby style gaming in MMO any more (instanced dungeons and raids).

    Just yesterday we were doing guild missions run. Dem dungeons zerkers couldnt hold 1 skritt tunnel...nnot to mention we failed crystal thingy because they kept dying and couldnt protect guy with the rifle. Oh, and just to mention, they pwn dungeons/fractals from...well....launch, no sweat.

    So just no. Want to zerk in dungeons/lowbie fractals - fine. But if you do anything else stay off until you get some proper gear/build.

  • ShortyBibleShortyBible Posts: 397Member Uncommon

    I was gifted this game for my birthday I think a year or 2 ago.

    Guess I will update it and check it out.

    It just never held my attention.

  • cptndunselcptndunsel Orlando, FLPosts: 136Member Uncommon
    newsflash - FotM is similar to raiding. Grind that ascended gear and get agony resistance or don't bother. The comments that the game has no gear progression, no raid-type content etc. and compare to WOW with that context is not wholly accurate
  • cptndunselcptndunsel Orlando, FLPosts: 136Member Uncommon

    the game itself is fine, but after leveling 4 level 80s and completing the map twice and building a legendary - there isn't anything terribly new or exciting to do.

    Anet added massive PUG-style world boss content which require a lot of coordination across the entire group to complete. I found that annoying given attempts to coordinate across 100+ players is tedious. 

    Loot drops have been nerfed multiple times. Initially the claim was "bots" and such but I no longer buy it. Players figured out how to build some nice looking skins/weapons and were farming areas for things like lodestones... my personal belief is these drops were nerfed because Anet wants to push everyone to the gem store to buy skins. Thats putting desire for player $ ahead of player enjoyment.

    Special event drops typically equate to "another backpiece" or "another set of wings of some sort" or "another unattractive helmet" - how many of these do we really need? I have a bunch...sitting in my bank unused as they are either not at all attractive or do not fit in with my toon (seriously - does my evil necro need angel wings or dragon wings ??)

    Over the last year plus it seems Anet has methodically pushed people to the gem store to get things that are actually useful.

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon


    Originally posted by Archlyte
    Originally posted by helthros Glad you enjoy the game.   I'm on disability right now following surgery and I've been scrambling around trying to find something to pass the time with.   I just can't get into GW2. I log in, kill a few NPC's, and then find myself wondering what I'm doing and why. Maybe I need a Guild and people to play with. I feel like that's what's missing.
    I'm with you. I don't mean any ill will toward the game, but it just is like the thing has no anima. I log in and within 20 minutes I'm off and playing something else.

    Same here.....after ESO i tried GW2 again and instandly dived into WvW only to find myself following the diamond and gettin bored within 10 minutes.

    Then i tried the pve side and i just loged off as for some reasons it just doesnt seem to have a soul....i just cant explain it -_-

  • MalaboogaMalabooga aadadaPosts: 1,543Member Uncommon
    Originally posted by cptndunsel

    the game itself is fine, but after leveling 4 level 80s and completing the map twice and building a legendary - there isn't anything terribly new or exciting to do.

    Anet added massive PUG-style world boss content which require a lot of coordination across the entire group to complete. I found that annoying given attempts to coordinate across 100+ players is tedious. 

    Loot drops have been nerfed multiple times. Initially the claim was "bots" and such but I no longer buy it. Players figured out how to build some nice looking skins/weapons and were farming areas for things like lodestones... my personal belief is these drops were nerfed because Anet wants to push everyone to the gem store to buy skins. Thats putting desire for player $ ahead of player enjoyment.

    Special event drops typically equate to "another backpiece" or "another set of wings of some sort" or "another unattractive helmet" - how many of these do we really need? I have a bunch...sitting in my bank unused as they are either not at all attractive or do not fit in with my toon (seriously - does my evil necro need angel wings or dragon wings ??)

    Over the last year plus it seems Anet has methodically pushed people to the gem store to get things that are actually useful.

    Theres nothing PUG-style about that content more than any instanced content in any other game. Nobody forces you to do it.

    I got tons and tons of loot in WvWvW, in fact i have to clear out my bags every half an hour. Opposed to long after launch where loot bag was as rare as exotic.

    So...uhm...because you dont find rewards fitting to yourself there shouldnt be any, right? Guess you want ANet to have your approval to put rewards only your "evil necro" finds suitable? talking about egoistic.

    I havent yet felt i need to use gem shop. been playing from launch. Ive bought everything (and more) than i need with ingame gold.

    I did buy gems. not because i needed it, but, contrary to some asshats here who claim were just a bunch of freeloaders - good games that have more updates than quasi premium subsription games deserve couple of bucks thrown in as a support. Its not about 15$. Its about is it worth it 15$ (and no subscription game except 1 exclusion (EvE) is compared to GW2. thats fact.

    TBH i feel like i should have thrown in much more than i did wjen i compare what i got opposed to what i got in all games that demanded 15$ sucker tax.

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