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Why do carebears claim EVERY game as their own?

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  • rojoArcueidrojoArcueid hell, NJPosts: 6,783Member Uncommon
    Originally posted by kitarad
    Content locusts are not necessarily carebears. People who try to level fast and grind levels usually do it for PvP. See recent release of ESO people grinding for veteran ranks for PvP. So those consuming content fast are not carebears.

    Then why they keep complaining that there is not enough pve content when they reach max level in a few days. Shouldn't day focus on their pvp and stop QQing about the pve they dont care about?

    image
  • SovrathSovrath Boston Area, MAPosts: 18,461Member Uncommon
    Originally posted by ORIGINALPK

     

    TL;DR: There are tons of themepark games for themepark fans to choose from. Why do they want every sandbox game to mold into a themepark too?

    I've been on these forums for years and there has never been a popular game that didn't have players expressing desire for "open world pvp".

    Not one.

    Heck, in closed beta Lord of the Rings there were huge threads where people only wanting open world pvp constantly tried to "claim the game for their own".

    So it seems that people on each side of the discussion are equally as ardent in their desires to have the particular game reflect their tastes.

  • ktanner3ktanner3 lakeland, FLPosts: 4,074Member Common
    Originally posted by samanthak

    its not the open world pvp that bothers most carebears, nor it specifically a themepark crowd, the main issue here is griefing, people dont like people who grief, who take sheer enjoyment in other peoples misery, who like abuse other players. its pure psychological abuse, do these griefers treat their families this way as well?and the reason these griefers want an all griefing game with no other server options is to continue griefing to rpay on the weak. also currently how many sandbox games that are release for people to play that cater to the sandbox crowd? its not that carebears want everygame to be carebear friendly is the fact that there is no sandbox that caters to the carebear crowd

     

    This. Vanilla SWG was a sandbox game that I enjoyed because it allowed you to PVP when and where you wanted to.If I didn't feel like PVP, I didn't go overt. It didn't matter which server you were on either as the same rules applied. The only people I can see being against that is those hardcore PVPers who like to gank and grief people. Those type of games are few and far between for a reason. Get used to it.

    Currently Playing: Star Wars The Old Republic

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member
    Originally posted by rojo6934
    i always thought care bears in mmos were the ones who helped other players because not a single time have i seen someone calling another care bear and talking negative in the same sentence outside of this forums. It seems im awfully wrong.

     

    The people in PvE MMORPGs call the people in PvP MMORPGs "gankers" and the people in the PvP MMORPGs call the people in PvE MMORPGs "carebears", but since they don't play each others' games, they have to do it on forums like these. :-)

     

    I can not remember winning or losing a single debate on the internet.

  • FoobarxFoobarx Poway, CAPosts: 451Member

    Lets be honest OP, if you've read anything at all on the topic, you would already have the answers to your questions.  Just about every thread on this site is peppered with the very theme you are researching... if you are indeed researching anything at all and not merely posting yet another discussion thread on the topic.

     

    You aren't studying anyones behavior, you're studying personal opinions... opinions that may or may not be demonstrated in actual game play or purchasing behavior.  "I hate ESO, I'm not going to buy it..." and yet they are playing the game, like it or not.  What has their opinion proved?  That they say one thing and do another.  Really, you can't glean anything quantitative from these forums.  You might as well make up your research paper.  It will still be as "factual" in the end.

     

    Game developers do research on the topic.  They have real numbers to back up what they've researched.  They know how many people bought their game, how many are actually playing it, their playing habits, et al.  These things weren't fished out of a forum post or poll.  It's quantitative research.  People assume that they are pulling shit out of their ass when it comes to game design.  I hate to tell you this, but if they make their game carebear, it's because their player base is statistically carebear.  Not based on opinions, not based on speculation, not based of forum posts or surveys, but actual factual data.

     

    These forums are full of posts about how great or bad a game or feature or whatever is.  All of which pales in comparison to the statistics that developers have at their disposal.  They're not about to share that data with you.  It's proprietary information.  You can however, deduce the crux of that information by the direction of their game design.  You may assume they are "listening to the players" but their decisions are based on statistics, not who screams the loudest.  If players truly are unhappy with the game, they don't play it.  If they are unhappy with it but are still playing it, it's not statistically significant enough to justify changing it.  It's really quite simple, if themeparks didn't sell, they wouldn't make them.  

     

    So long as players continue to flock to new games, whether good or bad, just to pass the time away until another game comes along, they will continue to generate statistics knowingly or unknowingly that drives the direction of the genre.  You can't go to a forum and bitch about the content of a game and then turn around and spend 20 hours per week playing it.  You're saying one thing and doing another.  Your actions generate statistically significant data, your opinions do not.

  • Vermillion_RaventhalVermillion_Raventhal Oxon Hill, MDPosts: 1,147Member Uncommon
    Its not just "carebears."  Its MMORPG's players in general that are up in arms any time a MMORPG is made that doesn't fit their idea of a game.   Its one thing to be like I wish this game had more sandbox or more themepark or more PvP.  Its another to speak doom of a game just because its not what you want.
  • goozmaniagoozmania chino, CAPosts: 145Member Uncommon

    PVP-centric MMORPG's fail...

     

    That is why.

  • hayes303hayes303 Edmonton, ABPosts: 369Member

    I wish I could say its a odd approach to researching something, to state what you want as a result and then craft the questions to prove the result you want. 

    The first problem is that you need to define themepark and sandbox. I don't agree that sandbox games must have ffa pvp. Very few games can be said to be one or the other, most games are some variant of a "sandpark". Even SWG was to a degree. I wish to god we could get a decent sandbox that didn't have ffa pvp, not because I have some fear of pvp, but because ffa pvp brings too many players whos main source of a amusement is simply making other people's gametime suck (yes, yes, not anyone here, those "other" guys). "If its too intense for you, play another game". Great advice, until too many people take it, then the game dies from lack of players.

    There is no "carebear" plot against you poor ffa pvpers. Devs make games based partially on what will sell. MO and Darkfall of great examples of how not to make money on a game (they aren't AAA games, but they work well to show how the playerbase, once established, has serious problems increasing). Devs see this, then they look at even moderately successful pve heavy games like rift and neverwinter, and voila, they walk away from the ffa pvp sandbox that crowd pines for.

     

  • KothosesKothoses GalwayPosts: 760Member Uncommon

    Because we want a sandbox too!

     

    Im not against PVP (1000 games of lol under my belt for a start) but I would LOVE for a PvE focused open world MMO, not a lobby game, not minecraft online but an actual sandbox game with consensual pvp.

     

    Just as much as the PvP Open world sandbox crowd want a AAA Game to call their own, so too do the PVE sandbox players, and when ones comes out that gets close to filling that niche, we want a go too.

     

    I want an open world not a constrained set of corridors, the ability to in small ways affect the world and claim a bit of it as my own, I want dungeons epic stories and yes dammit I want a pony.

     

    I hate this whole "Carebare" idealism that has crept into the PVP crowd, I dont call you all gank obsessed griefers, even though that is what a good number are, I dont want to claim a game as my own, I would love something like Archage with the PvP side on the north island and the two other islands PvE oriented....

     

    It may or may not happen, but thats why, just because you want one side of the coin doesnt mean we dont want the other.

    Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  • socalsk8trsocalsk8tr bakersfield, CAPosts: 65Member
    The only time I've enjoyed open world pvp in any mmo was when there was some sense of balance and it wasn't who's going to one shot who or a massive gankfest. I do enjoy pvp but theres no point to it if alls Ima do is walk out of a spawn area and die again. Open World pvp can be fun and when it is I'll partake but it also seems other players and or dev's want to punish players for losing and winning or having fun while pvping so they deteur it with penalties for both losing and killing other players. Let it be free for all let it be balanced and let there be no punishment involved and you'd see alot more ppl pvping and enjoying it and the term carebear wouldn't be slung around so much. 
  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon
    Soo, a company spots a gap in the games market and decides to invest millions on a pvp game, but lo half way through development the project team fall victim to the evill carebears who sneak into the investors beds at night and ale them change their million dollar plan and design.

    Or maybe there is just not the demand and actually there is very little pvp centric games because the majority of players don't like pvp (e.g ganky pvp)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • BraindomeBraindome Posts: 769Member Uncommon
    Originally posted by Kyleran
    Because without us, you don't have any victims to prey on. Be honest, you are not looking for a fair fight, so you'd better give me a better than even chance to avoid or flee a conflict or I won't play.
     

     

    There are pvp and pve players out there with a little thicker skin and can take it just as well as receive it, while some just can't take it, just sayin'.

    In general the two types of players seem to come down to people who lose with grace and those who just can't stand losing anything, ever......ever...........................ever.

    I'm talking about the guy that wins 10 times and loses ONCE and quits, rages and throws a tantrum cause he lost once. Some people just can't handle losing, it's more a real life issue than an online one.

  • BladestromBladestrom edinburghPosts: 4,946Member Uncommon
    Which has nothing to do with attacking pve players.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • SovrathSovrath Boston Area, MAPosts: 18,461Member Uncommon
    Originally posted by rojo6934
    Originally posted by kitarad
    Content locusts are not necessarily carebears. People who try to level fast and grind levels usually do it for PvP. See recent release of ESO people grinding for veteran ranks for PvP. So those consuming content fast are not carebears.

    Then why they keep complaining that there is not enough pve content when they reach max level in a few days. Shouldn't day focus on their pvp and stop QQing about the pve they dont care about?

    I think it's incorrect to assume it's the same people complaining.

  • because OP, unfortunately, there are more of them.
  • drakaenadrakaena Posts: 488Member Uncommon
    There aren't as many dedicated PvPers as PVErs, that's true. But there is still a huge market for gamers who like to fight other gamers online. Look at all the success first person shooters have and console games online. The problem is owPvP with loot drops and weapon degrades, meaningful conflict with territory and supply control. I'm talking about a AAA third person fantasy mmorpg - not Mortal or DF, Wurm, etc. - first person, under devoped..
    If done by a pro dev team a real PvP centric mmo would be a huge hit imo.
    Problem is devs always try to cater to both crowds - usually more towards PVE. Stop spreading yourself thin and go all in.
  • ApollosWillApollosWill -, OHPosts: 65Member Uncommon

    I'm trying to understand why you find that "theme park" players are claiming every game as their own?

    I understand that there are players that want open-world PVP, but I find it is a shrinking community. When a game have full on PVP, the population will start high, because I think a majority want the freedom to do just that. Do what you want. Attack who you want. Being able to take down players talking smack etc.

    But soon after such a game launches, there are always the few who outshines the many, and those few will dominate the game, and thereby take away what the majority wanted, which was freedom to do what they want. Make sense? And the community will because of that, shrink fast, and often not able to sustain the game.

    And than we have the elite left. The game they have is no longer the game they want, as there is not enough players and they will move on to the next one. I really believe a full PVP sandbox game will never last long.

    Take DayZ. I love the game. But after getting killed so many times, I'm losing interest. Yes, I'm not good enough. Yes, I can try to become better, but there will always be someone better, or I will be the one killing others multiple times. It is a fantastic game. It sold tons of copies in pre-development, but I predict it won't last long. The majority will become tired of being the one feeding the elite, and will leave.

    Do I think there is a solution for us? Because I think most of us, want the same. A sandbox game, that offer the opportunities to do what we want, incl. attacking players.

    Perhaps...what I think is missing in those games, is for attacking/killing another player, it should be out of need, not out of want or fun. So, there should be minimum gain, or a high penalty.

    I don't know, but I read they were planning to add the following too World of Darkness; A humanity factor. If you attack another player, and kill them, it hurts your humanity. Enough of those, and there will be a hefty penalty on your character (I think in WoD, you perma died/lost your character).

    Maybe add a Casus Belli. That if you have a reason (perhaps through a quest, a war, a player attacks you, a player stole from you or another good reason to attack a player), you will not get a humanity penalty.

    Would that work? I don't know. But I think that would be a game I would love. I could fight another player if needed, like really needed. Wouldn't that be freedom for all? 

     

  • sethman75sethman75 the gongPosts: 212Member Uncommon

    Simple answer.

    PvE is the real game for grown ups

    PvP is a mini game for kids with ocd

     

     

     

     

  • DAS1337DAS1337 Parma, OHPosts: 2,404Member
    The 'hardcore' crowd does it too.  Ultimately, we all want a game to be 'the' game for us.  So when we see something we are interested in, we want that game to have all of the features that we enjoy.  It's human nature.
  • HarikenHariken Brighton, MAPosts: 985Member Uncommon
    The word carebear can only be used in one mmo. Thats Eve online. Its the only real truely open universe pvp game on the market. The word carebear in any other game is just wrong. The OP needs to do more research. Most mmo's offer a larger PVE enviroment than a PVP one and for good reason. More money to be made on the game. When a game goes for the PVP over PVE it becomes a niche game making less money.
  • ZadawnZadawn SPosts: 651Member Common
    Originally posted by Kyleran
    Because without us, you don't have any victims to prey on. Be honest, you are not looking for a fair fight, so you'd better give me a better than even chance to avoid or flee a conflict or I won't play.
     

    N00b

    image
  • jpnzjpnz SydneyPosts: 3,529Member

    So a researcher does a study based upon his own personal experience...LOLWUT?

    There is just so much wrong with that statement it is not even funny.

    Yep, you got me OP. You are a 'researcher' and this 'research' is totally not from ACME University with professor Xavier. ROFL!

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • PhryPhry HampshirePosts: 6,296Member Uncommon
    Originally posted by jpnz

    So a researcher does a study based upon his own personal experience...LOLWUT?

    There is just so much wrong with that statement it is not even funny.

    Yep, you got me OP. You are a 'researcher' and this 'research' is totally not from ACME University with professor Xavier. ROFL!

    Pwned image

    Tend to agree, the OP's premise has too many glaring flaws to be considered legitimate image

  • stayBlindstayBlind Suwannee, GAPosts: 527Member
    All I want is to do my fetch quests in peace. Why do PVPers have to ruin everything? Why can PVPers not be content with mindless PVE content? ???

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • iixviiiixiixviiiix GSPosts: 836Member Uncommon

    No matter how much people try to claim that the game make for they own ,

    (PVPers or ... whatever sorry but i hate the term carebears because it sound like insult other and prefer call them casual player )

     

    the change of game depend on game developers , if the developers aim to make the game for you to play then it you.

    If the PVP ruin the game design balance then they have to remove them. Simple

     

    For example if i make a game about trading , i put on PVP to make it interest.

    But if the PVP get out of what i intent to use it on the design and cause harm to other element , i will put restraint on PVP or change how it work .

     

    Like some open world PVP out here , the designer use PVP as resource problem solution .

    But if the player just run around and kill people for nothing then it must be bad. So we have to put the risk on PK action.

    But then problem pop out , the so call PVPer (PK) never accept the risk .

    It raise a question who ready carebears here .

     

    I don't again PVP , but i want interest PVP where the slaves have change to win again king.

    A pvp game with only paper and scissors are simple bad PVP.

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