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Yesterday the Elder Scrolls Online community was provided two useful sources of information to quell their burgeoning questions and to whet their appetite for things to come. The first was Game Director Matt Firor’s the Road Ahead and the second was an Ask us Anything (AuA) hosted on Reddit by the Zenimax Online Studios team.
Read more of Rob Lashley's Elder Scrolls Online: AuA and the Road Ahead.
Comments
They also talked about an idea to have everything scale to VR10 in all factions once you reach VR10. That along with the Thieves guild/Dark Brotherhood and a justice system could make playing post VR10 a lot of fun in your starter faction.
Just depends on how fast thing come out. We know the first large update will be coming soon. But the Justice system, Thieves guild and Dark Brotherhood need to come in the next couple of patches after the Adventure zone IMO. Hopefully it will be in with or close to the Console launch, but I doubt they could do it that fast.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Guild Kiosks, that's very Age of Wushu like.
I really hope that they step away from the themepark features and focus on the sandbox ones for future content. The game is already overloaded with themepark ones now that Craiglorn is coming out.
They shouldn't lose more time making more quests with more dialogue, all efforts should go to make player interactivity fun between players. It's a MMO godamnit! Let players create their own content.
What's fun about Skyrim (specially modded) is that anything can happen in the world and your choices have consequences, like stealing or killing an NPC. ESO is as predictable as it can be, boring as hell.
There should be an Open World PVP option once you reach rank 10 veteran. You would only get phased with other rank 10 people who chose to have open world pvp enabled.
Zenimax created a huge world, its time to take advantage of it instead of painting the zones with boring been-there-done-that quests.
I'm pretty sure that giving ESO players more freedom will flood the game with people. It's what gamers want, freedom to do in-game what they can't in real life.
I thought the samething. The foundation is there. It would be awesome if they took development in that direction .
There seems like there just might be an Wpvp option on the way following the justice system. They said in the AuA that they want players to be able to arrest other players.
There is never enough PvE... PvE only guy will always demand more.
Doesn't mean not nearly enough is acceptable.
You see in the review thread where they where complaining ESO only launched with 30 dungeons and 100 variations?
I'm not sure what your agenda is here BC ole boy...but
If it walks like a duck and quacks like a duck...it might just look and feel like all the other ducks.
I have played MMORPGs since U.O. I...like many others here know when we see innovation and creativity...and when we see cut and paste..cookie cutter cave designs that can be walked through in your sleep in under 10 minutes start to finish.
You must be the kind of consumer that is happy with having 30 white 2 door sedans to choose from to drive...with 100 different variations on the design of the mirrors....I want a red 4 door sedan with no mirrors...occasionally.
Variety being the "spice of life'...and all that.
Just sayin....
It's better to lurk in forums and be thought a fool...than to endlessly "Quote" and remove all doubts.
I am very happy with the game for the most part, but I am still going to point what I believe is design flaws and bad developer decisions. I want this game to survive and flourish, but there are some glaring issues that will lose subscriptions in the long run.
1. The public dungeons are too simplistic and boring. They are all carbon copies of each other. I expected much more from an Elder Scrolls game.
2. It drives me crazy when I do a dungeon crawl, and as I find a spot where items are lootable, only "some" of the items are able to be picked up, and the rest are props. It just kills immersion. I believe that is another bad developer decision. In my opinion, either allow items be lootable, or just take the art away from the game. Especially in a dungeon. How is it that some Urns are lootable, and some are not.
3. I would like to see more treasure chests in the game, especially at the end of dungeons and/or in remote explorable locations. There needs to be more reward for exploring off the beaten path.
4. I love the idea of having phased open world pvp for Vet rank 10+ players. If they open the other factions to opposite factions, why not add open world pvp. Obviously they have the technology for it. That type of content is a game changer for a mmorpg. Plus, it would not affect pve community at all.
5. Regularly scheduled content updates are extremely important for a subscription mmorpg. Most of the ESO hate is the fact that people do not feel that the game is worth a $60 price plus $15 dollar monthly subscription. Well Zenimax can win many of these people over if they start blasting out content early and often. Let the people see that Zenimax is dedicated to delivering a lot of content to their customers. It will justify the extra money paid each month.
That is some of the things I feel are important for ESO to continue to build a large community.
I can not disagree and the last one is key. Especially with todays MMO market...
Leveling content is leveling content. I'm talking about adventure zones. Every bit of info about Craglorn started with "Our first Adventure Zone, Craglorn..." and now the map for the rest of the year doesn't mention a second. I'd like for Craglorn to be enough to keep people occupied forever with no back up, but I don't see how that is possible.
And i've seen that info graphic. Delves are delves. They're meant to be short little things and we've never needed 130 unique 5-minute 'dungeons.'
1. Delves are simplistic and boring, but they're meant to be little bite-sized 'dungeons' you can do in 5 minutes. The actual Public Dungeons are sweet and unique. They may not be EQ-tier public dungeons you can get lost in, but they're far better than the absolutely nothing we've had since.
2. Yep, that's a thing they're working on though.
3. I find a lot of chests.
4. That would be fucking sweet.
5. I'm hoping they do this, that's why I was kind of bummed with their roadmap for the rest of the year when they didn't mention the next adventure zone after Craglorn.
As long as the VR10 scaling is an OPTION and not mandatory. I for one do not want GW2 syndrome where you reach max level and feel like you've accomplished little to nothing because everything is scaled.
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Yeah open world pvp sounds nice, but in reality the majority of players are PVE ones, and I can imagine the cry on the forum "omg i just want to my achievements and i get ganked all the time".
Was so obvious that the complainers complain again. I wonder if they will ever understand that games are not made to perfectly cater to their personal wishes.
/ontopic
Zenimax created a really nice list of things to be implemented in the futrue.
A large portion of today's gamers will hate on anything they have to pay for. The entitlement generation will never be happy with anything they have to shell dime out for. Zeni shouldn't worry about those types and just focus on keeping the players who are willing to pay. It's a fine line they are walking in keeping the game balanced MMO and Single player elements. They aren't going to please everyone. Many MMO types want it to be more like a traditional mmo and some TES fans want less of that and more single player elements. It's almost a no-win situation for them.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
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