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Well by the chat box the other guy posted earlier in the tread it was equal to about 13hrs. So if you want to play during the weekend and this happends a friday night. I take it your weekend is done for because if you escpe you still cant fight or do anything else then speak in chat.
1 thing i was thinking is, can you get killed after you escape? or can you have a bounty hunter catch you? If so then i take it you get back in trial and could face a longer jail time?
Edit: After i posted this i see that 1 guy says there is a hole in the system so i take it it is done by players so if your friend or guildmate is in the jury they can trick the system to give you less time?
Originally posted by summitus Originally posted by Vannor Well, this is the kind of feature that would make me head straight for the uninstall button.. and probably totally avoid the install button altogether. Not that I think it would ever affect me.. but if it did in some way it would just be annoying. Depends what is considered a crime I suppose...
I really do think it is just a little bit of fun really and Unless your a serious griefer / ganker of lower level players etc , its not really going to affect you and even if it did the sentences are usually only minutes , and you can also escape too if you really want too , I was on a Jury last night and it really is just a bit of fun.
Its also funny when you see an escaped prisoner out in the world with their prison stripes.
So you maybe overreacting just a little.
Wouldn't it be fun if a serial griefer / ganker of lower level character's could face the death penalty and be executed.... have the character wiped from the server lol
"Be water my friend" - Bruce Lee
Ouch, that's worse than the 5 hour cap in Wushu.
I like systems like this. Sometimes people deserved to get punched. If you are doing the punching, you better make sure you have a darn good reason.
Originally posted by i_own_u So...can pirates go to jail too? From what it sounded like earlier, you can just pop into a courtroom. What if I am pillaging and suddenly I am on trial, is that not kind of unfair to the players who want to be pirates?
Thats the only reason why i got into piracy in AA. Max time pirate can stay in jail is 40 min. And you only will go to jail if you got yourself killed on mailand.
Its fun jumping the trade ship, killing a crew and then to see their nick names poping in a trial chart.))))
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Originally posted by flizzer LIke I said before, this is starting to sound like a griefing dream game. Griefers will love this mechanic! It gives the PvE players a feeling of safety and something being done. The penaly? Well, you can commit multiple offenses and maybe get hour or two downtime, or not. Hell commit hundreds of infractions and maybe a few more hours. This is a joke really. I am sure the griefing community will praise this mechanic. Unless you see outright character bans or week long game bans, of course this will be nothing but a cute mechanic.
AA is a PvP centric game, PvE players should stay in safe zones where noone can attack them.
Now this.. this right here... is AWESOME!!! Once they balance the penalties for crimes it will really work well... I mean I have played games where you turned into ghost and had to run for minutes to find someone to resurrect you or you had skill penalties where you effectively were lower until you worked your way through that 'penalty'.... all GOOD ways of handling death... I think criminal activity in an OPEN game are a necessary evil, if you even want to call it that. I think though, that they should make it where they have to work off the penalty farming resources at set resource points and those resources go the either the city or parties injured or effected by said criminal. So whatever time it takes for that person to pay off that type of debt sooooo be it!!! AWWWWEEEESSSSSOOOOMMMMEEEEEE!!!!!
Good going and good luck!! I hope I get in alpha or beta to get a real good look see!!
Originally posted by oilthu People have to eat, sleep, shower etc... The common tactic is too simply wait until you'd usually log off, ie when you go to eat, sleep, shower and just get yourself killed and then leave your computer on. Great system on paper but as more people get used to it the less of an impact it will actually have sadly.
Yeah I was thinking this as well. Just leave your computer on and go to bed and all the shit you have done just goes away.
Weak system. They should have added a fine system to it as well. Unless you pay the fine you would get some heavy penalties to stats/skills, crafting etc.
Originally posted by Tekro Now this.. this right here... is AWESOME!!! Once they balance the penalties for crimes it will really work well... I mean I have played games where you turned into ghost and had to run for minutes to find someone to resurrect you or you had skill penalties where you effectively were lower until you worked your way through that 'penalty'.... all GOOD ways of handling death... I think criminal activity in an OPEN game are a necessary evil, if you even want to call it that. I think though, that they should make it where they have to work off the penalty farming resources at set resource points and those resources go the either the city or parties injured or effected by said criminal. So whatever time it takes for that person to pay off that type of debt sooooo be it!!! AWWWWEEEESSSSSOOOOMMMMEEEEEE!!!!! Good going and good luck!! I hope I get in alpha or beta to get a real good look see!! Tekronos
in AA you have to clear rubbish)))))) But you got a limit of how many criminal points you can write off. Its a bit of a pain with my pvp. I was getting more then a 100 a day .
Originally posted by Yamota Originally posted by oilthu People have to eat, sleep, shower etc... The common tactic is too simply wait until you'd usually log off, ie when you go to eat, sleep, shower and just get yourself killed and then leave your computer on. Great system on paper but as more people get used to it the less of an impact it will actually have sadly.
When you got killed by another faction you loose honor points, the one you use to buy some sweet pvp gear and runes. More you got more you loose when you die.
Originally posted by Jonas_SG Originally posted by Adokas How does this even work? If you've done the crimes or such, do you have to be arrested/captured? And can you fight to avoid being jailed?
When you get killed by a player, you are sent to Court, with 5 Judges, which determine your faite.
The thing about sentence, 770 minutes - you must be ingame for it to tick off. If you log off the time stops, and resumes once you log in again.
When you are serving time, you can escape the jail, by digging your self out. But during Whole sentence periode, even if you escape, you can not use any skills or do crafting.
But you can play football in jail, with your inmates.
I actually laughed out loud at "Digging your self out" - Hahaha. That's great.
I would definitely escape.
Originally posted by xAPOCx Originally posted by flizzer I beg to differ. This does not sound as a real deterrent but just an rp or fun game mechanic. People have multiple infractions it seems and others look forward to experiencing it. Griefing other players will be rampant it seems via killing/stealing. Any meaningful penalty would invovle game bans invovling weeks at a time or huge exp/gold fines. As a PvE oriented player it seems griefing will be rampant.
From what i understand if a player continues to exhibit bad behavior and keeps goin to jail they will be barded from major cities and the like. Guards with kill that player on site if they atempt to enter cities. Meaning they will become outlaws. Now they could band together with other outlaws and atk cities and things like that. a true pirate life
I however dont know if this is still a feature of AA. If someone can confirm this i would appreciate it.
Sounds like the old UO system, it sucks it has taken so long for another MMO to do it.
Originally posted by laokoko"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Originally posted by strawhat0981 I would so join a bounty hunter guild!
I would too but I like all purpose guild personally. I like the idea of handing out justice instead of being a major headache and pain in the behind like gankers are. They are like migraine headache or an annoying bug terrorizing you.
I love the idea of a Bounty Hunter system and look forward to trying it at level 40
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Originally posted by Jean-Luc_Picard Looks like one game finally got its justice system done well. Want to act like a psychopath? Be my guest, but expect to spend a long time unable to play too. I love that.
Arch Age, at least on the Russian version, is exactly a griefers dream game. The jury system is prone to be paid off or even worse a large guild takes control of one of the shards and all their guildmates get off. It has the potential to offer little to no justice for the minority.
Jury system aside though once you hit around level 25+ you have to level in contested war zones. You get 2 hours of free time followed by around 8 hours of open pvp free all. Even better if you pick the wrong faction like I did you have to go to uneven contested territories at bad level bench marks. For example since you get off the safe zone rails around the upper 20's only one faction has to cross over to the enemy factions country to do level 30-40 quests. Well guess what happens when your the enemy faction in a 2 enemy to 1 friendly scenario? Even worse when you go back to your continent you only get about 6 levels then you have to head back to the enemy continent for end game quests to hit 50 and 50 farming.
The griefers don't even have to risk punishment for a large amount of their play time. Just like in every other open pvp game it has level 50s farming the level 20s for pvp points or just to be flat out spiteful. It came to the point that when I played I had to slow down my progression by almost double to quests through the zones. Greifing got so bad I had to adopt a kill on sight policy if I wanted to do anything. I don't like killing people without a reason but there I was forced to attack any and everything to try and grind out 1-2 mobs every 15 mins or so to get some kind of progress. By level 42 I had had enough. The leveling process had become toxic, stressful and with little to no systems in place to reduce the strains on my play time.
"Do not speak to me of fate!" ~ A fairy tale for the Demon Lord
Exiled that sounds awful. I am rethinking my decision now.Thanks for the post.
Just wanted to know which faction is the right choice to avoid what you encountered. You said you picked the wrong faction or is that a dynamic thing that changes with how the PvP battles go in the siege wars.
Originally posted by kitarad Exiled that sounds awful. I am rethinking my decision now.Thanks for the post. Just wanted to know which faction is the right choice to avoid what you encountered. You said you picked the wrong faction or is that a dynamic thing that changes with how the PvP battles go in the siege wars.
I'm not sure what the name of the faction is since I was using an english patch to play. I believe their symbol was a scythe as they were very farmer oriented. I picked them because they had a shorter cooldown on recall cooldowns so it made traveling easier. I think it was an east continent faction.
Everything is pretty standard for the first 20 levels or so and level progress is very smooth then you get a mission to travel to the enemy continent. It takes a fairly expensive pass to get back home(money you probably won't have when you get there) as well as traveling back to continue leveling. The leveling slows down dramatically as the contested zones get bigger. You begin skipping all the quests text etc or reading anything while you try to blitz a zone at break neck speed so you can get some exp before the gank squads roll through. It's either gank people for the next 6-8 hours(pretty sure it was 8 it feels like all day) or get camped while you try to quest. You are forced to be senselessly violent to progress. As you go up in level the vicious cycle just continues as the new players who get ganked over and over decide the only thing to do is gank in return. By the time your in your 30s people are either killing each other or avoiding each other. In my experience outside of guilds it gets more and more antisocial as you are forced into an almost constant state of pvp just to get you basic 50 levels so you can finish your class.
Warzones don't discourage level 50s from farming level 20s either. Low levels are worth the same amount of kill credit for quests and rewards and there is no downside to just going on killing sprees during wartime. It was not uncommon to have level 50 glider parties drop down and just wipe people over and over for hours on end. Camping graveyards camping quest hubs, using high level CC abilities to play with people ( bubble and telekenisis over and over) until they get bored and kill you.
Lets not forget the best part. If you do pvp you get no exp or gold. All you get are kill points that you need large quantities of for equipment/upgrade crystals for gear that only slightly beats mid tier craft gear. So basically your stuck in a non progressive arena game with a 2 hour break.
Honestly this doesn't have to be the case if Trion trims back the open world pvp more. The game already has a lot of pvp systems available in north continent, open sea and unsafe trade routes. The constant war zones only stretch time it takes to complete content artificially as you are constantly being killed(or killing) and hindered to level.
To make it more manageable I would just log on really early in the morning when I could. That's besides the point though. How is it good design to only have 2 hours of free time to level. I happen to have a lot of free time on my hands I can't imagine compared to people who have to work 2 jobs. They are going to more often then not be constantly stuck in open war time. Crafting/ resource exp is very low and is locked behind labor points. To progress you have to quest and that questing is locked behind at least 16+ hours of open pvp during prime time hours. I don't think many people imagine only being able to play for a short while and then log off for 8 hours. That or stay up odd hours of the night to try and eek out a vanilla leveling experience. Those are terrible solutions.
I came here hoping for something that made sense, and by the end of the last page, it makes no sense.
Questing and non-punishment pvp don't go together. Gankers need to get punished. There needs to be risk and reward that are proportional to the advantage or disadvantage that player will have attacking another player.