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Before everyone jumps onto this thread and starts a flame war on how stupid of an argument this is, i’d like to state my sentiment about this topic first.
I appreciate a game that allows me to explore my character’s class and customize my character however I want, but sometimes you start reaching a territory where there are SO many options that it becomes difficult to stick to one. As an example, I initially wanted to main the Templar and go down the DPS route. Hell, I even made my own guide and I was super excited for the prospect of a DPS role in future raids/dungeons. But as I started experimenting more and more and watching other classes, I realized that I was getting out DPS’d rather quickly. I started theorycrafting new combinations and I went from being a naive Templar lover to someone who is now min/maxing.
Now I realize the issue with my example AND argument, because there are so many options I should experiment them ALL and see which one I like, and that it’s a good thing to have variety, but I feel like when you have TOO MUCH variety, you realize that there is no pure class and everything is a hybrid, but eventually, you’ll see min/max builds and the variety starts bottlenecking into a specific defined role.
As state before, there are arguments against and for the discussion, but I wanted to state my opinion on this topic and i’d love to know what the rest of you think about it!