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Heroes of Might and Magic III

2

Comments

  • TsuruTsuru Silverspring, MDPosts: 264Member Uncommon
    Originally posted by Cabaloc
    I was reading theres a penalty for having different units with your hero, is it that bad ? also how are clerics for a main hero ?

    Each type of hero has its own strengths and weaknesses and when leveling up tend to get skills that are for said hero. Its more of what you think is good. As far as units go, having 3 different faction units will cause you to have -1 morale. But if you already have high morale, it may not be that bad. Or if you have an undead thats already a -1 morale.

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by Cabaloc
    I was reading theres a penalty for having different units with your hero, is it that bad ? also how are clerics for a main hero ?

    obviously a fairy in an army of ghouls, vampires and banshees will probably not feel "at home"...and will be demoralized.

     

     

     

     

     

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  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    Moving along and I been working on building my angels and marksmen, about how many should I have ?
  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by Cabaloc
    Moving along and I been working on building my angels and marksmen, about how many should I have ?

    as many as respawn and your money allow :)

  • GorweGorwe ZagrebPosts: 2,472Member Uncommon
    You should have preferably zounds of angels. Don't stop until you reach that! Then obliterate everything in front of you :D

    I'll leave what the zound is to you...
  • Storm_CloudStorm_Cloud MalmoPosts: 369Member Uncommon

    Best heroes game ever, glad you like it OP!!!

    Me and a friend used to devote whole weekends to this game and there were MANY of them. Almond paste bread (swedish candy like thing) + soda then later cooked something while we kept playing until the early hours in the morning the day after.

    We always played hotseat CO-OP and the largest maps. Necromancer is my favorite.

    Today, I play Heroes VI every once in a while.

     

  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    Yup this is what I get, started a battle while watching pawn stars lol and have no clue what it was but something just destroyed my arch angels. Looked at the screen wtf  /facepalm all I remember seeing was like some gothic / dead looking dude and a black horse with plate. Chumlees antics always distracts me hehe.  Ok new game
  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon

    some races have bonuses against things...particularly neutral ones.

     

    and I know what Zounds is :)

     

     

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  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    Ok I see what zounds is . Wow that many angels is some serious funds but I'm getting better at money . Working on a setup to better deal with golems,  Seems magic hits hard against them
  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    How do I use a scroll I have equipped ? I see town portal and can use 4th level magic
  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by Cabaloc
    How do I use a scroll I have equipped ? I see town portal and can use 4th level magic

    when you equip a scroll, it adds that specific spell into your spellbook

  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    When you capture a town, do you build it up or let it sit ?  I'm starting to get into micro management with these towns and several heroes running around.
  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by Cabaloc
    When you capture a town, do you build it up or let it sit ?  I'm starting to get into micro management with these towns and several heroes running around.

    overall yes, but it depends on situation - if you have a feeling that enemy can come and take it back, you often dont build it up if you dount have strong army to protect it - especially if it is a city on the edge of discovered area (fog of war)

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon
    Originally posted by Cabaloc
    When you capture a town, do you build it up or let it sit ?  I'm starting to get into micro management with these towns and several heroes running around.

    typically I put the moat up and towers...and a few production buildings if very far away or underdeveloped.. when an enemy comes. I recruit everything that had population increase since I got it and stall as much as I can, forcing enemy to bleed by my towers...and to find NOTHING useful inside.

     

    its nice if he builds 1-2 extra structures for me in there before my main hero arrives.

    image

  • CabalocCabaloc Fort Pierce, FLPosts: 116Member

    Problem I keep running into, deep into a game and the enemy will start hitting hard and I never seem to have enough arch angels built to counter, any tips on angel production ? royal gryphons and archers I do ok with but angels seem to be the problem.

    Another thing I hate is when a mob closes in on my archers in melee range and then my archers switch to melee, they hit like a wet noodle , I invented new profanity words because of this.

  • If you use the formation system you can typically use a small creature group plus a big creature group near them, while the ranged group is at the top or bottom edge. In the fight you can then easily move them to block off your archers so enemies can't reach them. Not recommended if there's AoE danger.

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon

    A healthy archer production is more important than a healthy angel production.

     

    Don't neglect the 'throw-away' units. And use spells. steelskin, bloodlust, bless and the like on angels, crowd control on their big hitting units.

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  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by Cabaloc

    Problem I keep running into, deep into a game and the enemy will start hitting hard and I never seem to have enough arch angels built to counter, any tips on angel production ? royal gryphons and archers I do ok with but angels seem to be the problem.

    Another thing I hate is when a mob closes in on my archers in melee range and then my archers switch to melee, they hit like a wet noodle , I invented new profanity words because of this.

    first of all - dont focus on 1 or 2 specific mobs - take everything you can, as long as you have space in your army (hero), unless the unit is too slow compared to others (hero movement on the main map is based besides items, terrain and hero skills also on speed of his slowest unit) - the bigger the army, not only you have better chance of defeating the enemy, but you also have smaller loses (not to mention that you can use unit you dont really want as a sacrificial lamb and protection for more valuable units)

     

    as for production, there are 2 ways to increase it, besides buildings in town like citadel or castle, but both are rather rare:

    1. there are some items that increase unit production if the hero wearing that item is in the town at the end of 7th day of week.

    2. if you capture "den" (out of town structure producing specific unit every week, like archer tower), it automatically increases production of that unit in every city that produces that unit.

  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    Ok with Castle it's just not cutting it, I'm sure I'm doing something wrong but no clue what it is. I play a defensive style so maybe thats it. Any suggestions on the other factions ? maybe something else will be more in tune for me.
  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by Cabaloc
    Ok with Castle it's just not cutting it, I'm sure I'm doing something wrong but no clue what it is. I play a defensive style so maybe thats it. Any suggestions on the other factions ? maybe something else will be more in tune for me.

    well you can go with necromancer and try to raise as many skeletons as possible :)

  • StonesDKStonesDK SomewherePosts: 1,805Member
    Originally posted by Benedikt
    Originally posted by Cabaloc
    Ok with Castle it's just not cutting it, I'm sure I'm doing something wrong but no clue what it is. I play a defensive style so maybe thats it. Any suggestions on the other factions ? maybe something else will be more in tune for me.

    well you can go with necromancer and try to raise as many skeletons as possible :)

    I always favored 'Dungeon' because of the 'Black Dragons' and their magic immunity.

     

    As soon as you get implosion and resurrection spells + that artifact that increases earth spells by 50% you more or less steamroll everything. Resurrection just doesn't work on Black Dragons unfortunately.

    As Necropolis your strongest unit will undoubtedly be Vampires. When upgraded to Vampire Lords they resurrect fallen vampires based on damage they do. I've had so many, they kept replenishing no matter how much damage they took

  • BenediktBenedikt PraguePosts: 1,406Member Uncommon
    Originally posted by StonesDK
    Originally posted by Benedikt
    Originally posted by Cabaloc
    Ok with Castle it's just not cutting it, I'm sure I'm doing something wrong but no clue what it is. I play a defensive style so maybe thats it. Any suggestions on the other factions ? maybe something else will be more in tune for me.

    well you can go with necromancer and try to raise as many skeletons as possible :)

    I always favored 'Dungeon' because of the 'Black Dragons' and their magic immunity.

     

    As soon as you get implosion and resurrection spells + that artifact that increases earth spells by 50% you more or less steamroll everything. Resurrection just doesn't work on Black Dragons unfortunately.

    As Necropolis your strongest unit will undoubtedly be Vampires. When upgraded to Vampire Lords they resurrect fallen vampires based on damage they do. I've had so many, they kept replenishing no matter how much damage they took

    well yeah, combination (black) dragons + armageddon is classic since homam1 :)

  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    Been trying the necropilis and so far its nice, the skeletons just keep coming  =)
  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    Originally posted by StonesDK
    Originally posted by Benedikt
    Originally posted by Cabaloc
    Ok with Castle it's just not cutting it, I'm sure I'm doing something wrong but no clue what it is. I play a defensive style so maybe thats it. Any suggestions on the other factions ? maybe something else will be more in tune for me.

    well you can go with necromancer and try to raise as many skeletons as possible :)

    I always favored 'Dungeon' because of the 'Black Dragons' and their magic immunity.

     

    As soon as you get implosion and resurrection spells + that artifact that increases earth spells by 50% you more or less steamroll everything. Resurrection just doesn't work on Black Dragons unfortunately.

    As Necropolis your strongest unit will undoubtedly be Vampires. When upgraded to Vampire Lords they resurrect fallen vampires based on damage they do. I've had so many, they kept replenishing no matter how much damage they took

    Loving Vampire Lords and Liches so far, skeletons get into the several hundreds and almost always targeted first leaving room for my others to work there magic . I don't even bother with ghost dragons or wraiths which is kool and leaves money for other towns I take.  Necro is just plain awesome.

  • CabalocCabaloc Fort Pierce, FLPosts: 116Member
    I have my main hero, a hero in town and about 4-5 ferrying troops to main hero, is this a good setup ? I play on XL maps to.
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