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I've played a good portion of the big MMORPGs released recently, and it seems like the majority of them implement the WoW "quest hub" model for leveling. Meaning that the leveling experience is primarily going from area to area, picking up the quests, doing them, rinse and repeat.
I know that they are doing this to reduce the "grind" of just killing MOBs for exp, and make the leveling experience more enjoyable. But to tell you the truth...I kind of prefer the old method of just grinding MOBs at this point.
At least when I grinded MOBs I could generally decide where to go, what MOBs to grind, what kind of grinding I would do etc. etc. I was actually driving my experience.
But with quest grinding...it just feels like I am running errands and I have hardly any control whatsoever. The novelty of the quest "story" dies down pretty fast since there are so many of them, and pretty soon it just feels like "go here, kill him." "Okay you're done? Now go here bring this guy this item." "Done that? Okay now go over here, put on this item, and kill this guy."
Over and over and over...
Personally, I would much rather just kill MOBs.
What do you guys think? Has quest grinding gotten to the point where MOB grinding is preferable?
Are you team Azeroth, team Tyria, or team Jacob?