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"Traveller" used to be a tabletop Pen and Paper RPG. I had some great fun with my high school buddies when we played that. I am not saying make an MMO exactly like Traveller (this spelling messed me up for years afterwards!), but rather the idea of crewing a ship and having commerce be the main point of the game. Anyone familiar with this old classic Space Sim RPG?
Basically, you created a character that went through one of your home world's military careers to start out. After some years (determined by the player), where you gained experience and skills, you mustered out. You started the game with some skills and not a nOOb.
You could be a Scout, an Engineering Tech, a Medical Tech or Doctor, a Navigator, Security Specialist, and all other aspects of spaceship crewing. Traveller had technology trees that could be rolled for, when one's skill got high enough. Medical Officers could even discover "immortality", or at least, slow down the aging process.
I always chuckled during character creation. Character Stats were rolled randomly. If you didn't like your rolls, you joined "The Scouts", who had the worst survivability.
It could be set-up with players being the crew members, or NPCs, which you get to control. Players being the crewmembers would be tougher, but could add a good RPG aspect to it, trying to get hired onto a ship after mustering out of the service. That could also backfire and possibly add "inefficient gameplay", but add the realism of trying to get hired on to a ship. NPC crewmembers could add alts without having to roll up new characters
- Be a merchant ship that buys goods in one sector or planet and sell them in another sector/planet for profit.
- Be a mercenary and hire out to the highest bidder.
- Be part of a planetary defense force.
- Hire out your ship and be a planetary explorer.
- Hire out your ship and seek out raw materials on unexplored planets.
- Be an asteroid miner.
- Build your own ships.
- Make improvements on your own ship.
- Be a technology leader in your field of study.
I realize that EVE has many of these features, but definitely not the same "feel" as Traveller had. I also realize that this idea may lose some of the fun like D&D did without a DM.
Maybe not a good idea for an MMO, today? Thoughts?
PS: Why is 3D movement so much more fun than 2D movement?
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.