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Originally posted by Viadric Still better than ESO.
Originally posted by Canibaloler Originally posted by Viadric Still better than ESO.
I agree. Tried ESO for 50 hours and got bored stiff with just quest after quest and nothing to do other than wonder about all the bugs.
Originally posted by Horusra Wow is better than 90% of the mmo market.
I don't disagree, but I think some more regular content, seeing as it's a subs game, should be the minimum requirement.
If you own a Fiat Panda that works flawlessly, and all other cars tend to break down regularly, you indeed have a best product in the market.
Originally posted by Horusra Amazing as it might be, people actually like playing the game
Yes, and i'm sure if you ask a cocaine addict if they like doing cocaine, you'll get a resounding "yes" as a response.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Originally posted by deniter Originally posted by Horusra Wow is better than 90% of the mmo market.
That is a brilliant comment - it just sums up the whole MMORPG genre right now! )
Lol if they couldnt be bothered to give design a new season pvp gear(prideful is just recolored version of grievous).. I guess they CBA to create a new content.
If it weren't for the pvp(arenas).. I would have dumped this game long ago.. SOO raids can only hold my attention for so long... That being said, i do enjoy wow although it would be much better if they at least release some new stuff while waiting for WOD to be released.
Originally posted by Mors.Magne Originally posted by deniter Originally posted by Horusra Wow is better than 90% of the mmo market.
While it is worth a good laugh ...
It is more like the base product market changed. A lot of People no longer want MMO's.
Other products which are MUCH easier to make and maintain with lesser resources took over the market.
A card game like Hearthstone or a Dota like game turn circles around most MMO's in revenue.
That's the problem. And ... before you blame the producers of these games ... actually most of the casual people WANT to play Farmville 2 on the iPad or have a 10 minute break with a CCG on the loo.
D3 RoS is actually better suited to conquer these new short playing sessions than WoW too.
So Blizzard simply adapts.
Nothing to see here.
I don't know what is going on inside blizzard...I just know that they somewhat recently 'purchased' themselves away from Vivendi, and I honestly don't know how much of a say the Activision side of Blizzard controls the day to day function of the company. There could be power battles and restructuring going on within the company, or who knows what.
Hopefully there is a large content gap because they are throwing their bones into creating Project Titan. However I personally doubt that. I feel that Blizzard is going to struggle with irrelevancy for the next generation of MMOs due to the bloat factor that is WoW and their desire to not compete with the same market share with Project Titan. Likely it will end up being some sort of persistent casual FPS or something equally useless and one dimensional.
WoW has suffered for content since day 1, and the delays have gotten progressively longer and longer. What should be a 4 week - major update and a 6 month expansion cycle has turned into the mess we have today. This doesn't even get into the problem of them making their 1-90 content irrelevant because of the level boost as well.
Just another day in the frustrating MMO market.
Just to add here that today it was announced Blizzard (not Activision) had MORE revenue in the first 3 months of 2014 than in the same period 2013.
132 million dollars extra revenue or 40% increase.
Content or not: 7.6 million players pay the monthly subscription and are happy.
Originally posted by laserit As long as the dollars continue to roll in, it will remain business as usual. I wonder if there will ever be "a straw that broke the camel's back"
That pretty much sums it up. The people that hop on the WoW forums complaining about lack of content, how bad the game is, how they are going to quit (month after month), how bored they are, etc.... are still paying $15 a month to post on those forums.
If I'm bored, I don't sub. I feel no loyalty towards a gaming company. Maybe I'm the weird one.
Originally posted by slickbizzle Originally posted by laserit As long as the dollars continue to roll in, it will remain business as usual. I wonder if there will ever be "a straw that broke the camel's back"
More of the smoke screen....
WoW has been over...for a while. But like Eve will still have a hardcore base trying to me it seem relevant. Well...neither are.
Welcome to NicheVille. Spout all the numbers you want, you are not at the top any more. Either of you.
"This may hurt a little, but it's something you'll get used to. Relax....."
Blizzard is herding drug addicts. These guys who whine but never quit are too deep in WoW, they cant quit, but they are not satisfied with the game either. It leads into situation where they whine and beg for more of the drug, and the drug dealer only needs to provide the bare minimum dose to keep those wretches alive, paying month after month for nothing but eventually get that dose.
Honestly, I have to disagree. A LOT of what they did have been steps in the wrong direction. From the quick trivializing of content, stupification of most classes, and so on. It just lost its heart and soul for the sake of getting casual players. Worst off, I feel it actually is REDUCING the number of casual players interested. By scaring away more hardcore/dedicated players its causing less casuals to want to play. Those who do, find themselves quickly burning through the content with the "well I beat the final boss in game in LFR, I'm done" kind of mentality. Its really sad just how dumbed down it is.
The thing is, back in the day there wasn't an issue with lack of content. In fact, we saw people bashing their heads in vanilla attempting to get to content they hadn't gotten to yet, something that carried in to TBC before being killed off in Wotlk. Having that gated content players had to work hard to get to gave a feeling of needing to work harder to reach and experience the end. Having LFR allowing you to experience the content in such a dumbed down mode ruins that experience. It only causes the lack of content to stick out like a sore thumb even quicker then it ever has before.
A game like wow (or any MMO in fact) will NOT go anywhere if they need to pump out content monthly to keep interest. They will be overwhelmed and not be able to deliver quality and meaty content. While I do feel they will need to do more, they need learn to throttle back, and realize that the vocal minority of players demanding to see it all are likely to quit and give up so quickly after they do, along with so many others.
Wow is a decent game and nothing more. Other games have evolved beyond it while WoW takes 5 steps back for every step forward and devolves itself into a worst and worst state in attempt to stop its bleeding of subs... which is only making it that much worst. Not to mention their cash shop. Holy **** is that one of the most disgusting cash shops I've seen in game price wise... for a SUBSCRIPTION BASED GAME.
Originally posted by Kuinn Blizzard greed. Fanboys in denial like to say how it's just good business, but WoW is the biggest and saddest example of how sub-fee does not guarantee steady and tight flow of updates and content. Even at WoW's peak of 12 million subs the update and content frequency was slow and low as hell, and they were swimming in cash, they still are, just not maybe drowning in it anymore.
Your argument would be valid *if* blizzard had a history of a steady and and tight flow of updates and content. But they didn't. They've always been terrible about it. But people still played it because it was the biggest and baddest and humans are naturally drawn towards things that are popular.
Originally posted by Hrimnir Originally posted by Kuinn Blizzard greed. Fanboys in denial like to say how it's just good business, but WoW is the biggest and saddest example of how sub-fee does not guarantee steady and tight flow of updates and content. Even at WoW's peak of 12 million subs the update and content frequency was slow and low as hell, and they were swimming in cash, they still are, just not maybe drowning in it anymore.
I smell a bit of denial here. When you have the resources, it's completely up to you if you want to do something. Blizzard has the most resources of any MMO studio. Small games with little population does not have the resources, so they cant hire more folks to pre-produce content that is then easy to beta into the live game, Blizzard has the resources to pre-produce content for every month year(s) in advance, but they choose not to.
If you are saying that Blizzard is simply not capable to do this no matter how much money they have to spend, does it mean that Blizzard is extremely shit company for handling resources at hand, or does it mean that you are in denial and they dont care if you get enough content, since you are addicted and they need only to provide the bare minimum dose to keep you squirming in withdrawals but still paying.