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Cyrodiil: "we’re the only side that’s showing up"

13

Comments

  • NecropsieNecropsie BursaPosts: 142Member Uncommon

    There is no point in waiting for to be level 50 and/or mastering skill sets if you are interested in pvp. It is a huge zerg fest right now and by the design, i dont think it will change. You just go there, hit aoe and hope for the best. And this is not the only problem. Let me share my pvp adventure with you:

    Try to enter Cyrodiil. Game freezes at loading screen.

    Alt+Tab, try again. Works this time. Start running. After 3 minutes of meaningless run, game crashes again.

    Alt+tab, try once more. Nope, i can't enter. Stuck at loading screen. (I tried for about 20 minutes.)

    Enter once more, run again, crash again.

    After another 15 minutes of trying to login, success. Oh and you reached your destination after 10 minutes of running. And.. yes, you get killed in 5 secs.

    If you choose to revive, you will need to run back for at least 5 mins. Oh well, sure, what the hell. Hit revive button, game crashes.

    Oh joy.

    I liked Warhammer Online RvR, i liked instanced BG / Arenas but this.. this is something else. This pvp (like many other things in game) is designed for console players. Think about it, you can perfectly play this type of zerg fest while sitting on a couch. Not just pvp, lots and lots of things in this game are for console players. Only hardcore fanboys can enjoy this bugfest, noone else.

    I cancelled my sub today. When it become f2p (and yes, it will, we all know that) i may look again but for now.. no.

     

    Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)

  • BladestromBladestrom edinburghPosts: 4,943Member Uncommon
    If pvp is rubbish why do you think it going FTP will make a difference?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon
    I imagine a lot of people are saving pvp until they are more established and set up. Also having to make a choice is a big deal. Unless you're in an established guild you plan to pvp with it would suck to get into a campaign you don't like or later on find out your guild isn't a part of.

    I know I haven't touched it yet. I'm not a big pvp guy but I will dabble in it later. There's tons of pve content to enjoy though.

    Also, I imagine a lot of Elder Scrolls fans aren't pvp oriented anyways. Obviously it's not a franchise known for competition since they have literally never had any.

    image
  • ButeoRegalisButeoRegalis Tijeras, NMPosts: 505Member Uncommon
    Originally posted by Necropsie

    There is no point in waiting for to be level 50 and/or mastering skill sets if you are interested in pvp. It is a huge zerg fest right now and by the design, i dont think it will change. You just go there, hit aoe and hope for the best. And this is not the only problem. Let me share my pvp adventure with you:

    (...) 

    Leaving the crashes aside for the moment as I'm sure those will eventually be fixed, though they do hit for some bonus damage right now because of the time it takes to get anywhere.

    What you describe, the running for 5min to get anywhere everytime you die..., that's what's great about Cyrodill, no?

    Big complaint about GW2 was that the maps were so small, you can get anywhere in 3-5min, so zerging was possible. Also, dying in GW2 (dead, not just downed) wasn't a big deal, because a) anyone could rez you anytime, and b) even if you had to run back, again, 3-5min to get anywhere on the map.

    So, people now realize that running through the empty lands for 5min to get anywhere is boring? Much less so, if you get ganked by 3-5 guys just before you get there? And there are still zergs? Huh.

    image

  • madazzmadazz A town, ONPosts: 1,564Member Uncommon
    Originally posted by DMKano

    There are 2 campaigns that are full on all three sides - those are balanced.

    Auriel's Bow and Wabbajack

    Skull crusher is almost full

    Dawnbreaker is pure AD 

    Bloodthorn is heavy on EP

    5 campaigns are deserted

     

    I am really surprised how few players are PvPing - it's the best part of the game IMO.

    What % of players PvPs in ESO? It seems to me some tiny fraction of 1%.

    Because a full campaign holds 2000 players.., think about that.

    At peak times there are 2 full campaigns - that's 4000 players, - lets say for a sake of argument that there are 5 full campaigns - that's be 10K players.

    So again if the game has a million players - only 1% PvPs at peak with 10K players (10K is an inflated number - I doubt that there's even 5K PvPing).

    Again - either nobody PvPs or the actual number of players is MUCH smaller.

    My speculation is that there aren't that many folks playing ESO if not even 10K players are PvPing at peak.

    Surprised about how many people aren't pvping? I dunno... could be because they are still leveling to be viable in PvP.... just a thought.

  • Abraxus187Abraxus187 manchesterPosts: 14Member
    I thought gate wars 2 was bad, elder gates online takes the biscuit

    AbraXuS
    www.exile-corp.com
    Clan Founder.

  • AldersAlders Jack Burton'sPosts: 1,857Member Uncommon
    Originally posted by Sovrath
    Originally posted by DMKano

     

    I am really surprised how few players are PvPing - it's the best part of the game IMO.

     

    I thougth the whole idea, according to others, was that three faction pvp would have the underdogs gang up on the winning side?

     

     

    This isn't how PVP works anymore.  Server or faction pride has been traded for dominating and easy wins.  The problem is deep down players want to know they'll win before even engaging in battle and any semblance of competition is merely for nostalgia purposes.

  • ButeoRegalisButeoRegalis Tijeras, NMPosts: 505Member Uncommon
    Originally posted by madazz
    Originally posted by DMKano

    (...)

    My speculation is that there aren't that many folks playing ESO if not even 10K players are PvPing at peak.

    Surprised about how many people aren't pvping? I dunno... could be because they are still leveling to be viable in PvP.... just a thought.

    If everyone is low-level now..., you need to have 5+ levels on them to be competitive? The skill set for PvE is also so different from PvP, that you are starting over, basically, with learning your skill set and rotations. But instead of facing low-bies now, who can only do so much to you, when you get in when everyone is 50/50+/50++/a supergod and you don't know how to do a PvP rotation, you will die in 5 seconds, and leave Cyrodill in 10, until you get into a faceroll campaign and spend your time PvDoor'ing.

    image

  • Octagon7711Octagon7711 Chicago, ILPosts: 1,512Member Uncommon
    Originally posted by Covet78
    Originally posted by Brisky29
    I have not PvP'd yet, not because I don't want too, but because I've been doing so much exploring and questing and crafting. I haven't made it there yet....but soon! I wonder if a lot of folks are doing the same...idk

    That's what i'm doing as well. 

    also... most elder scroll fans prefer pve over pvp. Most in my guild are pve'ers and it's a at over 40 active at any one time at least. 

    I think most people in general prefer pve. 

    I played for the pve, might checkout the pvp later.  If I decide to stay.  

    Oh, and hoping I don't loose my inventory which is happening to some people.  So if you have something in your bank that can't be replace, create a mule and load it up.

    "Change is the only constant."

  • DignaDigna City, CTPosts: 2,014Member Uncommon

    My 1st character wasn't going to PVP. He's a gatherer, learner and general do'er. I'll go in after I hit 50 at least for the shards but not overly concerned at the moment.

    One item I thought was slightly interesting. A couple of hours ago I was talking at lenght with a fellow who had a few 'stuck' questions. We chatted for a good 20 minutes or so (in game text) and eventually got around to guilds.

    Apparently he was in 'Something Elites' ( I think it was Ebonheart Elites but not sure) and his 'empress' had set down a rule. No member could PvP before Vet Rank 1. Apparently you either don't PvP or you quit (or get kicked, I assume).

    I applauded him (politely) on finding a group with rules he could 'obey'. No way I could do that though. As I told him, if I want to poke my head in and run around for a couple hours, no 'rule' was going to restrict me.

    *shrug* To each their own.

  • SalmonManSalmonMan AucklandPosts: 85Member
    Originally posted by DMKano
    Originally posted by Xirik

    People are choosing to lvl to 50 before going to pvp. 

    I solved it! I'm smarter then you all! HA  HA

    WUT  it can't be something that logical Xirik  IT MUST BE BECAUSE THE GAME SUCKS AND IT FAILING. HURR HURRR HURR

     

    I used to having other forum people being stupid and illogical but it seems the stupid bug infected the reviewers/bloggers

    Auriela Bow and Wabbajack are full campaigns - vast majority of those 4000 players are not 50.

    So why aren't those 4000 players waiting? What makes them different?

     

     

    Well, in any game you get a certain percentage of players doing something else or unexpected right? That's probably what they are doing.

    I mean, this game is going to have 10 million subs right? Or was it 20 million? I forget. I'm sure the other 9.5 or 19.5 million are just having hard time picking a faction. /Sarcasm

     

  • DEAD.lineDEAD.line LisbonPosts: 424Member
    Originally posted by Alders
    Originally posted by Sovrath
    Originally posted by DMKano

     

    I am really surprised how few players are PvPing - it's the best part of the game IMO.

     

    I thougth the whole idea, according to others, was that three faction pvp would have the underdogs gang up on the winning side?

     

     

    This isn't how PVP works anymore.  Server or faction pride has been traded for dominating and easy wins.  The problem is deep down players want to know they'll win before even engaging in battle and any semblance of competition is merely for nostalgia purposes.

    This is why faction hard locks, atleast in pvp areas like Cyrodiil, are necessary. Give people an inch and they'll take a mile. 

    Correct me if i'm wrong, but doesn't ESO allow you to play in any faction but only in your home campaign? 

  • ButeoRegalisButeoRegalis Tijeras, NMPosts: 505Member Uncommon
    Originally posted by DEAD.line
    (...)

    Correct me if i'm wrong, but doesn't ESO allow you to play in any faction but only in your home campaign? 

    You can switch campaigns for some amount of alliance points. 

    image

  • DEAD.lineDEAD.line LisbonPosts: 424Member
    Originally posted by ButeoRegalis
    Originally posted by DEAD.line
    (...)

    Correct me if i'm wrong, but doesn't ESO allow you to play in any faction but only in your home campaign? 

    You can switch campaigns for some amount of alliance points. 

    I know about that one, but can i make another character in another faction with the same account, that'll be locked to my home campaign? My pvp testing in beta was limited unfortunatly.

  • rodingorodingo Posts: 2,346Member Uncommon
    Sounds like they should have started with a small hand full of campaigns, like 2 or 3.  Then dynamically add more campaigns as needed.  Basically when one faction locks out on a campaign they open another campaign, but not before one of the previous campaigns has a faction lock.  Sure it's possible some people in the lesser populated factions get stuck with a lopsided campaign but at least there will be fewer of those occurrences and more of a chance for that lopsided campaign to even out as more of their faction joins in.

    "If I offended you, you needed it" -Corey Taylor

  • ButeoRegalisButeoRegalis Tijeras, NMPosts: 505Member Uncommon
    Originally posted by rodingo
    Sounds like they should have started with a small hand full of campaigns, like 2 or 3.  Then dynamically add more campaigns as needed.  Basically when one faction locks out on a campaign they open another campaign, but not before one of the previous campaigns has a faction lock. (...)

    Maybe, but I don't see how you could ever end up with population balanced sides when you let people go wherever. If 80% of the people pile into alliance A, no way you are going to get a balanced three way match.

    I wonder if at some point a company sets this up, but then channels/assigns people to sides and limits transfers to keep things even, instead of letting people choose the bandwagon server and hop around, trying to stay on the server that's #1 for that match.

    image

  • AroukosAroukos AthensPosts: 571Member
    Originally posted by DMKano

    There are 2 campaigns that are full on all three sides - those are balanced.

    Auriel's Bow and Wabbajack

    Skull crusher is almost full

    Dawnbreaker is pure AD 

    Bloodthorn is heavy on EP

    5 campaigns are deserted

     

    I am really surprised how few players are PvPing - it's the best part of the game IMO.

    What % of players PvPs in ESO? It seems to me some tiny fraction of 1%.

    Because a full campaign holds 2000 players.., think about that.

    At peak times there are 2 full campaigns - that's 4000 players, - lets say for a sake of argument that there are 5 full campaigns - that's be 10K players.

    So again if the game has a million players - only 1% PvPs at peak with 10K players (10K is an inflated number - I doubt that there's even 5K PvPing).

    Again - either nobody PvPs or the actual number of players is MUCH smaller.

    My speculation is that there aren't that many folks playing ESO if not even 10K players are PvPing at peak.

     

    I m not a fan of WoW (at least not anymore) but if you take a deeper look to your post, you ll find the reasons why WoW is still the King, even after 10 years :)

  • thunderCthunderC miami flPosts: 470Member Uncommon
    Originally posted by Brisky29
    I have not PvP'd yet, not because I don't want too, but because I've been doing so much exploring and questing and crafting. I haven't made it there yet....but soon! I wonder if a lot of folks are doing the same...idk

    This is pretty much me. I really want to try pvp out but i am just too distracted with the pve. I'll probably just end up waiting till i hit 50 to even set foot in cyridill ,it will be my endgame ...

  • alterfenixalterfenix Bielsko-BialaPosts: 343Member Uncommon
    Originally posted by DMKano

    There are 2 campaigns that are full on all three sides - those are balanced.

    Auriel's Bow and Wabbajack

    Skull crusher is almost full

    Dawnbreaker is pure AD 

    Bloodthorn is heavy on EP

    5 campaigns are deserted

     

    I am really surprised how few players are PvPing - it's the best part of the game IMO.

    What % of players PvPs in ESO? It seems to me some tiny fraction of 1%.

    Because a full campaign holds 2000 players.., think about that.

    At peak times there are 2 full campaigns - that's 4000 players, - lets say for a sake of argument that there are 5 full campaigns - that's be 10K players.

    So again if the game has a million players - only 1% PvPs at peak with 10K players (10K is an inflated number - I doubt that there's even 5K PvPing).

    Again - either nobody PvPs or the actual number of players is MUCH smaller.

    My speculation is that there aren't that many folks playing ESO if not even 10K players are PvPing at peak.

    True howeer what I have noticed is that about a week ago in Europe there was only one campaign full. Today there is still only one full but 2 others seem to be filling up slowly. I'd say people first want to enjoy the time in here before jumping to PvP. Also another factor is that some people (including me at this point) don't do much PvP as it currently is a miracle to get in: loading screen forever and frequent crashes in Cyrodiil - this does not happen really anywhere else. This is I believe also blocking some players from joining.

  • StarIStarI waka wakaPosts: 924Member Uncommon

    Number one truth in here is that the huge majority of people just level up in PvE atm. Why wouldn't we, it's done very good and it has pretty much all the candies.

    I wish devs had more balls to let people level via PvP, maybe not as fast as PvE but it dunno why it wouldn't be similar. I mean you still have a sea of skill points tied to quests, skyshards and rare mobs in PvE which would still be a big enaugh incentive to eventualy go there even if you  would have otherwise level via PvP.

    As to the balance, it was answered already, you join campaign that is full by all sides and you get it. Except that there's not too many campaigns like that due to above reason.

  • RusqueRusque Las Vegas, NVPosts: 2,228Member Uncommon

    The game is 2 weeks old (1 week standard access). I know it's been mentioned, but just to be safe . . . lots of people are still leveling. We're not all AoE grinders. And yes, you could very well be level 50 by now, but if you've done it the normal way (aka not exploiting or aoe grinding) then you've been playing literally every waking hour since 5 day early access.

    Not everyone plays 10 hours a day (I try to, but I'm not everyone). I'd say a large portion of the playerbase is somewhere in the early-mid 30's and will hit 50 by the end of the first month. Some of them will hop into PvP, others will just move on to 50+ content.

    I'll be 50 tonight I think and I still won't be heading into PvP, I'll join everyone in PvP after I've completed all 3 factions and whatever adventure zone there is. PvP, for me, is something to do after exhausting all other content. I can't speak for everyone else, but I'd say it's a safe assumption that most PvEers also feel this way.

  • SmarnyPeteSmarnyPete Dallas, TXPosts: 69Member

    I'm confused, there are a lot of people in this thread calling themselves hardcore PvPers, but state they want to level 1st.  I've PvP since level 10 at the expense of my leveling. I am level 30. Are we really going to have thousands of fresh 50's come rushing to Cyrodill because they have huge gear and stat advatages? I think we might get a boost, but nothing huge. So far AvA has not been a disaster, but very under populated. We have two servers that are fun and a absolute blast. Skullcrusher is starting to get poulation and Bloodthorn is hit or miss.

    Here is what I'm worried about. PvP guilds that don't want to spend huge amounts of time in PvE to hit vet ranks are going to lose members who don't have hours to pve grind and end up leaving. PvP guilds that don't PvE grind are going to get dominated by stat/gear bonuses at Vet rank and hate the system and leave. Granted these new PvE Vets coming into Cyrodill are pretty bad for now, but damn there is way to much of a stat advantage. I have many friends I want to pull out of GW2 WvW due to AvA being so supieror. I can't. WvW offers them the ability to level your main and any alt in WvW only. There really needs to be a way to level in Cyrodill. Please give us that option.

    Most servers are dead and dominated by one faction for the purpose of PvEng the dungeons and free skyshard runs.

    The campaigns need to be merged into 3-4 and then expanded based on population growth.

    Also, we have the issue of 30 minute loading screens and not being able to respawn after death. I tried to PvP all weekend and each time I pretty much spent an hour trying to get in, reload, close client, wait it out. When trying to do this with mulitple people all having the same issues people just give up.

     

  • ButeoRegalisButeoRegalis Tijeras, NMPosts: 505Member Uncommon
    Originally posted by SmarnyPete

     

    (...) There really needs to be a way to level in Cyrodill. Please give us that option.

    It used to be this way? I don't remember why they decided to nerf leveling in PvP. Kill trading?

     

    Most servers are dead and dominated by one faction for the purpose of PvEng the dungeons and free skyshard runs.

    When you say servers you mean campaigns? So, if EH dominates campaign X, all players from EH will join X, because why would you join Y, where you face a million Daggerfall guys?

    image

  • RemyVorenderRemyVorender Riverside, RIPosts: 3,266Member Uncommon

    I haven't PvP'd yet, but only because I'm still having too much fun with the PvE side of things. I'll probably check it out eventually, but I don't play MMOs for PvP. For me, it's just something else to do occasionally. I play FPS and CCGs for PvP.

     

    MMORPG = I want to play a game and relax

    CCG = I want to play a game but can't devote 100% attention to it ATM

    FPS = Boom Headshot!!!

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • lugallugal Escondido, CAPosts: 636Member Uncommon
    What they need to do is cut down the number of instances to maybe 2 or 3 at most. Having so many has caused this to happen and will only get worse as the few who are pvping get bored and leave.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

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