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[General Article] General: H1ZZZ1: Wake Me When It’s Over

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  • st3v3b0st3v3b0 Gainesville, FLPosts: 147Member Uncommon
    Bad article is bad.  I think the only reason he wrote the article is so he could use his bad pun of "H1ZZZ1".
  • DocBrodyDocBrody EldridgePosts: 1,820Member

    how about space combat and atmospheric flight? and housing?

     

    so this has what to do with SWG exactly? not that it does not look interesing but this can not be the SWG type title

  • EcocesEcoces Chicago, ILPosts: 879Member Uncommon
    Lost interest as soon as they said its about PVP at its core. thats not the spiritual successor of SWG that IS SOE jumping on the DayZ bandwagon.
  • TbauTbau Chicago, ILPosts: 401Member
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

  • EcocesEcoces Chicago, ILPosts: 879Member Uncommon
    Originally posted by dave6660
    Originally posted by DamonVile
    Originally posted by Foomerang

     

     

     

    The potential of players shaping the world is a sandbox element regardless of the setting. I'm just saying that zombies are more like a mob. Its restrictive to design a game around a single mob. Thats like WoW being 100% murlocs. Might be fun for a minute though heh. You limit yourself as a world builder when a single entity dominates your setting. Yeah there are tons of ways to implement a zombie apocalypse and make it interesting. But most of the interesting stuff comes from what players will do with open world territory control rather than the zombies themselves.

     

    It's the common problem with all zombie based things. Even the walking dead has really stopped being about surviving the zombies. It's the humans that always seem to be the real threat and the zombies are just there to make it " horror"

    If you totally removed zombies from the walking dead how much would the stories really need to change? 

    That's been my issue with all of these zombie apocalypse survival games. Why are the zombies there ? They just seem more of a social experiment than a survival game. " look how terrible people become when you limit resources they need "

    World War Z was a slightly different take on the zombie thing.  The zombies in that movie were a serious threat.  Is that style what players really want though?  I get the feeling they want the human element to be the real threat.

    thats what i want, I want Zombies to be the ultimate threat I want them to be smart, fast and deadly. where as you want to stay away from Zombie and run from them unless you have no other option. I want people to die more to zombies than they do other players, i want zombies to be so damn strong that its almost a death sentence to go out by yourself unless you are extremely skilled or very lucky.

     

    if it was up to me if someone was around a pack of Zombies they would get a "panic" debuff that would throw off their aim and maybe their screen would get more and more blurry. which would then be offset by having other players near you.

  • DistopiaDistopia Baltimore, MDPosts: 16,915Member Uncommon
    Originally posted by Tbau
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

    AGreed... "Themepark quest to Jedi"? What deos that even mean in reference to SWG?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon
    Other than there being different monsters how does this not compare to SWG?

    image
  • xeniarxeniar Posts: 805Member Uncommon

    my god... How short sighted can people be. "but it does not haz my spaceships" .....

    Mechanics make the game and what players do with said mechanics it does not need the star wars IP to be the SPIRITUAL and thats the keyword folks "Spiritual" succesor to swg.

  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon
    Originally posted by kairel182

    What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  And they're all in super early development.

    I'm totally understandable about skepticism surrounding SOE, they've burnt me in the past with Planetside too (not PS2, that game is terrible compared to PS1).  What I don't understand, however, is the completely ignorant and childish title for something that is boasted to be the next Star Wars Galaxy style game.  Granted it's a survival horror game, but I can't name a single one yet that exists let alone that was done "well".  DayZ mod was pasted on a terrible engine and is no where near finished, not to mention it's NOT an MMO as mentioned.

     

    I swear, I've said it before that this site might as well be "Blizzard and anyone else not associated can suck it.com" because the only thing that ever seems to get praised around here are their horrible spoonfed, slop of games that a lobotomized monkey could play.

    very well said and I agree 100%.  We do not have a persistent MMO survival game.  Let alone a sandbox Survival game.

     

    The more I hear about this title the more intrigued I become.  For my money SOE is hitting it out of the park.  F2P titles and new and innovative MMO's.  Good times to be a fan of the genre.  Especially considering everyone else is doing so little with so much.  From FFXIV to ESO, the genre and more importantly the Themepark model is becoming dated.  Hopefully this is the future and SOE will be there to guide real innovation.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Butler, OHPosts: 3,058Member Uncommon
    Originally posted by Ecoces
    Lost interest as soon as they said its about PVP at its core. thats not the spiritual successor of SWG that IS SOE jumping on the DayZ bandwagon.
     

    They also said there will be alternate rule set servers.  One of the biggest hurdles for my en joyment of games like DayZ, Nether and the likes were they were too focused on the PvP aspect and not enough on the PvE elements.  Hopefully this game will be cool with strict PvE servers and hoardes of undead slaying.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by Fendel84M
    Other than there being different monsters how does this not compare to SWG?
    Not enough info to say either way for sure.
  • firefly2003firefly2003 Los Angeles, CAPosts: 2,555Member
    Sci-Fi hasnt been done enough in the MMORPG genre....there are still too many fantasy genre themed games than sci-fi and other genres....

    image

  • TbauTbau Chicago, ILPosts: 401Member
    Originally posted by Distopia
    Originally posted by Tbau
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

    AGreed... "Themepark quest to Jedi"? What deos that even mean in reference to SWG?

    Well I am sure he was talking about the original grind to unlock the Jedi character slot, but that was still such a small part of the game and also didn't come until around 5 months after release.

  • KonfessKonfess Dallas, TXPosts: 956Member Uncommon
    Originally posted by JeepEscape

    I also agree with others here who say the author of this article is off base.  I'm extremely interested in what this game may offer, and frankly, zombies are just part of the setting.  No, it's not Star Wars, but SOE no longer has the rights to that, and frankly, they probably don't want them.  H1Z1 can go anywhere they want to take it without the baggage of Star Wars lore,  intellectual property and Disney.

    Having played some DayZ myself, the first thought that came to my head was this would make a great cooperative, persistent MMORPG, where players had to survive in a messed up world and deal with all kinds of threats.  I haven't been playing a lot of zombie games, because they aren't MMO's, so this idea isn't played out for me.

    I also agree with you on both points.

    I also didn’t want to write a game design document here on the forums, but here goes.

    AT first I thought this game could only be two factions.  Humans versus Zombies.  But I now realize that it could be many human factioned.  Think White Hat camp vs Black Hat camp.  

    Once you level your character to a high enough level, and yes SWG pre-CU/NGE had levels think BH 4324 / TKA 4444 is you don’t believe SWG had levels from the start.  Anyways once I become a Master Stone Cutter / Medium Assault Weapons Specialist 0404. Have collected supplies and transport for all my stuff I head out with my White Hat group to set up and claim a territory.  I bring enough building materials in my transport wagon to build defensible walls and shelter.  

    BTW, building wont be drop and stack ready made building.  It would be real time Lift, Carry, and Place.  So while construction takes place your group will have to defend against Zombies and Black Hat player groups.

    For those interested in end game and raiding, here are my thoughts.  SWG Naboo had a Weapon Development Facility that was a farm for holocrons.  What I see being done in H1Z1 any abandoned facility become a potential dungun with boss and minions.  Think Large Department Store, Food Store, Amusement Park, School, Library, Factory, Military Base, Commercial R&D Center, Power Plant, and the list goes on.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.

  • KonfessKonfess Dallas, TXPosts: 956Member Uncommon
    Originally posted by Tbau
    Originally posted by Distopia
    Originally posted by Tbau
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

    AGreed... "Themepark quest to Jedi"? What deos that even mean in reference to SWG?

    Well I am sure he was talking about the original grind to unlock the Jedi character slot, but that was still such a small part of the game and also didn't come until around 5 months after release.

    I was there from day one.  I was there before there were speeder bikes and you had to run every where.  FYI, Jedi was in the game from day one.  SOE just didn't tell anyone what the path was.  What I was getting at by quest to Jedi, and any so called sandbox.  Is that there is an unnamed / unspoken QUEST given out.  In a sand box it is typically go forth and thrive.  In SWG it was that and become a Jedi.

     

    As for the light in RP.  I was going based on the number of weekly events that were published at the time. If there were 2 to 5 per server a week I would call that a moderate level of RP.   I would say 6 to 8 per server a week is heavy.  But one a week for all server at most 3 over all server in  week that is light.  Now I am not saying that there was only 1 RP event going on per week over all the SWG server.  But that one event probably ment 10 other were going on as well.  I don't count the load of sexting and dirty talk that went on in the Theed Cantina as RP.  Which I am sure the both of you do.

     

     

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.

  • KonfessKonfess Dallas, TXPosts: 956Member Uncommon
    Originally posted by Distopia
    Originally posted by Tbau
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

    AGreed... "Themepark quest to Jedi"? What deos that even mean in reference to SWG?

    I once replied to someone, "I don't even know the mean of -----."   She really thought I didn't know what the word meant, and started reciting the definition.  Then I Explained to her what a figure of speech was.

    Now I explain for you what an unspoken quest is, and why all sandbox games are in fact themeparks.  The first quest is often unspoken and is “Go forth strive and survive.”  In SWG it was strive and survive and become a Jedi.

    Not everyone accepted the quest, or even knew they were on the quest.  That doesn’t matter.  Ignorance is not a factor.  Gahd I hate Iambic pentameter.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.

  • TbauTbau Chicago, ILPosts: 401Member
    Originally posted by Konfess
    Originally posted by Tbau

    Well I am sure he was talking about the original grind to unlock the Jedi character slot, but that was still such a small part of the game and also didn't come until around 5 months after release.

    I was there from day one.  I was there before there were speeder bikes and you had to run every where.  FYI, Jedi was in the game from day one.  SOE just didn't tell anyone what the path was. 

    1. there were no way to become a Jedi at release, only the graphics were in place, non of the items to unlock the path was in the game at release, so...it wasn't there.

    2. I don't care if you were there are release or not, you don't sound like you were as you are describing the game in a way that it wasn't.

    The very idea that anyone is actually trying to make H1Z1 sound as if its like SWG or based on SWG is beyond crazy.

  • Solar_ProphetSolar_Prophet Columbus, OHPosts: 879Member Uncommon

    Intelligent AI? They're freaking zombies! This is a case where simplistic AI would actually be beneficial!

    Here's the AI for zombies: Wander aimlessly until player seen or heard. Approach. Flail arms & bite. Once dead, eat.

    Anything more than that is a waste of time and resources.

    Also, we don't need different zombie types. Zombies are only supposed to be reanimated corpses which are dangerous in groups, not acid-spitting death machines or undead acrobatic assassins (such as in the 'of the Dead' remakes). Plenty of ways to make zombies threatening without screwing around with the basic formula.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon
    Since you aren't going to be able to just AFK macro all of your skills until they are maxed out I guess it really isn't like SWG. You'll actually have to actively play your character. Oh and there's going to actually be things in the world other than empty space.

    image
  • AsheramAsheram Posts: 1,971Member Uncommon
    Originally posted by firefly2003
    Sci-Fi hasnt been done enough in the MMORPG genre....there are still too many fantasy genre themed games than sci-fi and other genres....

    True, we need a bladerunner/ deus ex  mmo. Wish CDProject had plans to make their upcoming Cyberpunk 2077 into one.

    image
  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon

    I'd love to play a full blown mmorpg with sandbox elements and zombies. Farmer, scavenger, tinkerer, sharpshooter, brawler, cannibal, scout, mechanic, tamer, hunter, leader, tanner, gunslinger, traveler, tracker, provisioner, herbalist, specialist, junker, vagabond, soldier, medic, ronin, rancher, preacher, trader and scientist. The list goes on with the amount of skills you can draw upon.

     

     

     

    Make it skill based, make the zombies a high priority threat over other players, make social order have clear advantages over lone wolfing (skill gain bonuses while in a community), incentivize protecting over destroying (defense buffs while in your town), make death penalty actually becoming a zombie (biting/killing another person transfers the virus to them),  make crafting the only way to improve equipment.

     

     

     

    There are many ways this could pan out as a full blown mmorpg. And I'm not writing it off just yet.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • xeniarxeniar Posts: 805Member Uncommon
    Originally posted by Konfess
    Originally posted by JeepEscape

    I also agree with others here who say the author of this article is off base.  I'm extremely interested in what this game may offer, and frankly, zombies are just part of the setting.  No, it's not Star Wars, but SOE no longer has the rights to that, and frankly, they probably don't want them.  H1Z1 can go anywhere they want to take it without the baggage of Star Wars lore,  intellectual property and Disney.

    Having played some DayZ myself, the first thought that came to my head was this would make a great cooperative, persistent MMORPG, where players had to survive in a messed up world and deal with all kinds of threats.  I haven't been playing a lot of zombie games, because they aren't MMO's, so this idea isn't played out for me.

    I also agree with you on both points.

    I also didn’t want to write a game design document here on the forums, but here goes.

    AT first I thought this game could only be two factions.  Humans versus Zombies.  But I now realize that it could be many human factioned.  Think White Hat camp vs Black Hat camp.  

    Once you level your character to a high enough level, and yes SWG pre-CU/NGE had levels think BH 4324 / TKA 4444 is you don’t believe SWG had levels from the start.  Anyways once I become a Master Stone Cutter / Medium Assault Weapons Specialist 0404. Have collected supplies and transport for all my stuff I head out with my White Hat group to set up and claim a territory.  I bring enough building materials in my transport wagon to build defensible walls and shelter.  

    BTW, building wont be drop and stack ready made building.  It would be real time Lift, Carry, and Place.  So while construction takes place your group will have to defend against Zombies and Black Hat player groups.

    For those interested in end game and raiding, here are my thoughts.  SWG Naboo had a Weapon Development Facility that was a farm for holocrons.  What I see being done in H1Z1 any abandoned facility become a potential dungun with boss and minions.  Think Large Department Store, Food Store, Amusement Park, School, Library, Factory, Military Base, Commercial R&D Center, Power Plant, and the list goes on.

    This is quite posibly the setup SOE is going for.

    But honestly it does not have to be zombies. This works in any setting.

    With zombies youl have: the walking dead. the scenery is zombie the action is struggle to survive /the players.

    How about revolution. a global power outtage. Same mechanics would work.

    it would even work in a the fantasy genre. Its making the game be about the players and less about the game.

    Create a world give the players some tools and let them be the controlling factor. not some preordained path evryone has too follow.

     

    Basicly what MMO(RPG's) where about and the direction they should be heading.

  • OzmodanOzmodan Hilliard, OHPosts: 7,191Member Uncommon
    Originally posted by Konfess
    Originally posted by Tbau
    Originally posted by Distopia
    Originally posted by Tbau
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

    AGreed... "Themepark quest to Jedi"? What deos that even mean in reference to SWG?

    Well I am sure he was talking about the original grind to unlock the Jedi character slot, but that was still such a small part of the game and also didn't come until around 5 months after release.

    I was there from day one.  I was there before there were speeder bikes and you had to run every where.  FYI, Jedi was in the game from day one.  SOE just didn't tell anyone what the path was.  What I was getting at by quest to Jedi, and any so called sandbox.  Is that there is an unnamed / unspoken QUEST given out.  In a sand box it is typically go forth and thrive.  In SWG it was that and become a Jedi.

     

    As for the light in RP.  I was going based on the number of weekly events that were published at the time. If there were 2 to 5 per server a week I would call that a moderate level of RP.   I would say 6 to 8 per server a week is heavy.  But one a week for all server at most 3 over all server in  week that is light.  Now I am not saying that there was only 1 RP event going on per week over all the SWG server.  But that one event probably ment 10 other were going on as well.  I don't count the load of sexting and dirty talk that went on in the Theed Cantina as RP.  Which I am sure the both of you do.

     

     

    You cannot have played SWG with that kind of comment.  There were tons of rpgers out there if you took the time to look.  As to Jedi, most people ignored it because of the heavy time commitment.   That was the entire problem when NGE hit most of the servers were very heavy with RPers and the changes completely ruined their experience.  When Jedi started appearing everywhere the rpers left.

    Next time don't post comments that anyone who played the game would know to be untrue.

    As to H1Z1, Smedley long ago lost his mind, why Sony has kept this fool in charge at SOE is one huge mystery.  H1Z1 has failure written all over it.  The only successor it is, is to Smedley's constant failure to deliver anything close to the old EQ success.

  • TbauTbau Chicago, ILPosts: 401Member
    Originally posted by Asheram
    Originally posted by firefly2003
    Sci-Fi hasnt been done enough in the MMORPG genre....there are still too many fantasy genre themed games than sci-fi and other genres....

    True, we need a bladerunner/ deus ex  mmo. Wish CDProject had plans to make their upcoming Cyberpunk 2077 into one.

    I would totally donate one of my nuts for a pure Bladerunner or Cyberpunk offshoot MMORPG.

  • DistopiaDistopia Baltimore, MDPosts: 16,915Member Uncommon
    Originally posted by Konfess
    Originally posted by Distopia
    Originally posted by Tbau
    Originally posted by Konfess

    SWG was a game light in RP.  And heavy in the themepark quest to achieve Jedi.

    You must have played after NGE because no one in their right mind would think SWG was RP light. That was THE RP MMORPG and none since has had an RP community even close to it since.

    AGreed... "Themepark quest to Jedi"? What deos that even mean in reference to SWG?

    I once replied to someone, "I don't even know the mean of -----."   She really thought I didn't know what the word meant, and started reciting the definition.  Then I Explained to her what a figure of speech was.

    Now I explain for you what an unspoken quest is, and why all sandbox games are in fact themeparks.  The first quest is often unspoken and is “Go forth strive and survive.”  In SWG it was strive and survive and become a Jedi.

    Not everyone accepted the quest, or even knew they were on the quest.  That doesn’t matter.  Ignorance is not a factor.  Gahd I hate Iambic pentameter.

    I once replied I still remember the corpse runs and teh lack of speeders/player city shuttles, wait that's now, yet that doesn't change the fact I still don't get how a path existing ( which it didn't at launch) makes anything "themepark" like.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

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