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[Column] Elder Scrolls Online: The Challenge is Welcome

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Comments

  • RylahRylah Tribal VillagePosts: 193Member Uncommon
    Originally posted by Azmodeu

    Did you ever want a challenge?  I knew from beta that DK was brokenly OP and easymode.  You guys are running a group full of them?   This is the reason I am NOT playing a DK unless they get fixed.  Try another class that is not so faceroll instead of complaining how faceroll it is. 

     

    Do you play chess without your Queen to "get a challenge"?

    It is not the task of the player to restrict himself to cover the shortcomings of game design or balance.  Things like that cannot be abused enough. If it was known already in beta that this class was OP it shouldn't have gone live that way. Simple. And you can only improve the gameplay by putting pressure on the developers and point out glaring issues in a visible way.

  • ArthasmArthasm LoznicaPosts: 754Member Uncommon

    Will I ever read again something like "Thousands of groups of players wipe every hour for weeks, trying to defeat boss..."

     

  • magnutsmagnuts Salisbury, NCPosts: 80Member
    I have no problem soloing practically anything with my 2handed Dragonknight. Even the boss he mentioned in the article. After I figured out what the orbs were, and NEVER stopped in one place for very long.
  • ZhauricZhauric Houston, TXPosts: 293Member
    Originally posted by Azmodeus
    Originally posted by DMKano
    Originally posted by rafalex007
    Originally posted by DMKano

    If you are finding the game challenging:

    1. Your build is not very good

    2. You are doing something wrong

    Dragonmage resto/destro staff = solo skulls and world bosses 

    Single target = molten talons + any ranged weapon rinse and repeat = can solo group dungeon bosses with this

    If target can't be rooted - bubble + dots + kite 

     

    Getting swarmed by 10+ mobs - no problem AoE away, talons + fire breath + any destro staff AE

    If at any point get low - switch to resto bubble, heal

    With the right build the game is super easy.

     

     

     

    with all respect i think your are trying so hard to bash this game

     

    if you dont really like it just quit

    Huh?

    I love ESO - the PvP is very awesome and fun to me.

    PvE is a complete /faceroll - my guild group (yes they are all DKs) - we are at lvl 45 now - we've done all group dungeons in every faction without a SINGLE death period.

    I am not joking.

    But we all use good builds - so again /faceroll.

    You should look up the word "bashing" - it doesn't mean what you think it means.

    If you have any issues with me or my posts - report me to the mods please.

     

     

    Did you ever want a challenge?  I knew from beta that DK was brokenly OP and easymode.  You guys are running a group full of them?   This is the reason I am NOT playing a DK unless they get fixed.  Try another class that is not so faceroll instead of complaining how faceroll it is. 

     

    Reading is hard, huh? Where do you see him complaining? He made a critique. You guys are overly defensive as if someone says one thing you have to get the pitchforks and torches. He says he loves and enjoys the game. Just because he says an aspect is easy doesn't mean otherwise.

  • LordZeikLordZeik mushu pork, NJPosts: 269Member Uncommon
    I feel bad for the poster considering she will encounter more of those mobs down the road. As for difficulty the real pve doesn't get tough until after the main story is done and you find yourself in veteran land. I breezed through most of the content as a nightblade vamp with duel wield. Then encountered my first veteran mob.... Ton more hp attack power you name it X_X
  • YamotaYamota LondonPosts: 6,620Member
    Originally posted by DMKano

    If you are finding the game challenging:

    1. Your build is not very good

    2. You are doing something wrong

    Dragonmage resto/destro staff = solo skulls and world bosses 

    Single target = molten talons + any ranged weapon rinse and repeat = can solo group dungeon bosses with this

    If target can't be rooted - bubble + dots + kite 

     

    Getting swarmed by 10+ mobs - no problem AoE away, talons + fire breath + any destro staff AE

    If at any point get low - switch to resto bubble, heal

    With the right build the game is super easy.

    I agree. They should create a hardcore server where the mobs are much more difficult. Ofcourse that wouldnt work with their shitty "mega" server technology.

  • AeonbladesAeonblades Home, GAPosts: 2,083Member
    Originally posted by SBFord

    While there have been a few bumps in the road for the launch of The Elder Scrolls Online, these have been typical for MMOs. Launch has worked out mostly as anyone with MMO experience might expect, with some players experiencing issues, and some painful growing pains that began once the gates opened up to the masses. Yet this will concentrate more on some pain of a different kind - the kind inflicted upon players through gameplay.

    Read more of Christina Gonzalez's Elder Scrolls Online: The Challenge is Welcome.

    image

    I agree, this is the first game in a while where common monster fights can be dangerous if you aren't paying attention. It's a welcome change through the stroll through the game style games we have been fed the past 10 years or so. It's not going to be challenging for better players than me maybe, but I never claimed to be anything more than average and it's a fun and challenging game for sure.

     

    Thanks for the article MMORPG :)

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • TalemireTalemire Clearwater, FLPosts: 756Member
    IMO, DK and Templar can't even touch the utility and survivability of a wisely-specced NB. All except maybe 2 or 3 of their class abilities are useless.

    ------------------------------
    MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

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  • MardukkMardukk Posts: 1,556Member Uncommon
    Originally posted by Talemire
    IMO, DK and Templar can't even touch the utility and survivability of a wisely-specced NB. All except maybe 2 or 3 of their class abilities are useless.

    I started with a DK and if has been very underwhelming so far.  I am still very low level without great gear.  Could be that gear matters a lot to a DK.

     

    I found the beginning of the game challenging as I had no real gear and a really poor weapon.  It was quite the challenge and I enjoyed it.  Now as I gather a bit better gear the game is getting considerably easier.  It is still nice to see the solo part of the game isn't super easy for all classes.

  • bcbullybcbully Westland, MIPosts: 8,270Member Uncommon
    Originally posted by DMKano
     

    Of course they don't - Cyrodiil has the unpredictable *human* factor - so you never know what you're gonna face. 

    Also the fact that you can change skills as you see fit - makes it very easy to create 2 weapons for PvP and 2 for PvE - just swap some skills around. Love that about ESO - it's so easy to move skills around, I never feel like I am pigenholed into doing one thing.

    Example - I normally am the main healer for my guild - been doing this since 1999 - healing. In ESO I also tank dungeon bosses - simply drop my destro staff and replace with sword/board + spiked armor = instant tank!

    ESO is really awesomely flexible when it comes to build - you can create really kick ass combos for any situation (you can also really gimp yourself) - there's two sides to that coin.

    But I am loving the freedom given to each player.

     

    me too man.

  • RhoklawRhoklaw Ft. Bliss, TXPosts: 3,482Member Uncommon

    TESO is not a true trinity style system like WoW, TERA or SWTOR. TESO is more like GW2 where the tank classes rely on self healing to survive. DK's are not designed, even with heavy armor and sword and board skill sets like a traditional tank should be. Play a DK with heavy armor and sword and board and let me know how many fights make you feel like you can tank. I'm curious to hear how many of you think DK's are actually a traditional tank class and not some TANK + HEAL hybrid like GW2 uses.

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  • Tutu2Tutu2 MelbournePosts: 564Member Uncommon
    Originally posted by Anthur

    I knew I would manage to pick up probably the worst build. DK with one hand/shield and bow as secondary weapon.

    But I don't really care. I am only lvl 17 but so far I have managed to kill everything I encountered. Needed some thinking sometimes and I died more often than others I guess, but hey, no biggie.

    It's just  that imo a tank should have a shield and I really don't like those staffs and the nuking. Just not my style. So I play what I like and not what is the most efficient build. My fault. ;)

    Likewise. I know my one hand + shield and heavy armor templar is apparently not the best build, but I enjoy it thoroughly.

  • SephirosoSephiroso Marietta, GAPosts: 1,160Member
    Originally posted by Arthasm

    Will I ever read again something like "Thousands of groups of players wipe every hour for weeks, trying to defeat boss..."

     

    You must not be following FFXIV. Coil T9 has yet to be beaten yet, been up for 3 weeks.

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    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • marcmymarcmy New York, NYPosts: 91Member
    Originally posted by DMKano

    If you are finding the game challenging:

    1. Your build is not very good

    2. You are doing something wrong

    Dragonmage resto/destro staff = solo skulls and world bosses 

    Single target = molten talons + any ranged weapon rinse and repeat = can solo group dungeon bosses with this

    If target can't be rooted - bubble + dots + kite 

     

    Getting swarmed by 10+ mobs - no problem AoE away, talons + fire breath + any destro staff AE

    If at any point get low - switch to resto bubble, heal

    With the right build the game is super easy.

     

     

     

    this won't work endgame. might be fine for soloing but you won't be able to stun/snare bosses in veteran dungeons, adventure zones etc, and they'll probably kill you in two hits if you're not a tank. sure, the game is easy during the leveling process, but that will change.

     

    Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim

  • marcmymarcmy New York, NYPosts: 91Member
    Originally posted by Rhoklaw

    TESO is not a true trinity style system like WoW, TERA or SWTOR. TESO is more like GW2 where the tank classes rely on self healing to survive. DK's are not designed, even with heavy armor and sword and board skill sets like a traditional tank should be. Play a DK with heavy armor and sword and board and let me know how many fights make you feel like you can tank. I'm curious to hear how many of you think DK's are actually a traditional tank class and not some TANK + HEAL hybrid like GW2 uses.

     

    Nonsense. it's not the TYPICAL trinity style, which is fine by me. The tank doesn't have an AOE taunt that keeps everything locked on him for 30 seconds while the healer just spams single target heals on him. It's more challenging to tank, dps and heal in this game because of this. it's a welcome change.

    Plus, my Imperial DK sword and board with Draconic power has hardly any self heals except for dragon blood, which isn't really that helpful when you've only got 200 magicka.

     

    Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim

  • marcmymarcmy New York, NYPosts: 91Member
    Originally posted by Sephiroso
    Originally posted by Arthasm

    Will I ever read again something like "Thousands of groups of players wipe every hour for weeks, trying to defeat boss..."

     

    You must not be following FFXIV. Coil T9 has yet to be beaten yet, been up for 3 weeks.

     

    Too bad it's not interesting enough or fun to play because you have zero customizability and variation between characters other than gear and player skill. That and farming myth by running a stupidly easy dungeon 100 times a week (and only killing the first two bosses) makes the coil challenge not worth it enough to play.

    and that global cooldown...... ughhhhh
     

    Currently playing: Elder Scrolls Online, Elite: Dangerous | Recently played: FFXIV, Rift, LoTRO, Diablo 3, Path of Exile, Guild Wars 2 | Single player RPGs: Dragon Age Inquisition, Skyrim

  • ErdaErda Posts: 147Member Uncommon

    I enjoyed Christina's article and concur that some of the fights can be challenging.  A few of my buddies and my spouse found this  particular fight very challenging and had to adjust tactics accordingly.  My only gripe and perhaps I missed it but I spent about an hour trying to phase up with a friend to find out later it was solo.   Should be more obviously stated but then again, I could have overlooked it.

    To the posters claiming that the game is too easy and if you are having problems, you are " doing it wrong"..........I'm glad that you are finding it so easy and I'm glad you can burn down 20 mobs solo including bosses.  Remember that not all players play at your level.  Many folks do find encounters challenging judging from guild chat.  People come in all shapes and sizes and that includes ability levels.  Perhaps when they introduce the 12 person challenges, the more pro players can jump into these and show us your prowess by your ranking on the leader boards.  

     

     

  • umcorianumcorian Boston, MAPosts: 466Member Uncommon

    If both melee and ranged had a big issue with this fight, I'd agree with this article. But your friend blows through a fight with ease because this solo fight has a mechanic that's overly punishing to melee while makes it faceroll easy for a ranged?

     

    This whole story actually sounds like it's a testiment to terrible game balance rather than glorifying a challenge.

     

     

     
  • alterfenixalterfenix Bielsko-BialaPosts: 343Member Uncommon
    Originally posted by WingedNazgul

    Yeah, at level 10, as a 2-Hander Templar, this was my personal bugbear.  Attempts included 30 minute fights in which neither one of us could kill the other until I just gave up from frustration.  Switching to a bow made it a lot easier and I was able to down her with a minimum of fuss.

     

    I am told AOE is also a good option in order to kill her orbs ASAP as they do not have much health.

    Normally I play also as 2H templar dps + some resto skills. While sticking with 2H at level 8 Doshia was challenging really - mostly due to bubbles what I did was to switch for this one fight to fire destruction staff (I already had played with it a few moments so I could get wall aoe). Just this change caused fight (level 8, all items white) to be quite easy really. Still fun but totally different experience at the same time.

  • XiaokiXiaoki White Pigeon, MIPosts: 2,601Member Uncommon


    Originally posted by JeroKane
    So you found a FOTM build. Good for you! Will be first on the nerf hammer list. Enjoy while it lasts.If you just pick a class and build you enjoy and not chasing the FOTM, then the game is fun and challenging.Cheers
    So, what you are saying is that if you choose a bad weapon and have a bad skill build then the game is challenging?


    Well, that should be obvious.


    If you want to play what you like then fine, go ahead, just dont complain when others choose a weapon and build combo based purely on power and have an easier time.


    Lets be serious here, ESO is horribly balanced. MMOs with open free form skill systems always have this problem. So, look forward to a long and unending game of "Nerf Hammer Whack-A-Mole" when it comes to Fad of the Month builds because even if they do nerf the DK Fire staff/Resto staff build then some other combination of class plus weapon plus skills will rise to take its place.

  • BoradinBoradin Marshall, MNPosts: 27Member
    Originally posted by DMKano

    If you are finding the game challenging:

    1. Your build is not very good

    2. You are doing something wrong

    Dragonmage resto/destro staff = solo skulls and world bosses 

    Single target = molten talons + any ranged weapon rinse and repeat = can solo group dungeon bosses with this

    If target can't be rooted - bubble + dots + kite 

     

    Getting swarmed by 10+ mobs - no problem AoE away, talons + fire breath + any destro staff AE

    If at any point get low - switch to resto bubble, heal

    With the right build the game is super easy.

     

     

     

    This guy may know how to kill mobs, but he completely misses the point of a mmorpg. 

  • alexhpy98721alexhpy98721 bucharestPosts: 250Member

    Not trying to be mean here but i only dies in dungeons so far.... and i can solo the skull camps easily(the world boss types)

    If you die your build is bad, with a decent build you just can`t die... it was the  same in beta too.

  • zellmerzellmer Fakesville, WIPosts: 442Member

    The beta showcased more:

    "You have the freedom..........to pick a worthless build, suck, and die a lot.  Or you can just pick these other builds that will let you solo most everything easily"

    sounds like more of the same..

     

     

  • TorvalTorval Oregon CountryPosts: 7,195Member Uncommon
    I'm sorry but I really hate when these articles come along and state something like they've just broke a story. It's kind of silly because every mmo is challenging if you use a crappy build and ignore the mechanics. Rift, LotRO, EQ2, Neverwinter, TOR, GW2, Tera, DDO, etc. They can all offer this sort of challenge. So please don't write an article like we've finally got a game that offers a refreshing challenge.
  • WolfsheadWolfshead HallsbergPosts: 190Member Uncommon
    Originally posted by DMKano

    I love ESO - the PvP is very awesome and fun to me.

    PvE is a complete /faceroll - my guild group (yes they are all DKs) - we are at lvl 45 now - we've done all group dungeons in every faction without a SINGLE death period.

    I am not joking.

    But we all use good builds - so again /faceroll.

    You should look up the word "bashing" - it doesn't mean what you think it means.

    If you have any issues with me or my posts - report me to the mods please.

     

    Ofc the faceroll if you group ^^ it is faceroll if you are only 2 in group it is always faceroll in mmo if you are group dont matter if play WoW, SWTOR, LOTRO, Vandguard, AoC, VaH, The Secret World so to name few other mmo which is faceroll when are group up in but then again WoW is faceroll when solo playing that game ^^

    The point i try to make is sit here say a mmo on pve side is faceroll when you are group is somewhat stupid for we all know that and it is even more faceroll when are 4 people in group.

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