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Massive Subscriptions? I think not!

Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon

So, I've been on the fence with this title for the past year but I finally caved and purchased the game. Since the game's pre-release started I've seen many threads proclaiming 2,000,000 subs! or 10,000,000 subs!  However, what I don't see is actual proof of their claims.

From what I can tell throughout my progression in the game is that there's really not many people. Even with all of the phasing I see at most 10-15 people at a time (Highest density within cities). I should expect a lot more for a game's grand opening.

The next give away would be the low populations in PvP. There's only 1 completely locked campaign and the rest are fairly low. Which would be another indication.

So why/how are people trying to proclaim 10,000,000 subscriptions when the in-game numbers aren't showing?

What are your thoughts? Do you think the game really has 1, 2, 5, even 10 million subscription?

 

Onto the rest of my discussion, my first impressions of the game.

COMBAT

 As I've been playing through the game the combat as far as PvE has been pretty generic. Most of the things I've killed required little to no skill; typical of any MMO. However, there have been a few quests with bosses that were quite enjoyable. Such as a giant bone golem or a serpent creature. It's nice to see a mix of difficulty every so often.  The animations characters have are great in third person but when I go into first person the combat feels quite clunky.

 However, where the combat really shines is the PvP. When you can get past the terrible network issues and memory leaks that the game currently has the PvP is downright fun. My first character was a Dragon Knight but I absolutely disliked the play style of it in PvP the Dragon Knight felt very weak. So I decided to make a Night Blade spec'd with a bow after going through the tedious process of doing quests up to 10 I hopped right back into PvP.

 Once I entered PvP with my Night Blade the fun really began. I was racking up kills all over the place and hardly ever died in comparison to my Dragon Knight. Our faction (Pact) was on a losing streak to the point in which we were about to lose an Elder Scroll. However, a few others and myself formed a pub group and we decided to branch off from the main zerg. Our raid group headed north and conquered Dragonclaw keep. We then decided to assist the main zerg who was in the process of assaulting Chalman keep which was under the control of Daggerfall. So we headed to Bleakers outpost and cut off the enemies reinforcements.

 Overall we were extremely successful and we eventually lead the fight to Daggerfall's HQ and made an attempt to claim an Elder Scroll. The pacing in the game is great. The map is truly large enough to support small and large groups. I'm also looking forward to any other additions Zenimax will have for PvP.

QUESTING

 The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

EQUIPMENT

 The equipment looks visually appealing off the start. The only gripes I have with equipment is the salmon color for imperial armor and the helmets on my Argonian look odd.

CHARACTER DEVELOPMENT

 The character progression in the game is very nice. It has a fair amount of complexity such as stamina, health, magika, for base stats and skill points. The classes aren't very restricted and can allow for very unique builds.

PROGRESSION

 The progression in the game is truly based on quests. If you haven't purchased the game yet here's a tip; don't skip any quests! They're honestly the only way to properly progress through the game. Monsters and PvP do not give players enough experience to provide valid alternatives. 

 

image

Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
«13

Comments

  • AeonbladesAeonblades Home, GAPosts: 2,083Member

    It currently has 0 subs because the free month isn't over. No one will know numbers for real until months from now. It's a waste of time to speculate.

    What time are you logging in to check the campaigns? Last night 4 were locked and only 2 had really low population. Also, a majority of people are leveling rather than PvPing since they axed PvP leveling. I quit PvPing to level myself.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • cronius77cronius77 Fairfax, VAPosts: 1,347Member Uncommon

    other than the population comments i can mostly agree with you but I think your instance determines how many players you will see by luck of the draw. I know on my server since day one of the 5 day head start its been to the point of overcrowded and so many named spawns camped for hours on end just groups of players standing around farming named mobs. 

    I think a lot of the general annoying quality of life quirks will be changed with the next patch or two when they add the big one in may. I know they also need to get their head out of their backside and stop patching and bringing servers down during the day also when there is a larger playerbase than late at night. Other than that pretty decent review. I think the next couple of months will determine the fate of this game and them listening to their customers.

  • amber-ramber-r londonPosts: 323Member

    Nobody will know how the game is doing until around 6-12 month mark, same as every other mmo.

     

    A usual sign is server merges but this game has mega server technology so that won't be a sign.  You can't even really tell by how many people are around since it's designed to not allow lots of people to crowd (since that destroys FPS).

  • ArkainArkain Tampa, FLPosts: 490Member Uncommon
    Check back in 6 mo to a year then you will have real numbers (I am enjoying the game my self).

    image
  • Soki123Soki123 Kelowna, BCPosts: 1,479Member Uncommon
    It won t matter for this or Wildstar when WoD comes out. Have fun while it lasts.
  • AeonbladesAeonblades Home, GAPosts: 2,083Member
    Originally posted by Soki123
    It won t matter for this or Wildstar when WoD comes out. Have fun while it lasts.

    WoD is going to have to do more than rehashed content, garrisons that I can't siege, and new character models to bring me back to playing a game where I can't even use my shield to block. WoW was great during it's time, but it's not aging very well atm. If they somehow manage to incorporate a DOTA style BG for Garrisons, I'd come back for that.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • AmjocoAmjoco Layton, UTPosts: 4,777Member Uncommon

    I'm waiting for the crowds to thin out, There are way to many people for it to feel like an ES game imho. Some of the quests are made for a single person or a small group, not 15 people clearing a tomb to find one item.

    I'm not exactly how the server disperses players OP, but I want to be where you are. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Aeonblades

    It currently has 0 subs because the free month isn't over. No one will know numbers for real until months from now. It's a waste of time to speculate.

    What time are you logging in to check the campaigns? Last night 4 were locked and only 2 had really low population. Also, a majority of people are leveling rather than PvPing since they axed PvP leveling. I quit PvPing to level myself.

     I spent most of the weekend playing in the campaigns, 12-13 hours Fri-Sunday.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • SephirosoSephiroso Marietta, GAPosts: 1,160Member
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

     I said it was pretty generic, I didn't say it was all generic.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • AeonbladesAeonblades Home, GAPosts: 2,083Member
    Originally posted by Mtibbs1989
    Originally posted by Aeonblades

    It currently has 0 subs because the free month isn't over. No one will know numbers for real until months from now. It's a waste of time to speculate.

    What time are you logging in to check the campaigns? Last night 4 were locked and only 2 had really low population. Also, a majority of people are leveling rather than PvPing since they axed PvP leveling. I quit PvPing to level myself.

     I spent most of the weekend playing in the campaigns, 12-13 hours Fri-Sunday.

    Strange, when I was playing Wabbajack, Auriel's Bow, and Bloodthorn were all locked and 2 factions were locked on Skull Crusher.

    Currently Playing: ESO and FFXIV
    Have played: You name it
    If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    Generic questing ? realy ? i mean realy ?
    Are we playing the same game oO ?

    I HATE QUESTING !!!! but ESO got that part covered into perfection !
    Man i wonder what it takes to get people happy these days lol.

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Aeonblades
    Originally posted by Mtibbs1989
    Originally posted by Aeonblades

    It currently has 0 subs because the free month isn't over. No one will know numbers for real until months from now. It's a waste of time to speculate.

    What time are you logging in to check the campaigns? Last night 4 were locked and only 2 had really low population. Also, a majority of people are leveling rather than PvPing since they axed PvP leveling. I quit PvPing to level myself.

     I spent most of the weekend playing in the campaigns, 12-13 hours Fri-Sunday.

    Strange, when I was playing Wabbajack, Auriel's Bow, and Bloodthorn were all locked and 2 factions were locked on Skull Crusher.

     Maybe I was just looking at the list at the wrong times. I did enjoy my time in Auriel's Bow and I ended up joining the current top guild in the game. Regardless of all of the issues within the game the PvP makes up for the vast majority of it. I just hope that the continue to expand on it in the future.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • SephirosoSephiroso Marietta, GAPosts: 1,160Member
    Originally posted by Mothanos

    Generic questing ? realy ? i mean realy ?
    Are we playing the same game oO ?

    I HATE QUESTING !!!! but ESO got that part covered into perfection !
    Man i wonder what it takes to get people happy these days lol.

     

    That's the rose colored glasses speaking.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • AmjocoAmjoco Layton, UTPosts: 4,777Member Uncommon
    Originally posted by Soki123
    It won t matter for this or Wildstar when WoD comes out. Have fun while it lasts.

    Love WoW but I will never go back now. This next expansion was the nail in the coffin. I will miss the heck out of it.  The only way I would go back is if Blizzard fired up some old versions. Give us some Classic 1.12.1 servers and maybe a few TBC's, then I would go back.

     

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • deniterdeniter LappeenrantaPosts: 804Member Uncommon
    Originally posted by Sephiroso
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    Pretty much this.

    You can take a generic plot, lets say from The Bold and the Beautiful, have it voice overed and make your player to pick up some items from the ground and kill some mobs, and you have a generic mmo questing.

    It's that simple.

  • Mtibbs1989Mtibbs1989 Fredericksburg, VAPosts: 2,920Member Uncommon
    Originally posted by Mothanos

    Generic questing ? realy ? i mean realy ?
    Are we playing the same game oO ?

    I HATE QUESTING !!!! but ESO got that part covered into perfection !
    Man i wonder what it takes to get people happy these days lol.

     

     Yes, we're playing the same game and I indeed see many generic quests. There are the occasional unique ones that do stand out and I do enjoy those ones. For example the puzzle in Stonefall to unlock two chests by changing the three light source colors. I currently feel that there aren't many unique quests. I'm still only level 11 and there's another 39 levels before I'm finished. So my impressions on the game might change.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • HorusraHorusra maryland, MDPosts: 2,579Member Uncommon
    *Shrug* found the questing fun. 
  • AmjocoAmjoco Layton, UTPosts: 4,777Member Uncommon
    Originally posted by deniter
    Originally posted by Sephiroso
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    Pretty much this.

    You can take a generic plot, lets say from The Bold and the Beautiful, have it voice overed and make your player to pick up some items from the ground and kill some mobs, and you have a generic mmo questing.

    It's that simple.

    With most mmorpgs you could probably use that scenario, but if you listen and get involved with the stories and lore, the quests in this game are much better than most. Of course this is my opinion and others might not like ES lore.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • SephirosoSephiroso Marietta, GAPosts: 1,160Member
    Originally posted by Amjoco
    Originally posted by deniter
    Originally posted by Sephiroso
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    Pretty much this.

    You can take a generic plot, lets say from The Bold and the Beautiful, have it voice overed and make your player to pick up some items from the ground and kill some mobs, and you have a generic mmo questing.

    It's that simple.

    With most mmorpgs you could probably use that scenario, but if you listen and get involved with the stories and lore, the quests in this game are much better than most. Of course this is my opinion and others might not like ES lore.

    I agree, because others might not like WoW's lore either. It's a major part of why everyone enjoys bashing WoW's questing while propping their own favored game's questing up on a pedestal. Not saying that you are, but others do.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • amber-ramber-r londonPosts: 323Member

    I played WoW shortly after launch. I thought it was horrible and told my friends it was horrible, would fail quickly and then went back to play ffxi.

     

    It turned out to be one of the most successful mmo titles ever made.

     

    No one person or even a handful of vocal people can tell how a game will do.  If you don't like it then it's not for you but it doesn't follow that the game is bad or will flop.  Wait 6+ months and see how it's doing then.

     

    You can make a "terrible" mmo that fails to reach standards of the genre but if it appeals to casual gamers or non-mmo players and they end up liking it, well you will do well.  Casual gamers make up a massive market share, who are also far more loyal than jaded mmo veterans that will never be happy with anything.

  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by Sephiroso
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    Then by your logic every Elder Scrolls game presentsquests  the same way as mmo quests.

    Except they don't. Instead, you are given a task and you fight your way through whatever is there instead if fighting, killnig 10 and then leaving.

    There is a difference between reading a quick text, running to an area, banging out 10 kills and running back  and being asked to help a character, make your way through the area, witness the drama that unfolds. It's no different than any other rpg that has a quest as opposed to "generic mmo quests".

     

  • DistopiaDistopia Baltimore, MDPosts: 16,904Member Uncommon
    Originally posted by Sovrath
    Originally posted by Sephiroso
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    Then by your logic every Elder Scrolls game presentsquests  the same way as mmo quests.

    Except they don't. Instead, you are given a task and you fight your way through whatever is there instead if fighting, killnig 10 and then leaving.

    There is a difference between reading a quick text, running to an area, banging out 10 kills and running back  and being asked to help a character, make your way through the area, witness the drama that unfolds. It's no different than any other rpg that has a quest as opposed to "generic mmo quests".

     

    I don't really think these "it's generic" folks will ever get what people are saying when they say this.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • SephirosoSephiroso Marietta, GAPosts: 1,160Member
    Originally posted by Sovrath
    Originally posted by Sephiroso
    Originally posted by Sovrath
    Originally posted by Mtibbs1989

    QUESTING

     The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.

     

    I don't see how the questing is "generic".

    Generic quests are "go here and kill x of y", "go there and collect y of z".

    In ESO's quests I've helped save azura's alcolyte from cold harbor, I saved the phantom of a boy from his spectral father who was trying to reanimate him in an Ayleid ruin where they were shut away from their mother. In a later quest, (I believe it's the one above with azura) the person you saved was the child's mother.

    I investigated a poisoned well in an orc stronghold and helped the perpetrator start a new stronghold.

    In one Ayleid ruin I rescued scholars who were drawn into "the aether" and while in process discovered the love letters and eventual disturbing end of the writer of those letters.

    Now, they don't require as much thought as, say, the secret world, but I wouldn't call that generic mmo questing.

    And you did all that by "going there and killing x of y" or "going here and collecting y of z"

     

    Try harder.

    Then by your logic every Elder Scrolls game is the say way.

    Except they are not. You are given a task and you fight your way through whatever is there instead if fighting, killnig 10 and then leaving.

    There is a difference between reading a quick text, running to an area, banging out 10 kills and running back  and being asked to help a character, make your way through the area, witness the drama that unfolds. It's no different than any other rpg that has a quest as opposed to "generic mmo quests".

     

    The difference between ESO and every other Elder Scrolls game was choices mattered in the ES games. It is not so in ESO. So even though yes when striped bare down the the most barest of definitions, the quests require you to do the same things in both ESO and ES games, they are inherently different because of the resulting outcome.

     

    And also, my statement was to show that it truly is just more of the same generic questing and not some amazing new quest system some of you are trying to have us believe. I wish you God's speed through your rose colored phase.

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