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So, I've been on the fence with this title for the past year but I finally caved and purchased the game. Since the game's pre-release started I've seen many threads proclaiming 2,000,000 subs! or 10,000,000 subs! However, what I don't see is actual proof of their claims.
From what I can tell throughout my progression in the game is that there's really not many people. Even with all of the phasing I see at most 10-15 people at a time (Highest density within cities). I should expect a lot more for a game's grand opening.
The next give away would be the low populations in PvP. There's only 1 completely locked campaign and the rest are fairly low. Which would be another indication.
So why/how are people trying to proclaim 10,000,000 subscriptions when the in-game numbers aren't showing?
What are your thoughts? Do you think the game really has 1, 2, 5, even 10 million subscription?
Onto the rest of my discussion, my first impressions of the game.
As I've been playing through the game the combat as far as PvE has been pretty generic. Most of the things I've killed required little to no skill; typical of any MMO. However, there have been a few quests with bosses that were quite enjoyable. Such as a giant bone golem or a serpent creature. It's nice to see a mix of difficulty every so often. The animations characters have are great in third person but when I go into first person the combat feels quite clunky.
However, where the combat really shines is the PvP. When you can get past the terrible network issues and memory leaks that the game currently has the PvP is downright fun. My first character was a Dragon Knight but I absolutely disliked the play style of it in PvP the Dragon Knight felt very weak. So I decided to make a Night Blade spec'd with a bow after going through the tedious process of doing quests up to 10 I hopped right back into PvP.
Once I entered PvP with my Night Blade the fun really began. I was racking up kills all over the place and hardly ever died in comparison to my Dragon Knight. Our faction (Pact) was on a losing streak to the point in which we were about to lose an Elder Scroll. However, a few others and myself formed a pub group and we decided to branch off from the main zerg. Our raid group headed north and conquered Dragonclaw keep. We then decided to assist the main zerg who was in the process of assaulting Chalman keep which was under the control of Daggerfall. So we headed to Bleakers outpost and cut off the enemies reinforcements.
Overall we were extremely successful and we eventually lead the fight to Daggerfall's HQ and made an attempt to claim an Elder Scroll. The pacing in the game is great. The map is truly large enough to support small and large groups. I'm also looking forward to any other additions Zenimax will have for PvP.
The questing is okay there's voice acting throughout the game however questing is pretty generic, the main difference is the amount of running required from one location to the next; at times there's almost too much running between objectives. If you didn't buy the Collector's Edition it'll be even more tedious as you won't have a horse. Players who didn't pay extra will find extremely high gold costs for horses.
The equipment looks visually appealing off the start. The only gripes I have with equipment is the salmon color for imperial armor and the helmets on my Argonian look odd.
The character progression in the game is very nice. It has a fair amount of complexity such as stamina, health, magika, for base stats and skill points. The classes aren't very restricted and can allow for very unique builds.
The progression in the game is truly based on quests. If you haven't purchased the game yet here's a tip; don't skip any quests! They're honestly the only way to properly progress through the game. Monsters and PvP do not give players enough experience to provide valid alternatives.