Elder Scrolls Online - Did a couple of Beta Weekends, enjoyed the starter quests and everything. So I bought the Imperial Edition. Finally got into the game and...OMG...the banking system, the inventory, the ... lack of an Auction Hall (that guild store just doesn't cut it). Much of the mechanics I Didn't get to test in Beta weekends was so bad...it's like a console game or something and a bad one at that. On the bright side for them, they made 90 bucks or so off me. The...I can't even describe it... How a game as old WoW can out-design something as new as Elder Scrolls Online is beyond me. Well, I guess their target audience is Elder Scrolls in all its console variations gamers vice MMO players. It's a pity, I really did enjoy what little I got to play in those Beta weekends - but I'm just not a console player. Now I guess we just need to see if it goes F2P faster than SWTOR - at least SWTOR actually went back and fixed much of their mechanics- admittedly, too little, too late, but I'm not sure ESO is going to be able to do that - that would require a massive amount of rewriting of their code. I'm back to EVE, and LOTRO, and, yes, Landmark - now that's a fun crafting game. We'll just have to see how it ties into EQ NEXT. Good bye, ESO...I can't even say I'm going to miss you...because I'm not.