It looks like you're new here. If you want to get involved, click one of these buttons!
Wargaming has published the second in a series of World of Tanks developer diaries that shed more light on the upcoming changes to World of Tanks. This episode takes a look at the much more destructible environments and other physics changes that will be forthcoming in the overhaul of the game's graphics. Check it out and let us know what you think.
Comments
thats pretty cool.. though i wonder what the point is, i mean when i used to play alot. the last thing i cared about was smoke effects or fires from wrecks.. or how sexy a tree or shrub looked.. i was more focused on sniping that IS7 before it popped me like a ripe zit.
win rate really doesnt mean for squat. my win % is around 60% or something and i wind up on horrible teams that just dont work together and lemming in to TDs
even using XVM iv killed higher % players with my stug3 and jadgpanzer. so really the % isnt a sure sign that the team will win/lose. you can get really lucky and find some soloer's or plats that mesh really well and actually turn a total wipe in to a win.
i havent had any real problems with MM since they did the huge overhaul last year when i actively played. i just wish XVM was included in the client lol
I'm sure the MM algorithms (in both WoT and War Thunder) could be tuned to "perfection" with relative ease, but neither company will optimise their cashflow that way.
By dropping higher level opponents into lower-tier matches, it incentivises the lower-tier players to progress faster. And progressing faster can always be linked to RL money transactions.
It's also good policy to push skilled players into higher tier matches from time to time. It stops them from utterly dominating their tier and demoralising other players on their tier. Demoralised players may just give up completely.
I suspect that the MM algorithms are more about manipulating human psychology than about arranging "fair matches", lol
Was thinking the same thing when I read the headline here on MMORPG.com. So much stuff has been suggested by the playerbase and all of a sudden it's now workable with the new game engine etc etc.
WG.net has gotten lazy counting their $.