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...sounds kind of boring?
No new classes.
Now new races.
Same old enemies - mad Orcs.
Rehash of old landscapes.
Yet another level of grinding the same old raid dungeons over and over.
To me, this expansion doesn't seem to have any USP - Unique Selling Proposition. At leat Cata had a giant dragon and Pandaria had kung fu monks - and, even so, I personally found them weaker than the expansions that had gone before.
Am I wrong? What do you think?
Comments
For me two main selling points.. Garrisons and new character models and animations.
Garrisons are a mini game in itself and one can spend hours in it alone.
In my opinion this is the first expansion since BC i am actually very excited about and even pre ordered it.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
ditto
Garrisons could be interesting - but I wouldn't say they are anything really new. They're just an offshoot of Pandaria's farms, aren't they?
I am also surprised that you think 'new character models and animation' are going to carry this new expansion. From what I have seen, these seem like just a mild new reskinning and offer - am i wrong? - absolutely nothing in terms of new gameplay or experience.
To me personally, these seem hardly enough for a major new expansion.
Ok, well, first of all, are you telling me that adding in a new race or a new class would somehow make a major expansion for you?
Why is it that a completely new storyline isn't enough to justify an expansion? It's just like every other WoW expansion.
As far as character models go, I don't think this is as trivial as you think it is. Remember that we're dealing with a 10 year-old game here, and we're probably dealing with some people with 10 year-old gaming hardware, too. So it should be interesting to see how they can optimize their graphics and make it current without significantly impacting their existing playerbase.
Also, not sure why you think it's going to be a rehash of old landscapes. It is Outland, but the landscape isn't the same, completely new zones, etc. are included.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I do find it kinda funny, our characters have curb-stomped gods, and now some orcs are going to give them a problem again.
Maybe its like Metroid and we should pretend each new xpack everyone loses all their power.
LOL. I did think it was funny that in MOP my Shadow priest, who has destroyed the Lich King and a God-Dragon, was in danger of being womped by a rabbit when ploughing turnips.
Of course Blizz devs have really no alternative but to 'reset the clock' every time a new expansion comes out.
The main things i am liking about this expansion are;
It must be Thursday, i never could get the hang of Thursdays.
Pretty much this. Looks like Blizzard are focusing on the core gameplay at endgame, rather than spending resources on revamping old zones, making new classes or new races.
Ashran in particular seems interesting. I just wonder when they are going to release it. Been 4 months now since a content update.
happens with other mmos too -- EQ2 hasnt had a good expansion in awhile
EQ2 fan sites
My only concern with WoD is that it likely wont be released until the end of the year. Now I've not subbed to WoW since the last patch when I subbed for a month for the content, but those who are keeping subbed will be going almost a year without new content, each expansion Blizzard say they wont to release an expansion per year but even after 4 expansions they seem to fail.
That being said WoD looks good, day 1 purchase for me as always also sounds like they might even consider disabling flying in the new zones all together +1
These are all interesting things, I grant you, but you have to admit that none of them are exactly game-shaking developments that will magnetically draw new players while solidifying the existing base. There's no 'big idea' here like there was with every other expansion:
The Burning Crusade... Blood Elves and Dranei!
Wrath of the Lich King... Death Knight hero class!
Catacysm... Goblins and Worgen!
MoP: Pandaren!
...Warlord of Draenor: reskinned toons, expansion of farm idea into garrisons, crafting from bank?
New models we don't need no new races, a fun sort of housing, to see Outlands before it was blown to bits, and more. How does it in anyway seem boring? I came back for it and I'm sure this has a huge chance of being the best expansion yet. Tons of people have come back for it.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
I'm sure WoD will be a solid expansion but I'm just not a fan of the whole time-travel thing.
I'd also say that compared to MoP, the new features in WoD don't seem very impressive.
MoP had:
- New continent
- New Race
- New Class (with three completely different specs)
- Challenge Mode dungeons
- Pet Battles
WoD's main features are garrisons, new player models, and a new PvP zone. Most of the other stuff are minor quality of life enhancements.
I also think that PvP has seriously gone downhill since Brian Holinka came on board. What used to be a completely separate progression that rewarded players for their time and effort has become a system that caters to pansies who can't handle getting their butt's kicked for a few weeks while they work towards better gear.
My thoughts exactly
PVP went downhill after WoTLK. It has gotten worse, and then better. I'm tired of the mentality that someone needs to suffer for a few weeks just to become halfway competitive and to actually have fun with a portion of the game they want to play. I don't want to suffer just to get gear finally so I can then force others to suffer. Why not balance it and make it fun from the go while vets have a bit more power and ability? PvP should be based on ability and they should be rewarded for that, not time spent.
Owner/Admin of GodlessGamer.com - Gaming news and reviews for the godless.
I'd not say boring, as I'm sure leveling won't be. The problem (at least for me) is ultimately its the same old thing as any other WoW expansion once the leveling is complete, just with a new setting. The Diablo (i.e. same content, at different settings) approach to end game content has grown old.
I also find it difficult to support a company (or game) that only provides (limited) updates for a year. Then expects the subscribers to "feed" off the last update for a year (or more) before releasing anything else and then charge in addition for it.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
After 8+ freakin alts why not.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
agree
EQ2 fan sites
Seems like in your eyes if there isn't a new race or new class it's not worthy of being an expansion?
This, pretty summed up