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For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I loved the collision.
Only problem is, I don't think it was enough to improve the feel of combat- it Still had a floaty feeling to it.
While I think some form of mass calculation on impact would be cool being able to move NPC's would be a disaster and so abused it's not even funny so I can understand why they wouldn't do it.
Bouncing off a small NPC toon while on a horse does seem off and don't go afk at the top of a walls where NPC's roam or they can push you off.
yeah i didn't notice a difference really, either.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
Originally posted by sethman75 going to be fun when groups of like minded trolls are blocking out quest givers
Yeah. Except that can't happen. Collision is only on for NPCs......
Originally posted by Divona It come as an annoyance for me. So many time I run and get block by NPC where in previous beta tests I feel more freely roaming around. I don't notice the different during combat from all the beta tests, so not quite sure what is there to improve the gameplay?
Yes... in towns groups of NPCs blocking my path, while there was clearly enough room to move pass them... or between them, and you could not, the CD needs some finetuning for that.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
didn't notice a difference. (I don't make a habit of running into npc's)
It felt way off to me - as if they just threw it in at th last second (which obviously they did).
The hitboxes on some mobs were really narrow - like 1 pixel wide - on some it was wider than their body.
Sort of a mess.
But at least they got it in - now the question is, is the game fundamentally better?
I'd say - not really. It didn't change the feel of the combat or world for me at all.
IMO NPC's should "move" aside if you run into them and >keep< moving , like how almost every single game otu there with npc's has did in the past decade + when they realized "hey, immovable npc's that block you aren't....fun."
Don't get me wrong, it's good to have collision detection, but they should move/react when you do bump into them.
Originally posted by Stiler IMO NPC's should "move" aside if you run into them and >keep< moving , like how almost every single game otu there with npc's has did in the past decade + when they realized "hey, immovable npc's that block you aren't....fun." Don't get me wrong, it's good to have collision detection, but they should move/react when you do bump into them.
It's what happens when you make last minute changes that had no iterative process.