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Blizzard's Heroes of the Storm recently entered a small "technical alpha", and I managed to somehow luck out and snag a key. I've been playing the game pretty much any chance I get since Friday, quite possible because it seems Blizzard's done it once again. They've taken what makes the MOBA genre work, extracted the good and left out what some might consider the bad. Read on to find out why it's eating up all my free time.
Bill Murphy's Heroes of the Storm Refines the MOBA