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The others have touched on most of it but I really have to add that the whole game feels like it was made in the 90's/early 2000's and is almost an extended carbon copy of Vampire Bloodlines, Even the animation and graphics feels VERY much like that game. Which was great.... for ten to fifteen years ago. The sound sounds almost exactly like that game. Your toon doesn't even move in any way naturally. In the middle of a conversation, your toon stares blankly not even fidgeting or anything like a normal human. They don't even look like they breath.
The game was a massive disappointment.
-------------------------"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Originally posted by Ortwig Posted by Robsolf on 3/11/14 at 10:21:45 PM But even by your own standards, a person can't create "what they want", they have to create an "optimum build" that even the developers were incapable of conceiving. What you want, and whether it's effective, is completely arbitrary. Edit: Reminds me of a quote from a movie: "You can have any beer you want, as long as it's a Corona." There are many optimum builds, just like there are many great beers. And in this case, you have a handful of beers that people like, and the rest convince people that they'd rather just stay sober. I gotta admit, that's a feat. Funcom made the (right imho) decision to give players complete freedom to create any build they want -- it can completely suck or it could be great. To create a good build requires, like so many other things in TSW, thought, or at least the willingness to discuss with other players what they have found and maybe do a little research. Plenty of advice on the forums. But IMO, people want the choice to be a character, not a loadout. The fun for many people isn't in swapping loadouts every combat, it's in being a character. Ash, Housewares. Sam or Dean. Mike or Reggie. Ichabod Crane. Or their own concept. A psyon. An exorcist. An alien. Funcom could do a better job of giving better examples of good decks though, and I agree they should do so. It would help the game if more people came away understanding how it works. That said, I'd be pretty hard set against dumbing the game too much for players. There are plenty of games that require zero thought already, and I don't think making it dumber would improve the game or community. But let's pretend they DID give better examples of good decks. The game no longer comes down to being "a game of choice". Their recommendations rule a majority of the players. And that's FINE. But don't pretend it's anything different from any other game creating classes. "you can have any beer you want, as long as it's your class's Corona".
Originally posted by Talmien I stopped playing because it really isn't that different. It might be a different setting, but its still a quest hub themepark. That's not to say I have anything against quest hub themeparks, it just the TSW doesn't do it very well. T
That's good. The claustrophobic adventure areas, ala Rift, didn't help either. It should have been much more open world.
Originally posted by Moirae the whole game feels like it was made in the 90's/early 2000's and is almost an extended carbon copy of Vampire Bloodlines, Which was great.... for ten to fifteen years ago.
Nah, it's still great to this very day
I played it through, dunno, ~1.5 years ago the last time, maybe I'll fire it up again soon. Awesome game - after you wipe all the bugs of course.
(and it's from someone who doesn't even like WoD and their games. Except maybe Mage. But imo V:tM was weak, both the p'n'p and the live version, and still, for me Bloodlines is a masterpiece)
Originally posted by Reehaywow.. this is the most sycophantic and fanboish and apologetic article I've read from MMORPG.com in a long time. Basically a fanboy is worried their game is going to shutdown and goes about making up excuses and dreaming up ways to spin the glaring problems into positives. oooooh so its OUR FAULT THE COMBAT IS BORING? rofl k, fail article. complete fail. Complexity? rofl. rofl rofl. You can add as many gears and wheels to a machine as you want... but if its just gonna roll in one direction then its redundant. fail.
I have found in my lifetime, that the beauty of hating stupid people is, that it crosses all racial boundaries.
PvP is HORRIBLE and devs dont give a damn because they only caring about making people feel better through pve rather than make good competitive content
Pre ordered it, played one week only.
.combat system suxx (Everquest/DaoC/WoW etc clone) what a big deception with guns... I thought about fps combats first... like Fallen Earth, Neocron and more.
.the missions are not so funny
.we are all the same (a bit like asian mmo, I know many of you think it is not real so... why do we have so little choices for weapons/skills ?
.graphics are not so impressiv at all
I could find many reasons
Anyone saying that ESO has an innovative combat system haven't play TSW with action mode turned on. Doing this, the game plays exactly like ESO. I also find it funny that people praise ESO, which essentially has the same combat system, while at the same time saying that the combat system in TSW is crap.
TSW may have a clunkish combat system (I dont have a problem with it), but the story driven aspects of the game combined with the fact that its a B2P game make it the best Co-OP RPG on the market (which is why it should never have been P2P). I actually found my self wanting to know what happened next. That more than I can say about most MMORPG's expansions. IMO, it never caught on because it wasn't b2p originally. People played the beta and the fist month of the game and couldn't justify paying a sub for it. SWTOR has the same issue, and I believe that ESO will have similar problems.
Games:Currently playing:NothingWill play: Darkfall: Unholy WarsPast games:Guild Wars 2 - Xpiher DuminousXpiher's GW2GW 1 - Xpiher DuminousDarkfall - Xpiher Duminous (NA) retiredAoC - Xpiher (Tyranny) retiredWarhammer - Xpiher
I love TSW for its story, setting, and characters.
Unfortunately, it also has:
Repetitive, clunky combat.
A low player population.
Rather poor, often obnoxious enemy design.
Clunky travel mechanics.
Some of the worst PvP I've ever seen.
I don't think DayZ gave "the horror genre a boost"....
What I liked about TSW: Atmosphere, stories and themes, progression systems (weapons, no levels, gear based, etc.), lots of aesthetic clothing to wear.
What I hated about TSW: Animations were HORRIBLE. Combat was dull and clunky, you barely have any abilities and need to spam them constantly; multiple weapons don't fix this. It makes me cringe just imagining hearing the awful gun shot sounds over and over and over and over again... It also wasn't the smoothest/responsive gameplay in the world but it wasn't the worst. Also the investigation missions and some others just made you wanna smash your head against the wall, they weren't fun or puzzling, they were a test to see if you could use the crappy in-game web browser. The quests could have been handled a lot better in a more clear way, allowing you to better track your progress and make it much clearer what you should be doing without completely spoiling any puzzles.
It billed itself as being set in the modern world but New York, London and Tokyo were under developed instances with no depth or personality. Leave those zones and it was a parallel universe of interesting places but not modern world.
I really liked the fully repeatable quest system. Other than that is just seemed like I was going through the motions but there was no personality or feeling of investment. It was one of those games that wanting it was more fun than having it. I'm finding that to be the case with a lot of games though.
TLDR: I despise pvp and hate realistic graphics and modern settings.
I want to support buy to play games, but I'm generally a Sci-Fi Fantasy/Fantasy fan. My favorite games have complexity and are very in-depth, but I also want to play a game with my boyfriend and not alone. So, if I was going to play a game that was outside of my genre, I'd at least need someone to play it with me, I'm sick and tired of soloing everything!!
So, is the pvp really that bad? Are there pve servers? I can't play anything that is PVP at all...
All of the reviews and things I have read have definately pushed me away from wanting to try it for sure, so I doubt I ever will unless I have someone else to play it with me )
Initially I did not want to play this because "FUNCOM" after my experience with them and how they entirely screwed up AoC. I could go on and on about how disappointed AoC ended up being, the starting area was amazing, but then we all got to end-game it went to hell and then they started listening to the whining in the forums and then all the fun that was in it (the hardcore stuff) was removed and then it was just a castrated version of what it was.. How many skill resets did we have, how many promises about the endgame.
I didn't want that experience again, no matter how much I wanted to play a game, so I refused to try it. But after this had been out a while I decided to give it a try and see. And I will agree with everyone here, it is clunky and feels like it needs an update. Also, teaming up with people is almost pointless, so while leveling up it is empty, I would see one or two people each gaming session and they were busy running through content and sometimes we would both be after the same things so that makes you avoid people while leveling up.
Then my buddies who had played at launch and had already given it up told me about something new, so I moved on and unsubbed.
From what I gather, that is what others have said about it as well.
"Why don't more people play TSW?"
Has that question been answered adequately? If not, what will it take?
Originally posted by Rayshe So why don't people give funcom a chance: They are butt hurt over conan.
Originally posted by Robsolf "Why don't more people play TSW?" Has that question been answered adequately? If not, what will it take?
Things to make it better:
game is perfect, but exept these things;
graphic engine is too bad, no economy, agatha travelling is pointless and lagy, pvp system has notting right, end game is SOLID GRIND.
"If these games were bad, if these games were costing Funcom more money to run than they were worth,"
Untrue statement, disproven by a great many different businesses both inside and out the games industry.
I enjoyed it for a short while, but it was a very short while indeed.
Too clunky has been said, and I'd to agree.
Some of the lore was great but some of it just kept stretching out... to the point of it being a watered down mess.
I had amazingly high hopes for this game. We have too few 'modern/futuristic' MMOs and too many fantasy (dragon/elf/dwarf or far east-anime inspired) games.
I hope they can turn the game around, I really do.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Originally posted by yuri330 Because PvP is dead and Templars dominate Fusang 24/7. And PvP is dead because it's probably seen as very mediocre. That is why I do not play Secret World.
TSW is PVE game , but pvp is very popular ,there are some pvp cabals too.
In main PvP battle group(acadia) iluminates dominating coz, they are very good organized & use team work.
only EVE is real MMO...but I am impressive with TSW