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[Column] The Secret World: Why Don't More People Play TSW?

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Comments

  • ctsturtsctsturts Tampa, FLPosts: 3Member
    They need a 14 day free trial so people can try it out and get hooked. Im not paying $30 for a game I might not like.
  • RobsolfRobsolf Grand Rapids, MIPosts: 4,249Member Uncommon
    Originally posted by Ortwig

    Been playing since beta, and still enjoy it to this day.

    Quests are the best around, especially if you slow down and listen to the cutscenes and read up on the lore.  It really does play more like a single player game in this respect, and even take notes from time to time.  

    The combat, oh the combat...  Okay, for all those who complain about it, I always ask:

    • TSW is pretty demanding from a graphic card/cpu standpoint, how old  is your rig? 
    I was about to list all my specs, but it's unnecessary.  I get pretty good fps with this game.
    • Are you running on Win8 DX11?  Yes
    • Are you complaining about the animations/feel of connection?  Not really, but yeah, now that you mention it, there is a disconnect.
    • Are you complaining about builder/consumer?  Not as a concept, no.
    • Are you complaining about the rotation?  Every game has a rotation, but good games have a number of other systems involved.
    • Do you know you can equip 2 weapons?  Yes
    • Do you know you can mix and match passives from any weapon and create more effective decks?  Yes.  This isn't new to MMO's.
    • Do you understand the active/passive synergies?  yes.  Again, not new to MMO's.
    • Did you only play with the pre-made decks?  They are notorious for being not terribly effective No.  But now that you mention it, isn't it strange that the people who created the game created bad builds?
    • Do you know you can equip every weapon and unlock every ability?  Yep.
    • Do you know you can swap out abilities and decks at any time if you want to try something different?  Yep.
    I think the real problem with TSW combat is that there's quite a learning curve, and the game doesn't have the best tutorial in the world -- in fact the hand holding is pretty light all around.  So it's up the community to explain a lot of the mechanics.  Most players simply don't have the patience to tackle it.  That said, those who do tend to stick with the game.  When it clicks, it clicks.

    This game has no harder learning curve than even Star Trek Online.  Many MMO's have damage types, AoE variants, resistances, vulnerabilities; actives and passives working together...  mass hysteria! image

    People who defend the combat in this game keep bringing this stuff up as though it's a concept that MMO players haven't dealt with before.  It's absolutely totally not.

    A heap cheap game like STO has several different damage types.  Several player skills which effect those damage types.  Several different consoles which effect those damage types in different ways.  Several options for resistance through skills and starship equipment.  If you don't know them, you'll suck in co-op and PvP.

    Don't get me started on Eve Online...

    The game's combat is BAD, and it's boring, even when I might die.  Transylvania mobs are simply a war of attrition that in 95% of cases I'll win.  But combat in any zone just takes several times as long to get through than any other game and mobs don't know when to stop chasing me across the zone.

    Stupid game design.

    The writers and storymakers of this game need to dump these combat leads, find people who are even mildly competent  and make the greatest game of all time.

     

     

  • AkulasAkulas GoldcoastPosts: 1,619Member Uncommon
    Doesn't it cost nothing to play? I never had to get a sub except earlier when it first came out? May have to look at the sight to see.

    This isn't a signature, you just think it is.

  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon
    Originally posted by Robsolf
    People who defend the combat in this game keep bringing this stuff up as though it's a concept that MMO players haven't dealt with before.  It's absolutely totally not. 

    And yet you have people posting here quoting their spammed rotations of 3 abilities when they have 7 slots.  Or people running around with one weapon thinking that's all they get.  Maybe you get it, but I'm doubtful that others do (and that I blame on the explanation of the mechanics -- Funcom needs to do a better job with the opening missions and the initial HQ missions.)  

    If you have an optimized deck, there's no reason you shouldn't be able to down a regular mob in 10-15 seconds.

    Oh, and yeah I agree those starter decks need to be revamped.  They are okay for concepts, but WAY too many people think those are optimized decks, when all they are really good for is the outfit..  ;)

  • genoshangenoshan WollongongPosts: 51Member Uncommon

    This game was screaming out for a full pvp server. I played this and got bored quickly without a real pvp experience.

     

    it needed open world pvp to make this fun and lasting.

  • DeaconXDeaconX Toronto, ONPosts: 3,067Member

    TSW has the best writing and quest design I've seen in an MMORPG to date.

    I love the skill system.

     

    BUT, the activity you perform 90% of the time, combat, I find very boring.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • HeafstaggHeafstagg Edmonton, ABPosts: 170Member Uncommon
    I'd play it more if it was properly optimized. I don't have the best rig by any means but I can run most things at at least medium settings. If it ran better, I never would have stopped playing.

    image
  • ReehayReehay ftgdfgd, NVPosts: 172Member

    The deck system is an illusion and elaborate distraction from the fact that combat is so fucking simple and boring. TSW = a cool looking colored spreadsheet that doesnt amount to anything interesting because the combat is still SHIT.

    Animations are fucking amateurish awful - must have been done by college freshmen working as interns for free.

    The writing isnt as good as people claim. What youre hearing are players who are comparing it to World of GenericShitCraft and probably havent read a book over 2 pages in their lives.

    Very repetitive endgame and because of the above reasons, thats not a good thing. Repetition is actually attractive when the activity is fun and engaging - but TSW is neither.

    Funcom is just NOT a talented developer.  Expect mediocrity in every aspect of Funcom games and you wont be disappointed. They are forgettable, disposable experiences. If youre bored and just want to throw away a month on something new without any sense of connection or attachment to your character/account then The Secret World (and Age of Conan) will be fine for you. 

  • JakdstripperJakdstripper logan lake, BCPosts: 2,126Member Uncommon

    personally i've never been interested in even trying it. when i first heard of it it was branded as a "real life mmo with a twist"....i find RL very boring. 

    As this was Funcom (i played and loved AoC for quite a while) i forced myself to watch a few youtube videos on it....did not attract me. it looked like a very awkward mix of GTA and Rift......just wrong. i'll give them thumbs up for trying to blend "real life" and "fantasy", but from what i've seen the product is simply off putting. like pizza flavored ice cream....just wrong......

    i guess the theme was just not what i look for in a video game. 

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,249Member Uncommon
    Originally posted by Ortwig
    Originally posted by Robsolf
    People who defend the combat in this game keep bringing this stuff up as though it's a concept that MMO players haven't dealt with before.  It's absolutely totally not. 

    And yet you have people posting here quoting their spammed rotations of 3 abilities when they have 7 slots.  Or people running around with one weapon thinking that's all they get.  Maybe you get it, but I'm doubtful that others do (and that I blame on the explanation of the mechanics -- Funcom needs to do a better job with the opening missions and the initial HQ missions.)  

    If you have an optimized deck, there's no reason you shouldn't be able to down a regular mob in 10-15 seconds.

    Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  Share that deck with everybody and I'm sure they'll all suddenly love combat in this game.

    I understand. I'm glad you agree that "I might get it".  Because I do get it.  And I'm telling you that "wanderin' monster" combat in this game is a nuisance.  That coupled with TTK numbers being high leads to people leaving, bringing about the reason for this column in the first place.

  • slowpoke68slowpoke68 Chicago, ILPosts: 413Member Uncommon
    Adding yet another, liked the game, but the combat is just awful.  They need to redo attack and spell casting animations.
  • KhinRuniteKhinRunite ManilaPosts: 879Member
    During beta when I played it I thought it's not worth the box price + subscription, considering the mediocre combat, unimpressive character models, and bad animations. Now it being B2P I still don't think it's worth it. They might as well go F2P and just make money off DLCs.
  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon
    Originally posted by Robsolf
    Originally posted by Ortwig
    Originally posted by Robsolf
    People who defend the combat in this game keep bringing this stuff up as though it's a concept that MMO players haven't dealt with before.  It's absolutely totally not. 

    And yet you have people posting here quoting their spammed rotations of 3 abilities when they have 7 slots.  Or people running around with one weapon thinking that's all they get.  Maybe you get it, but I'm doubtful that others do (and that I blame on the explanation of the mechanics -- Funcom needs to do a better job with the opening missions and the initial HQ missions.)  

    If you have an optimized deck, there's no reason you shouldn't be able to down a regular mob in 10-15 seconds.

    Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  

    Outside their ability?  More like outside the list of priorities.  Plenty of player made decks and advice out there, but yeah, Funcom should improve the starter decks, among the 1,000 other things they have in the queue.

  • AsboAsbo ManchesterPosts: 796Member Uncommon
    Because my money is better off in my pocket than theirs and as it's UnFuncom they aint getting their mitts on my money ever again.

    Asbo

  • VenedVened WarszawaPosts: 70Member

    TSW story is just "Jesus stomp" Its only game which expect u to think.

    U lost?

    Same I.

  • jayheld90jayheld90 Canal Winchester, OHPosts: 1,763Member Uncommon
    because it got super boring after i got max level.

    image

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,249Member Uncommon
    Originally posted by Ortwig
    Originally posted by Robsolf

    Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  

    Outside their ability?  More like outside the list of priorities.  Plenty of player made decks and advice out there, but yeah, Funcom should improve the starter decks, among the 1,000 other things they have in the queue.

    If it's outside their priority, why should it be "inside" ours?  Either way, you claim that tons of decks and advice is out there, yet there's an article asking why no one plays the game.  Are you still adhering to the notion that people just "dunno how to play"?

     

     

     

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,249Member Uncommon
    Originally posted by Robsolf
    Originally posted by Ortwig
    Originally posted by Robsolf

    Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.  

    Outside their ability?  More like outside the list of priorities.  Plenty of player made decks and advice out there, but yeah, Funcom should improve the starter decks, among the 1,000 other things they have in the queue.

    If it's outside their priority, why should it be "inside" ours?  Either way, you claim that tons of decks and advice is out there, yet there's an article asking why no one plays the game.  Are you still adhering to the notion that people just "dunno how to play"?

     

    The very essence of the game relies on people knowing how to make even the most basic google searches.  Are you saying those people are incapable of searching for effective decks?

  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon

     


    Originally posted by Robsolf

    Originally posted by Ortwig

    Originally posted by Robsolf Yes.  If you have an "optimized deck"; again, something you admitted was outside the development team's ability.   Outside their ability?  More like outside the list of priorities.  Plenty of player made decks and advice out there, but yeah, Funcom should improve the starter decks, among the 1,000 other things they have in the queue.
    If it's outside their priority, why should it be "inside" ours?  Either way, you claim that tons of decks and advice is out there, yet there's an article asking why no one plays the game.  Are you still adhering to the notion that people just "dunno how to play"?
    When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't or won't, as a player, take responsibility for creating something you like, well that's on you.

    Originally posted by Beyorn  2,3,1,1,1,1,1 repeat (if melee) or 1,1,1,1,1,2,3 repeat (all others)

     

  • Xeno2012Xeno2012 Hanover, ONPosts: 10Member

    This MMO is the best out of all that I have played to date-- over 25 years.   Combat: you can tab or reticle combat.  Builds: I have over 30 decks that I actively use, and 20 for specific purposes.  No you cannot spam one button over and over and have success.

    The missions, storyline, and cinematics/cutscenes are better than any other MMO and I am not even a huge fan of the horror/conspiracy genre.

    The dungeons are innovative, clever and have a complete connection to the backstory, in addition to stories of their own.  Aside from the last DLC issue, which was mechanical content to prepare for the next big zone, the DLCs have had wonderful storylines and have all added repeatable content and new auxiliary weapons.  However, there should be more of them by now.

    Negatives: some mechanics are clunky-- let's face it, implementation and UI design has never been one of FC's fortes.  They have also bowed to the pressure from players to have repeatable stuff to do and non-grouping ways to obtain high-end PvE gear.  PvP is pedestrian.

    And the main negative--- which applies to almost any MMO out there: if you are a content locust,. don't read/skip through the storyline and/or mission briefs, and use cheat sites to burn through anything that requires thought, then yes, you get to end-game quickly and they don't do expansions every month.

    However, for any player willing to and capable of making a bit of a personal investment in the game, and willing to try out the many diverse activities, it is a wonderful milieu.

    Several of the "next big thing" AAA MMO titles have either shamelessly stolen some of the concepts and methodologies, or, if we wish to be charitable, have parallel developed similar "Limited Action Sets" and "horizontal development" and "dynamic, repeatable, simulation trials".  Let's hope the short-sighted or uninformed do not end up praising those titles for what TSW brought to the table.

    There is no better game for atmosphere and for creative storytelling.

  • RobsolfRobsolf Grand Rapids, MIPosts: 4,249Member Uncommon
    Originally posted by Ortwig
     

    When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't, as a player, take responsibility for creating something you like, well that's on you.

    <p cfbody="" news_newspost"="">
    Originally posted by Beyorn

    2,3,1,1,1,1,1 repeat (if melee)

    or

    1,1,1,1,1,2,3 repeat (all others)

     

    But even by your own standards, a person can't create "what they want", they have to create an "optimum build" that even the developers were incapable of conceiving.

    What you want, and whether it's effective, is completely arbitrary.

    Edit:  Reminds me of a quote from a movie:  "You can have any beer you want, as long as it's a Corona."

  • ComafComaf Chicago, ILPosts: 1,154Member Common
    Originally posted by SBFord

    Go to any forums for MMOs and you will eventually find people bemoaning the fact that every MMO out there is the same. Maybe they use words like “WoW clone” or “copycat” but the idea is always the same, there just isn’t enough variety in MMOs. And yes, the industry is filled with one fantasy game after another. But there are other games that get over looked. Whenever I see someone complaining all MMOs are the same I ask them, “What about The Secret World?”

    Read more of Shannon Doyle's The Secret World: Why Don't More People Play TSW?

    image

    Another fake 3 faction mmorpg where the factions are bounce around together in pve....c'mon.  Too old for nonsense like that.  Secondly, it's a clunk fest.

    image
  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon

    edit

  • OrtwigOrtwig Cambridge, MAPosts: 1,159Member Uncommon
    screwy formatting
  • RobsolfRobsolf Grand Rapids, MIPosts: 4,249Member Uncommon
    Originally posted by Robsolf
    Originally posted by Ortwig
     

    When I see posts like the below, yup.  While I'm agreeing that it's something Funcom should address in the tutorials and starter decks, I can't speak for Funcom's dev priorities.  That said, we're getting a system that allows complete freedom to create any build you want -- sucky or great.  If you can't, as a player, take responsibility for creating something you like, well that's on you.

     

    formatting issues indeedy.

    Hey MMORPG... you know that SOME OF US take a good chunk of time to write our replies, right?  Sounds like Ort and I both had stuff to say to each other and it vanished into the ether, inexplicably.  Neither of us were being jerks to each other, so what the crap?

    Ortwig:  The cake is a lie!

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