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The endgame....

Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon

So what is to be expected from the endgame?

-PvP in cyrodill

-Adventure zones

 

thats it? 

 

- I hope not, i personally hope they will also keep adding new story based solo oriented zones like we played from level 1 to veteran level 10

- and a max level version of the world, so the lower level content that got skipped will still be challenging for people that are completionists or go on a shardhunt.

- and maybe an adventure zone with PvP enabled

 

 

Next to that i am hoping for an ever raising veteran level, with new gear, new skillpoints, new skills and new skilltrees,   

 

With the recently released info on adventure zones, i could not stop thinking, there must be more...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • CaskioCaskio Abilene, TXPosts: 339Member
    More vertical progression?  Isn't everyone clamoring for more things to do rather more of this vertical progression for gear and skills?

    "If you're going to act like a noob, I'll treat you like one." -Caskio

    Adventurers wear fancy pants!!!

  • paul43paul43 OsloPosts: 119Member Uncommon

    To me it's not that important with new veteran levels, and I hope they never add real extra levels like WoW and Lotro. As long as there is new gear progression, new crafting, new dungeons, new questing zones added then I'm fine. 

     

    I don't mind paying for some content either, like if they can push out a extra dungeon I would be fine to pay 5$ for it, as long as they still push out my 15$ worth each month.

     

    GW2 is pushing what's pussbile to release for free, and for 15$ a month I expect more than what Gw2 is doing.

  • artemisentr4artemisentr4 fresno, CAPosts: 1,431Member Uncommon

    I would be ok with more Adventure zones, new veteran dungeons, skill lines (guild) and expansions bringing in new questing areas.

     

    I am sure they will continue to add to Cyrodiil as well like the Darkness falls type of dungeon, opening the city and so forth.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon
    Originally posted by Caskio
    More vertical progression?  Isn't everyone clamoring for more things to do rather more of this vertical progression for gear and skills?

     

    Well, personally it what makes me play MMOs .. Vertical progression

     

    From GW2 i learned that having no progression kills my fun in a game

    From WoW i learned that just gearprogression is not enough to keep me playing

     

    In most other games, i learned that as long as i keep getting new skills and new gear and there is interesting diverse new content, i am having fun.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ReticulataReticulata Greenville, SCPosts: 93Member
    Originally posted by Lord.Bachus

     

    With the recently released info on adventure zones, i could not stop thinking, there must be more...

    Link please???

    SOE changes name to Daybreak games, cause dey break games.
  • SpottyGekkoSpottyGekko RotterdamPosts: 3,845Member Uncommon
    Lol, by the time I get to "endgame", the first expansion will probably be on pre-order !
  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon
    Originally posted by Lord.Bachus
    Originally posted by Caskio
    More vertical progression?  Isn't everyone clamoring for more things to do rather more of this vertical progression for gear and skills?

     

    Well, personally it what makes me play MMOs .. Vertical progression

     

    From GW2 i learned that having no progression kills my fun in a game

    From WoW i learned that just gearprogression is not enough to keep me playing

     

    In most other games, i learned that as long as i keep getting new skills and new gear and there is interesting diverse new content, i am having fun.

    Isn't that interesting. We saw the same game differently.

    I left GW2 because I considered them as introducing vertical progression with that "ascended" gear within months of release. Previous to that it already had a cap and it was calling itself horizontal progression. Since they were keen on that while ignoring PVP they drove me away after a mere 3 months. 

    I'm not one who thrives on vertical progression. I see it as a necessary component of leveling and reaching end-game but I find more interest in schemes where the world around me is affected. That's probably why I prefer PVP in a themepark game. It's the only place where the fights aren't scripted and the things around me may change. I might encounter 50 people or it might be 2. They might be 2 of one class or 2 of differing classes, those sorts of things liven up the area.

    The way to win me over in a game is to make the content more dynamic, either by my contribution or code behind the scenes. I participated in the large raiding guilds for years. I had server firsts and chased the carrot expansion after expansion. It wore thin and it was taxing because the end was so short lived.

    That struggle to constantly be the tallest kid in the class wasn't rewarding because it was too often based on waiting..... waiting for a raid timer.... waiting for a group to all arrive... waiting for a boss to die.... waiting for my turn at a drop.... waiting for the other pieces of that gear .... waiting to rinse and repeat.... even waiting for DKP.

    Two of those things this game has improved upon - no lockout timers and private loot instead of master loot with player ran DKP but the dungeons - they just don't call me any longer. The players I fight in PVP are far more challenging than any AI because they have unpredictable humans behind them.  

    When I finally wrote the raiding games off I found the real thrill is in user generated content - of which here I only have PVP and in a small way in parcel - crafting. Random something or another could pull me back to PVE but static things continue to make me desire more or give me reasons to return to places I had been previously. Let me defend a town or do something other that see the same 2 mobs in the same places with the same boss at the end of the same dungeon. That's too easy and IMO not deserving of the "best" in slot gear. There is no challenge in a scripted encounter especially when the majority of guilds only do what other guilds told them how to via videos. I felt more satisfaction dying being part of the A group figuring out those fights than I did replaying them over and over. Again, it's the challenge that wins, not the reward source.

    This is also evidenced by me trying to solo things that are supposed to be group only which I will probably attempt here because doing it alone - even if it takes longer - is REALLY playing the game and proving my skill to noone but myself. The last time I played a dungeon it was with less people than suggested - that's the only time I know we are doing something non cookie-cutter by making it harder. I like playing with people who are good at their class and pull off miracles. I like being proud of them and them of me. I don't like carrying people who can't stay out of fire and are only there because their DPS adds up though they actually are harder to keep alive and a strain on the group.

    This is an example of the last dungeon run I "enjoyed". It was a 5 person dungeon. We took in 4 people. We had one tank, one off-tank, a full healer, myself as hybrid healing / cc / dmg. I kept two mobs mezzed/stunned non-stop. I healed the off-tank and fed power to the main healer on the main tank. Anytime I had a second I dropped a DOT on the boss. That's the fighting I like, the ones where you have a lot going on and you have to think, not ones where you use a bow attack over and over. That's a challenge but finding people who can do that is not common and they have to have courage to go in with less people to start with.

    TLDR - everyone is not into the treadmill post end-game

     

     

     

  • Allacore69Allacore69 Casselberry, FLPosts: 839Member


    Originally posted by Lord.Bachus
    So what is to be expected from the endgame?-PvP in cyrodill-Adventure zones thats it?  - I hope not, i personally hope they will also keep adding new story based solo oriented zones like we played from level 1 to veteran level 10- and a max level version of the world, so the lower level content that got skipped will still be challenging for people that are completionists or go on a shardhunt.- and maybe an adventure zone with PvP enabled  Next to that i am hoping for an ever raising veteran level, with new gear, new skillpoints, new skills and new skilltrees,    With the recently released info on adventure zones, i could not stop thinking, there must be more...


    Look. All I know is it better be better than SWTOR or DCUO endgame.

    image

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon
    Originally posted by Allacore69

     


    Originally posted by Lord.Bachus
    So what is to be expected from the endgame?

     

    -PvP in cyrodill

    -Adventure zones

     

    thats it? 

     

    - I hope not, i personally hope they will also keep adding new story based solo oriented zones like we played from level 1 to veteran level 10

    - and a max level version of the world, so the lower level content that got skipped will still be challenging for people that are completionists or go on a shardhunt.

    - and maybe an adventure zone with PvP enabled

     

     

    Next to that i am hoping for an ever raising veteran level, with new gear, new skillpoints, new skills and new skilltrees,   

     

    With the recently released info on adventure zones, i could not stop thinking, there must be more...


     


    Look. All I know is it better be better than SWTOR or DCUO endgame.

    Well, that shouldnt be that hard to archieve..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • RocknissRockniss Youngstown, OHPosts: 1,034Member
    So there is uncertainty with respect to the endgame and the starter game is so horrid we are allowed to skip it. Hey let's hear it for the middle game woot yeah middle game baby, can't wait till I'm half leveled going to be EPIC - can't wait to brag up the middle game
  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon
    Originally posted by Rockniss
    So there is uncertainty with respect to the endgame and the starter game is so horrid we are allowed to skip it. Hey let's hear it for the middle game woot yeah middle game baby, can't wait till I'm half leveled going to be EPIC - can't wait to brag up the middle game

    The starter game is far from horrid, it has a great storry to tell.. Yet combat is still a little slow ( like in any low level MMO) which allows people to get accustomed to it

     

    The majorrity of people that disliked the starter areas where just not matterial for the PvE in this game..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • KnotwoodKnotwood Missoula, MTPosts: 1,103Member
    Originally posted by SpottyGekko
    Lol, by the time I get to "endgame", the first expansion will probably be on pre-order !

    +1  on this!

  • obake90obake90 Anaheim, CAPosts: 60Member

    I would say stop thinking ahead and just enjoy the ride. =)

     

    expansions will be added for end game most likely.

  • Allacore69Allacore69 Casselberry, FLPosts: 839Member


    Originally posted by Lord.Bachus
    Originally posted by Allacore69   Originally posted by Lord.Bachus So what is to be expected from the endgame?   -PvP in cyrodill -Adventure zones   thats it?    - I hope not, i personally hope they will also keep adding new story based solo oriented zones like we played from level 1 to veteran level 10 - and a max level version of the world, so the lower level content that got skipped will still be challenging for people that are completionists or go on a shardhunt. - and maybe an adventure zone with PvP enabled     Next to that i am hoping for an ever raising veteran level, with new gear, new skillpoints, new skills and new skilltrees,      With the recently released info on adventure zones, i could not stop thinking, there must be more...
      Look. All I know is it better be better than SWTOR or DCUO endgame.
    Well, that shouldnt be that hard to archieve..


    This^^^^^^^^^^^^^^^^^^


    +1

    image

  • jazz.bejazz.be Sint-NiklaasPosts: 820Member Uncommon

    I try not to worry to much about that yet. Having competent people making new content and be able to adapt their ideas where and when needed is more important than a clear predefined end game ideas. At least to me it is. 

    Looking forward to great starter and mid gameplay to begin with.

    Really, I don't care at all yet about end game. I focus myself on the first 2-3 months. After that is pure bonus. Who knows, they may do the right thing to keep it interesting. It doesn't matter what it is, PVE, PVP, raids, a little bit of everything etc. As long as it's done well.

  • deakondeakon birminghamPosts: 583Member

    You have the 50+ and 50++ content in the other faction zones as a solo end game, thats a lot of content, and it drops veteran rank gear and gives veteran rank xp same as AvA and Adventure Zones. I'm also sure they will add new areas too as there is a lot of Tamriel not included at launch

     

    You also have the veteran rank dungeons, which aren't just harder versions they have completely different mobs, bosses and story lines. There are 6 (out of 16 normal ones) for launch but they will be adding more over time

  • SephirosoSephiroso Marietta, GAPosts: 1,160Member Uncommon
    Originally posted by obake90

    I would say stop thinking ahead and just enjoy the ride. =)

     

    expansions will be added for end game most likely.

    It's this kind of thinking that gets games like GW2 out the developmental stage and into the hands of millions of soon-to-be very disappointed gamers. To tell someone to stop thinking ahead is some of the worst advice you can give.

    image
    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  • jusomdudejusomdude Somewhere, KSPosts: 2,401Member

    Master level dungeons? World bosses?

    I think there is a max lvl raid or two also.

  • aesperusaesperus Hamshire, NVPosts: 5,128Member Uncommon
    Originally posted by Sephiroso
    Originally posted by obake90

    I would say stop thinking ahead and just enjoy the ride. =)

    expansions will be added for end game most likely.

    It's this kind of thinking that gets games like GW2 out the developmental stage and into the hands of millions of soon-to-be very disappointed gamers. To tell someone to stop thinking ahead is some of the worst advice you can give.

    Funny enough, there's stil quite a lot of people who are enjoying GW2 right now. Inspite this site claiming loud & often that the game has failed. And repeatedly failed, aparently, every week for the past year.

    What I can say, with certainty, is for people who are incapable of just enjoying playing a game; You WILL get bored. It doesn't matter what game you're playing, if all you care about is vertical progression, you WILL get bored.  There's a reason this mentallty has been dubbed 'locusts', they consume content as fast as humanly possible, and then complain when nothing's left.

    It's been at least a decade now since developers have realized this problem. It's basic math;  there's a limited amount of content developers can provide, and we're very close to that threshold currently. TESO is one of the most expensive MMOs ever made (not including expansions), and people are already whining about whether there will be enough 'endgame'.

    This mentality gets reinforced as we expect more and more games to basically function as interactive movies. Which is fine for single-player games, but completely ignores all the strengths MMOs have, while reinforcing their weaknesses.

  • AkulasAkulas GoldcoastPosts: 1,616Member Uncommon
    As long as they don't do a reborn expansion I'll be fine as that's a cheap way to not really add anything other than to level your character again.

    This isn't a signature, you just think it is.

  • muffins89muffins89 Yakima, WAPosts: 1,306Member Uncommon

    can we stop the "endgame" discussions? just play the game til' you don't want to anymore.

    I think the prostitute mod corrupted your game files man. -elhefen

  • RocknissRockniss Youngstown, OHPosts: 1,034Member
    Originally posted by muffins89

    can we stop the "endgame" discussions? just play the game til' you don't want to anymore.

     

    Hmm that means I'm done already.
  • BaikalBaikal Chicago, TXPosts: 1,025Member

    How about some non-combat related things to help keep the game fresh for people who enjoy the social experience?


    To me, this is a place where I see housing brought up often. Something for people to do while playing the game that is not active, not combat related. Adding or decorating something while sitting in /chat, and talking to guild mates.

    I know many folks play simply for the combat, or they have to be doing something, but housing has always been a big draw for many people for just that reason.

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon

    Originally posted by Knotwood

    Originally posted by SpottyGekko
    Lol, by the time I get to "endgame", the first expansion will probably be on pre-order !

    +1  on this!

    There will not be oldfashioned expansions, according to the developers they will keep pushing new content when its ready for free in a managable size to the subscribers...  The first new zones to be added after release are allready being designed as we speak

    Originally posted by deakon

    You have the 50+ and 50++ content in the other faction zones as a solo end game, thats a lot of content, and it drops veteran rank gear and gives veteran rank xp same as AvA and Adventure Zones. I'm also sure they will add new areas too as there is a lot of Tamriel not included at launch

     

    You also have the veteran rank dungeons, which aren't just harder versions they have completely different mobs, bosses and story lines. There are 6 (out of 16 normal ones) for launch but they will be adding more over time

    Do the math, every alliance has 5 zones..   And there are 10 veteran levels in total...

    Originally posted by jusomdude

    Master level dungeons? World bosses?

    I think there is a max lvl raid or two also.

    The raids will be part of the adventure zones, from which the first one should be able to make the release, adventure zones are group combat, and have some dungeons from which some are multi group and some trials ( open world raid events?)

    Originally posted by Baikal

    How about some non-combat related things to help keep the game fresh for people who enjoy the social experience?


    To me, this is a place where I see housing brought up often. Something for people to do while playing the game that is not active, not combat related. Adding or decorating something while sitting in /chat, and talking to guild mates.

    I know many folks play simply for the combat, or they have to be doing something, but housing has always been a big draw for many people for just that reason.

    Non combat related content is fine as longas it feels like an immersive part of the gaming world. Nothing like the stuff GW2 throw at us... With their minigames and other fancy stuff like mini puzzles..... It just distracts from the gameworld and turns the immersive lorebased world intoo a kindergarten playground..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • SatariousSatarious Kansas City, MOPosts: 1,075Member
    PvP in Cyrodiil is more than enough for me when it comes to endgame.  I hope they continually throw resources at this part of the game.  There's so much more they can do to make RvR more engaging and fun.

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