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[Column] The Secret World: Why Don't More People Play TSW?

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  • sancher36sancher36 housePosts: 458Member Uncommon

    I actually really enjoy TSW once I got out of the first area. As someone who saw the terrible launch of AOC I seriously had doubts that funcom could turn things around. I now feel they have redeemed themselves with TSW for how well the game performs. The fairground is my favourite area in game, the visuals are great.

    I don't mind paying for a game that is free after initial purchase except for the DLCs but they are not necessary to enjoy most of the game.  

  • barezzbarezz Granite City, ILPosts: 141Member Uncommon

    Well there are two big things that contributed for me.

    The first is that the game lost all momentum shortly after it went free to play in December of 2012.  Now I understand the reason, Funcom did another massive round of layoffs, as well as closed a studio and moved the team to North Carolina.  If my memory serves it took about 4 months for them to be able to get back to the point of semi regular updates and content.  Even then, a lot of things that were being worked on stopped because they lost the people that had been working on those features.  People got bored and left during this time.

    The second thing that killed it for me is that the "tone" of the game changed.  I was drawn to the game because of the modern setting and horror feel.  Maybe I was mistaken, but the game is called the SECRET World, so sort of expected that there would be some attempt to make it, you know, a secret.  But when Joel took over as director, the game started to feel a bit more campy.  Then strange items that were just ridiculous started appearing, like tentacle hats and other goofy hats and outfits.  Now at the height of this "Agartha invasion" event you can get a ridiculous outfit that looks like some rejected concept from Tron.   It just doesn't feel like the same world to me. 

    I know that some people like the humor and tongue and cheek stuff, but that  is not what drew me to the Secret World.  It doesn't feel right to me, and that is what ultimately led me to leave.

  • GrayGhost79GrayGhost79 Webster, MAPosts: 4,775Member Uncommon

    Others have already said it but I agree. 

    1) The game is very clunky and unpolished

    2) It really isn't that different from other MMO's. The core is the same quest hub centric game with a clunky tab targeting centric combat system that every other MMO is. There really are MMO's that are different out there but this isn't one of them. 

     

  • antarekantarek gentillyPosts: 23Member Uncommon

    The answer to "why don't more people play TSW ?" is simply that TSW isn't good enough for all those people.

    Not being a med-fan or sci-fi MMORPG isn't enough to make people play the game. For instance, i stopped playing TSW because of its combat system. Spamming a ressource builder until using a finisher skill wasn't interesting at all for me. Not enough variety in skills that i had to use during fights would resume the issue. So having XXX potential skills to use from your skill tree but only having a couple to use while fighting ended in making this game boring.

  • FoomerangFoomerang Portland, ORPosts: 5,599Member Uncommon

    Crafting is embarrasingly bad. The writing is juvenile. I thought the rest of the game was very well done. But those two things turned me away.

  • Greymantle4Greymantle4 Posts: 809Member Uncommon

    1: Crafting was bad.

    2: Other then puzzle quest just another combat leveling game.

    3: Poorly optimized.

     

    I only play private servers now the modern mmo's are not to my taste.

  • Po_ggPo_gg Twigwarren, WestfarthingPosts: 3,232Member Uncommon

    "I want to know, why don’t you play TSW?" "Or if you do, why should others play it?"

    I do play, so I can't say why they don't. Though I do have a winnig bet: most will reason it with the combat - which is a lame reason :) (or worse, with the animations, which is not even a lame, but a pathetic, laughable one)

     

    "Or if you do, why should others play it?"

    They shouldn't. Honestly. I know, it's not a good anwer for Funcom financially, but TSW is doing fine the way it is now, the last thing it needs a crowd of "combat suxx", "lol i can haz only 1 quest a time?", "what's the code in....?" peeps. (that's why I opposed the b2p switch as well, but actually the transition wasn't that bad after all).

    It was obvious since launch that TSW won't reach massive numbers... but the ones who like it will usually stay in there. Ragnar made an awesome game for the adventurer, story-oriented players. Writing is great as usual, and it has the best character building / theory crafting system in any games out there.

    The only thing I don't like in TSW is the huge grind at the end. I avoid that since day one. :) With that I must say, placing the augments behind the scenario grind in the last Issue was a dirtier move than the Godslayer factions grind in AoC...

  • HarukoHaruko San BernardoPosts: 40Member Uncommon
    If it was free, I would actually try it. But paying 30 bucks for a game now days with all the free games out there, it is not worth it.
  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member
    Originally posted by Greymantle4

    1: Crafting was bad.

    2: Other then puzzle quest just another combat leveling game.

    3: Poorly optimized.

     

    I only play private servers now the modern mmo's are not to my taste.

     

    I would love a private TSW server, especially if things loaded faster.

     

    I can not remember winning or losing a single debate on the internet.

  • TaotavTaotav MadridPosts: 14Member Uncommon
    Originally posted by Po_gg

    "I want to know, why don’t you play TSW?" "Or if you do, why should others play it?"

    I do play, so I can't say why they don't. Though I do have a winnig bet: most will reason it with the combat - which is a lame reason :) (or worse, with the animations, which is not even a lame, but a pathetic, laughable one)

     

    "Or if you do, why should others play it?"

    They shouldn't. Honestly. I know, it's not a good anwer for Funcom financially, but TSW is doing fine the way it is now, the last thing it needs a crowd of "combat suxx", "lol i can haz only 1 quest a time?", "what's the code in....?" peeps. (that's why I opposed the b2p switch as well, but actually the transition wasn't that bad after all).

    It was obvious since launch that TSW won't reach massive numbers... but the ones who like it will usually stay in there. Ragnar made an awesome game for the adventurer, story-oriented players. Writing is great as usual, and it has the best character building / theory crafting system in any games out there.

    The only thing I don't like in TSW is the huge grind at the end. I avoid that since day one. :) With that I must say, placing the augments behind the scenario grind in the last Issue was a dirtier move than the Godslayer factions grind in AoC...

    I totally agree.

  • handlewithcarehandlewithcare hartenbosPosts: 322Member

    the combat is the worst and its difficult to level.

    could have been a very nice mmo but one of the developers thought we players don't care about gameplay/combat.

  • MargraveMargrave Posts: 760Member Uncommon

    I loved the concept, and the setting. Game had so much potential. I bought it day one. Some of the best marketing too pre-launch imo.

     

    The starter area, Kingmouth, was great. Upon leaving everything else felt 'meh'. Almost like thrown together to me.

     

    The crafting is just horrible all around. It's terri-bad. No good.

    The combat feels off somehow. It's not fluid, and with the skill based system, it's more than possible to choose things that just don't work together at all. That shouldn't be imo.

     

    It's was almost great. Maybe if they had gone with a class system and different combat mechanic? I dunno. The idea is awesome, the execution needed more work.

  • JacobinJacobin Toronto, ONPosts: 792Member Uncommon

    Its still a quest/gear grind game.

    The combat is very slow and plays the same no matter what weapon you use - 1111123

  • askdabossaskdaboss LondonPosts: 631Member Uncommon

    And you forgot another major reason: the competition at the time was GW2, a game that was extremely polished at release AND that was expected by pretty much everyone.

    Also it was at its core different from other MMOs (not just story/writing), which probably eclipsed TSW release in a big way.

    I would imagine that as TSW failed to deliver initially, a significant number of people didn't renew their sub/waited one month for GW2, and then got sucked in elsewhere.

     
  • orbitxoorbitxo fort lauderdale, FLPosts: 1,643Member Uncommon
    Originally posted by askdaboss

    And you forgot another major reason: the competition at the time was GW2, a game that was extremely polished at release AND that was expected by pretty much everyone...

     

    your right! i bought into the 'shinny bright thingy'- guess what game is uninstalled on my comp now...

    <.<

  • flizzerflizzer Manchester, NHPosts: 1,956Member Uncommon
    The quest/lore in this game is awesome, maybe best in any game.  The combat not so much.  I want to play this game but the combat keeps me away.  The combat feels so clunky and is hard to manage very quickly.  I always feel FunCom has great ideas but they are never implemented correctly.  
  • paul43paul43 OsloPosts: 121Member Uncommon

    I don't play TSW because it failed and the problems that causes. For example, there's hardly content coming out, the stuff promised for fall 2012 is not released yet. Dungeons were bugged with small chance for fixes, small chance for any new dungeons/content.

    They don't have resources to fix exploits. I'll rather play a game that provides content and exploit fixes. 

  • LostarLostar Johnstown, PAPosts: 889Member Uncommon

    My boyfriend and I have enjoyed this title since it's beginning ARGs. We sit in front of our own computers and interact more in this game then any other MMORPG. Together we have overcome all of the investigation missions we face.

    When we were in egypt there was a mission where we had to find the pieces of a staff. The mission was called "The Binding". In order to find their locations we had to triangulate their positions with the directions that the god's statues face (even the false one's).

    We printed a map out and went to each statue, determining as best we could the direction of their gaze and making a line on the map and a rough circle around the area that their gaze crossed. 

     

    We completed The Binding and we did it together.

     

    This game is PERFECT for couples.

  • IGaveUpIGaveUp NW, INPosts: 273Member

    Why don't I play TSW?  I think FunCom spread themselves too thin.

     

    The way I see it, they pulled resources that could have been used to establish AOC's longevity and created TSW.  In doing so they screwed up both games.

     

  • dennis5dennis5 ThessalonikiPosts: 23Member Common
    the best environment in a game I have ever met. Truly amazing
  • Mors.MagneMors.Magne LondonPosts: 1,522Member Uncommon
    Originally posted by Aulliwyn

    My boyfriend and I have enjoyed this title since it's beginning ARGs. We sit in front of our own computers and interact more in this game then any other MMORPG. Together we have overcome all of the investigation missions we face.

    When we were in egypt there was a mission where we had to find the pieces of a staff. The mission was called "The Binding". In order to find their locations we had to triangulate their positions with the directions that the god's statues face (even the false one's).

    We printed a map out and went to each statue, determining as best we could the direction of their gaze and making a line on the map and a rough circle around the area that their gaze crossed. 

     

    We completed The Binding and we did it together.

     

    This game is PERFECT for couples.

     

    Most people play MMORPGs solo. If you play an MMORPG with other people and you enjoy it, the chances are that you enjoy the game mosly because you enjoy the other people who are playing it!

     

    For your interest, Angry Joe thought GW2 was the best thing since sliced bread. However, he was playing the game with a large group of friends. In contrast, TotalBiscuit played GW2 solo and he gave GW2 a far more realistic and sober review - it was above average, and that's about all.

  • SenadinaSenadina San Diego, CAPosts: 896Member Uncommon
    Originally posted by Vonatar
    Combat was and remains terrible, at least for me. The animations are clunky and severely outdated, weapons lacked impact (e.g. firing a pistol sounded like a cap gun) and there was no fluidity. I tried a few times to just play and get past it, but combat is a big part of an MMO and I couldn't.

    Ditto. Combat is the worst. This game was the most disappointing MMO ever for me. I love the setting, the investigation missions, and the puzzles. But I've tried to go back several times and the combat just kills this game for me. I just can't do it.

    image
  • CaldrinCaldrin CwmbranPosts: 4,505Member Uncommon

    Its like they took a step backwards..

    Age of Conan was I guess my favourite themepark mmorpg and I was kind of hoping for more of the same but in a modern setting.. but instead they removed all the good things that aoc had going for it.. and mainly the combat system.. The combat system in AOC was something different and more enjoyable than your standard tab target system.. sadly FunCom thought different and just went with your plan and simple tab target combat.

     

    I am more of a sandbox fan and fps style combat these days i guess standard tab target just dont cut it any more.

  • djazzydjazzy louisville, COPosts: 3,578Member
    Originally posted by Foomerang

    Crafting is embarrasingly bad. The writing is juvenile. I thought the rest of the game was very well done. But those two things turned me away.

    Really? I disagree there. But I'm curious on why you think so and also what mmo doesn't have juvenile writing then?

    Anyway, I like TSW. But I can't quite put my finger on why I don't play it hardly anymore. 

  • MurmelixMurmelix UnnaPosts: 51Member Uncommon
    Originally posted by centkin

    I said this when Tera and The Secret World released. 

    If you had the combat of Tera with the story of The Secret World then you would have a winner.  Each game had what the other game lacked. 

    Tera is Chocolate -- TSW was peanut butter.  Together you get a candy bar.

    Thats it. 

    TSW has the best and immersive quests and atmosphere i have experienced in an mmo so far. This game is a piece of real game-art. Every detail in every quest is unique and hand-crafted. Every photo, every message, every map, everything is unique detailed and hand-made. It is made with so much love for detail. The characters and their acting are great, but i miss my characters voice. (but i do understand why there is none)

    That on the plus-side. 

    The skill-wheel could not live the hype. It is somewhat generic. Many skills are "other-weapon" variants of other skills. Building on the skill-whell the combat is suffering, it is maybe medicore. As said, clunky and boring.

    The User-Interface does not fit into the game, it feels distinct and kills the atmosphere a little bit. 

    The visual appearance is very good (way way better than TESO imho) but the animations are lacking and the character generaction is too limited (hi tera again)

    Last but not least the detachment form items with stats and clothes is really nice. Sadly there are no clothes drops (at least as far as i played but you get some for achivements) and the clothes you can buy are very limited. Some clothes in the item-shop are nice but to expensive. I would have bought a couple of them, if they were lower priced. 

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