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[Column] The Secret World: Why Don't More People Play TSW?



  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member Common

    I play every once in awhile.  It definitely has stories, puzzles and environments that are pretty cool.  They need to improve a couple of things though.


    1. The combat.  Whether a player is using a sword or not, the combat is kind of clunky.  I don't know if they've over complicated it, under buffed it or what, but it just feels clunky.

    2. Loading screens.  I'm sure this could be alleviated by having a faster hard drive, but I play plenty of other games and MMORPGs without having to wait so long to actually play the game.

    3. Be a little clearer on the gear, that you really need the better gear to get into newer areas.  There may not be levels, but the content is gated and if you don't have the better gear, you are not going to have a lot of fun.  The gated content isn't bad, just don't make the need for it such a mystery.

    But that's about it.  I think if the game itself just wasn't so clunky with the loading screens and when a bunch of people were on the screen at the same time, it would be a much easier game to sell.


    As to why more people don't play it?  It has a weird, niche market.  Think book-ish people who also want to play video games.  Kind of like how many video games are for television watchers who also want to play video games.  I think that's it.  There just aren't that many literary minded people who want to go out and play video games because they are already doing what they want, which is read books.

    I can not remember winning or losing a single debate on the internet.

  • bcbullybcbully Westland, MIPosts: 8,956Member Rare

    For me without question it was the PvP.  They gave players away to make all these unique builds, then jammed them into mosh pit battlegrounds where AoE was the only thing that mattered.  


    On top of that little things were not accounted for like what happens if 3 people use the same AoE. What did happen was extreme fps lag. 


    TSW has the best writing on the market, hands down, and solid PvE. It just wasn't enough for a player like me.

  • drakaenadrakaena Posts: 506Member Uncommon
    I can overlook the combat deficiencies - it was the cut-scene dialogue after each quest that killed it for me. I don't have time to sit through all that in an MMO. If I wanted to be told a fun story I would read a book or play a RPG. In an MMO I want to do my own thing - not sit around listening to voice actors. I wanted to like it because of the atmosphere and uniqueness of the setting but couldn't bring myself to sit through all the yapping. 
  • DMKanoDMKano Gamercentral, AKPosts: 15,017Member Legendary
    Originally posted by centkin
    I said this when Tera and The Secret World released.  If you had the combat of Tera with the story of The Secret World then you would have a winner.  Each game had what the other game lacked.  Tera is Chocolate -- TSW was peanut butter.  Together you get a candy bar.

    I don't like chocolate nor peanut butter.

    Also I found Teras combat utterly boring, TTK on BAMs is 4 minutes too long. Once you know the pattern its mindless repetition to kill, it's not fun its a chore.

    I much prefer the original beta pre- pre- nerf AoC combat.


  • RemyVorenderRemyVorender Riverside, RIPosts: 3,483Member Uncommon
    Love the game, but it's too small. I got 80% of my wheel done before I threw in the towel. Love the world. Love the lore. Love the quests. Everything else is, meh.

    Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
    ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
    Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  • DEAD.lineDEAD.line LisbonPosts: 424Member

    Endgame. Sure, the combat could really use a lift up, maybe make a full third person shooting game, but even with that, it's still a themepark.

    Mind you, the most unique leveling experience i've seen in mmos (at the top along with GW2), but once you're done, it's the same mmo trappings.


  • thepatriotthepatriot Omaha, NEPosts: 290Member Uncommon
    Originally posted by Talmien
    I stopped playing because it really isn't that different.  

    Exactly, it looks different but under the hood it really isn't.

  • RadshakRadshak Syracuse, UTPosts: 36Member Uncommon

    I have not nor will I ever play it due to its rated M esrb rating.  Same with AoC


    I wonder how many others pass on it because of this.



  • BeelzebobbieBeelzebobbie MalmöPosts: 430Member Uncommon

    I bought the game but really hated the way you controll your char now this was a big letdown since everything else in the game is good or even outstanding.


  • Agent_JosephAgent_Joseph Posts: 1,221Member Uncommon
    one by best MMORPG's on market but Funcom make huge mistake with Issue 8 making game  grind with scenarios & augments,it is start to be bored

    only EVE is real MMO...but I am impressive with TSW

  • DeminaDemina RennesPosts: 30Member Common
    I played this game for some months and enjoyed it but then I was done.  I needed to buy extra content and I just did not want to.  Great game for a time.
  • DivonaDivona Posts: 189Member Uncommon

    Reasons I stop playing:

    1. Static NPC & Mobs.
    2. Dislike combat animation.
    3. Feel repetitive as I progress through the game.
    4. Each zones feel like a diorama set.
    5. Can not build the character to how I actually want to play (even with all that already available on the wheel). That's probably how switch weapons work in the game + poor clunky combat animation, made combat feel like a chore.
  • RocknissRockniss Youngstown, OHPosts: 1,034Member
    If a game isn't near any of my expectations nor meets my minimum requirements, then I'll pass. That's why I won't be playing ESO as well. Just because a game does some things differently doesn't mean it gets a free pass on basic necessities such as, smooth responsive combat, buy to play or sub model, classes I want to play and a world I want to explore.
  • Sk1ppeRSk1ppeR PlovdivPosts: 511Member
    I really really really hated the UI. But I still play it to this day, its just I log in once a month or so to check out new stuff. 
  • bobfishbobfish SouthamptonPosts: 1,679Member Uncommon
    The combat is terrible, especially after the great combat that is in Age of Conan. Rest of the MMO is pretty solid, but when THE main core system is that bad, most people won't play it.
  • syriinxsyriinx New York, NYPosts: 1,383Member Uncommon



    I like tab target just fine, in fact I hate TERA's combat.  I like slower paced combat just fine.  TSW's combat still sucks.

  • eldariseldaris LondonPosts: 353Member Uncommon

    Why should I even bother with a game with a small world, bad animations, slow combat, loading screens and raids for endgame ?Even if I like Cthulhu mythos, that alone is not enough to make me buy a bad game, same it was not with Star Wars for SWTOR or Tamriel for TESO. Not to even mention here that is made by a company which didn't update Aoc very often and is published by EA.

  • HanthosHanthos Area 18, Arc CorpPosts: 242Member Uncommon
    I bought it and had high hopes, but it just never hooked me. While I could give the graphics a pass, the high use of instancing and the rat-maze level design made me feel like I was playing Duke Nukem 3D again. I'm not trying to bash it in any way, but it just reaffirmed to me that I've grown weary of themepark style games. I give them credit for trying to break free of the high fantasy model. There just wasn't the level of immersion that I was hoping for.
  • BaikalBaikal TexasPosts: 1,022Member Uncommon
    Originally posted by Radshak
    I have not nor will I ever play it due to its rated M esrb rating.  Same with AoC   I wonder how many others pass on it because of this.    

    While I certainly appreciate your choice, I think that if they did a study of how many people passed because of the rating, they would find it inconsequential. Elder Scrolls Online has the "M" rating as well, but is attracting a very large following. I think the amount of people who choose not to play over a rating far less than people who choose to play over other reasons.

  • ninjajucerninjajucer Philadelphia, PAPosts: 219Member

    For me its simple. FunCom had their AO baby and was updating it, there was a huge population when it went F2P, and I was happy to pay for it to do the extra content in the Shadowlands. Then they started promising a new graphics engine, and after the 3rd or 4th expansion, the game went downhill. Now, its nearly 10 years later and still no graphic update or anything pushing the game forward, and now its another dead game.

    Then came AoC, when it first came out it was a marvel to play. Plenty of solo content, elite dungeons that req'd a group, rich in lore and places to explore. Then after awhile the game slowly started to decay. Perhaps it was the dungeon changes to all elite, class nerfs, weapon nerfs, etc. Kinda went downhill, and now you don't even hear of it.

    They put all their efforts into TSW, all their devs, programmers, everyone, and gave up on other things. Why would I give them more money if they can't even properly support their prior 2 games?

  • VolenibbletsVolenibblets London, LAPosts: 214Member Uncommon
    Atmospherically refined but systemically flawed. I have absolutely no idea they were thinking when they designed the combat system. Story arcs are well-thought out and addictive long as you don't have to fight anything. But then, there always has been a problem with modern MMOs and gun combat. It's all conceptually fine when you're plonking things over the head with a hammer in a turn based format but standing still unloading a clip into something's mush until its health bar runs out is never going to work on any level..and I suspect it never will. I would love to see a lovecraft-themed game with an ESO-style gameplay...that would be nothing short of awesomeroids. 
  • DerrosDerros Posts: 1,174Member Uncommon

    MMOs generally do one of 2 things really well and are mediocre in everything else.  TSW has the best questing in any MMO ive played, combat was meh, it served as a tool to get around and progress the story and questing.  


    Other games have good combat, but the questing is meh, and only serves as a vehicle to get you into higher content, push you around the zone or get you or more gear


    From what ive seen of wildstar, combat looks good, questing meh, ESO?  decent questing, combat kinda meh for some.


    Dont even get into the graphics/animations, everyone has their own personal preferences here and are also heavily factored in.  Animations never bothered me in TSW but for others its an absolute deal breaker.


    People generally want the full package

  • ArkainArkain Tampa, FLPosts: 490Member Uncommon

    my favorite character creation so far:


  • DarkStuffDarkStuff Randers C.Posts: 1Member

    Now if they would get off their rears and implement the game across multiple screens as they promised in the first place... Then I would play it like a madman.

    Used a 3rd party mod at one point and it was playable, but alas the mod has been discontinued.

    Stuck on a single display I just cannot play the game...

  • GrebdnullGrebdnull VPosts: 13Member Uncommon
    I had great fun playing through the main story, side quests and regular issues, but then the Nightmare/Scenario/PvP grind became unavoidable, and I said to myself "no more". I still log on once a month though, to spend my bonus points before they cap and expire (bought a lifetime subscription at launch... doh!).
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