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Before you condemn me, I will state that I absolutely have enjoyed my time in WildStar’s closed beta. It’s a rare MMO that has true personality and character, even if said flair can be over the top for some. It also has some of the most fun combat in recent memory. But there’s one thing that’s been plaguing my play as of late, and that’s a combination of the UI and the sheer amount of direction the game tries to give you. WildStar doesn’t hold your hand… it drags you by every body part in a million different directions and can leave you feeling absolutely torn on what it is you should be doing. My question for Carbine and you all is: does WildStar point the player in too many divergent directions or is more always better in an MMO trying to please so many playstyles?
Read the rest of Bill Murphy's WildStar - Too Much Hand-Holding?
One step in the right direction!