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The Themepark needs to close.

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  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by VengeSunsoar
    Originally posted by Kevyne-Shandris
    Originally posted by NagilumSadow
    I was debating if I should bother correcting this wrong-headed mode of thinking as it will no doubt result in a trivial or  perfunctory comments in retort...

     However, by and large the bone-headed public weren't ready for that level of ubiquity in technology

     

     

    Or does logic go out the window as that rage of gimme gimme gimme is more important than common sense, especially when at war with the customers themselves? -_-

     

    Actually you are right.

    Just on this one comment.

    A physiology lesson for all mmorpg.com goers.

    When someone gets angry there is decreased blood flow to the frontal lobe.  This means that their ability to reason is impaired.

    Thus angry = stupid.

    Explains a lot of posts on this board doesn't it.

    And those who read and comment about them, as well.

     

    Think about it.

  • Geebus80Geebus80 Member Posts: 92

    Sorry but this post is kind of egotistical, you are tired of themeparks (so am I) so dont play them. I would never think I had the right to say themepark games as a whole need to go away lol, kind of audacious dont you think?

     

    You made a mistake, you paid for an obvious themepark game despite the fact you dont like theme parks. So now they all have to be destroyed? Come on man, the game industry is not here to satisfy you, it is here  to satisfy everyone and all their tastes.

     

    If you dont like something then dont buy it lol, i mean really you going to hate orange juice, then go buy some and start a blog about how all orange juice must be destroyed so you never accidentally buy some again?

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Kevyne-Shandris
    Originally posted by VengeSunsoar
    Originally posted by Kevyne-Shandris
    Originally posted by NagilumSadow
    I was debating if I should bother correcting this wrong-headed mode of thinking as it will no doubt result in a trivial or  perfunctory comments in retort...

     However, by and large the bone-headed public weren't ready for that level of ubiquity in technology

     

     

    Or does logic go out the window as that rage of gimme gimme gimme is more important than common sense, especially when at war with the customers themselves? -_-

     

    Actually you are right.

    Just on this one comment.

    A physiology lesson for all mmorpg.com goers.

    When someone gets angry there is decreased blood flow to the frontal lobe.  This means that their ability to reason is impaired.

    Thus angry = stupid.

    Explains a lot of posts on this board doesn't it.

    And those who read and comment about them, as well.

     

    Think about it.

    Hmm.  Just to clarify I wasn't saying anything bad about you.  I was agreeing with you about that comment.  When people are raging logic gets thrown out the window.

    Just because you don't like it doesn't mean it is bad.
  • ArndushArndush Member Posts: 303

    I think the OP would have had a much better response if he had made the subject, "MMOers need more options than just Themepark games."  Rather than saying, "The Themepark needs to close." While there is certainly a large market for Sandbox games and other Themepark alternatives, to deny that there is still a large market for Themepark games as well, is just blinding yourself to the truth.

  • KyleranKyleran Member LegendaryPosts: 43,500
    Originally posted by Magiknight
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

    There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.

    I don't mind playing in theme parks, but it sure would be nice if they didn't all pretty much have the same "rides" as WOW. (with just a couple of exceptions)

    That is the issue really, too much similarity between most modern games and not enough titles with enough diversity to satisfy a much smaller segment of the market.  (of which I am one)

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by DarkVergil

    I'm sorry but it's time for something new.

    When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

    However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

     

    The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

    Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

    After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

     

    A change needs to happen. 

    While i agree that there are too many ThemePark MMO's, i think now that SoE is realizing the potential of Sandbox MMO's we will start seeing more games move to this style. 

    That being said, will we be saying the same thing in 10 years if we get a new Clone (meaning WoW clone) except its just a sandbox and everyone who wants to be as sucessful thinks the sandbox is the way to go. 

    I am keeping a close eye on ArcheAge i really think this game combines the ThemePark and Sandbox into a cohesive amalgam of MMO ideas. I believe that if this is done in a way that players enjoy it has some serious potential for long term growth. Of course Trion is making this, and umm they made Defiance. Course Rift is a great ThemePark, but Defiance is such a black mark, on a developer i felt had great potential, i am hoping that ArcheAge will remove this bias i have towards Trion.

    I am excited about the MMO future, i really think with the resurgence of the Sandbox we will start seeing more creative games, and who knows we might get a new genre.... not sure what.

    Lolipops !

  • Mors.MagneMors.Magne Member UncommonPosts: 1,549

    I agree with the OP 100% - there should be no more themepark games.

     

    Themeparks are an over-flogged dead horse.

     

    It's time to make all future games sandbox - give the player far more freedom and variety.

  • crasset15crasset15 Member UncommonPosts: 194

    Wurm online is one of the most anti-themepark MMOs out there. Too bad most people on this site pretend it doesn't exist, and instead keep bitching about lack of variety.

    Yeah it has a (out-of-game) cash shop where you can buy ingame money. While the game technically qualifies as pay to win, the majority of players progress through ingame work. Very rarely do you see some rich snob buying their wealth, and those people don't usually have the attention span to last more than 1 month anyway. 

    I can honestly say that I'm one of the biggest cash shop haters on this site, and the cash shop in this game didn't bother me one bit. It isn't shoved in your face, and at no point does the game make you feel like you are forced to go use it.

  • skyline385skyline385 Member Posts: 564
    After reading this pointless thread, the only thing that i want the Devs to do is release more Themeparks just so that they can continue mocking the Ego of entitled MMO'ers since the Themepark market is there, even more than the Sandbox market.

    image
  • GuyClinchGuyClinch Member CommonPosts: 485
    Originally posted by Voiidiin
    Originally posted by DarkVergil

    I'm sorry but it's time for something new.

    When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

    However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

     

    The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

    Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

    After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

     

    A change needs to happen. 

    While i agree that there are too many ThemePark MMO's, i think now that SoE is realizing the potential of Sandbox MMO's we will start seeing more games move to this style. 

    That being said, will we be saying the same thing in 10 years if we get a new Clone (meaning WoW clone) except its just a sandbox and everyone who wants to be as sucessful thinks the sandbox is the way to go. 

    I am keeping a close eye on ArcheAge i really think this game combines the ThemePark and Sandbox into a cohesive amalgam of MMO ideas. I believe that if this is done in a way that players enjoy it has some serious potential for long term growth. Of course Trion is making this, and umm they made Defiance. Course Rift is a great ThemePark, but Defiance is such a black mark, on a developer i felt had great potential, i am hoping that ArcheAge will remove this bias i have towards Trion.

    I am excited about the MMO future, i really think with the resurgence of the Sandbox we will start seeing more creative games, and who knows we might get a new genre.... not sure what.

    A themepark made by players is still a themepark. I don't understand why EQ:N is called a sandbox. It's not anymore sanboxy then other MMOs. Sure you can destroy stuff - but it comes right back a few minutes later.

    Now EQN:Landmark is a sandbox but I doubt it will be popular. People like content - they don't like making content. Even if I watch a bad movie I don't say - hey I am going to go make a better one. No, I wait till a better one comes out.

  • NagilumSadowNagilumSadow Member UncommonPosts: 318
    Originally posted by VengeSunsoar
    Originally posted by Kevyne-Shandris
    Originally posted by VengeSunsoar
    Originally posted by Kevyne-Shandris
    Originally posted by NagilumSadow
    I was debating if I should bother correcting this wrong-headed mode of thinking as it will no doubt result in a trivial or  perfunctory comments in retort...

     However, by and large the bone-headed public weren't ready for that level of ubiquity in technology

     

     

    Or does logic go out the window as that rage of gimme gimme gimme is more important than common sense, especially when at war with the customers themselves? -_-

     

    Actually you are right.

    Just on this one comment.

    A physiology lesson for all mmorpg.com goers.

    When someone gets angry there is decreased blood flow to the frontal lobe.  This means that their ability to reason is impaired.

    Thus angry = stupid.

    Explains a lot of posts on this board doesn't it.

    And those who read and comment about them, as well.

     

    Think about it.

    Hmm.  Just to clarify I wasn't saying anything bad about you.  I was agreeing with you about that comment.  When people are raging logic gets thrown out the window.

     

    Check and mate...

  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by Mardukk
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

    If there were any options other than themepark, old school and  Darkfall I would agree with you.  But there aren't any options, currently, for people that like MMO's with risk vs reward and consequences for your actions.

     

    There appear to be some in development but that doesn't do much good for people that don't like linear quest hub themeparks. 

     

    So the option is to not make any other themeparks?  Strange logic. 

  • KyleranKyleran Member LegendaryPosts: 43,500
    Originally posted by RebelScum99
    Originally posted by Mardukk
    Originally posted by AlBQuirky

    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

    Wow... The entitlement is strong in this one.

    If there were any options other than themepark, old school and  Darkfall I would agree with you.  But there aren't any options, currently, for people that like MMO's with risk vs reward and consequences for your actions.

     

    There appear to be some in development but that doesn't do much good for people that don't like linear quest hub themeparks. 

     

    So the option is to not make any other themeparks?  Strange logic. 

    To quote:

    Joshua: A strange game. The only winning move is not to play. How about a nice game of chess?

    http://www.imdb.com/title/tt0086567/quotes

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MagiknightMagiknight Member CommonPosts: 782
    Originally posted by AlBQuirky

     


    Originally posted by Magiknight

    Originally posted by AlBQuirky
    So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

     

    Wow... The entitlement is strong in this one.


    There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.
    I agree 100%. There are many, many more themeparks than sandboxes. I wish there were more choices, but alas, there are not.

     

    Also, what kind of sandbox do they create?
    - What kind of PvP? Full Loot? Open World? Flag-able? Realm/Faction PvP? A combination of the previously mentioned? PvE only? A 50/50 mix of PvP and PvE?
    - What about Crafting? Or Housing? Included? Deep systems? Tagged on at the very last? Ignored?
    - What setting? High Fantasy? Low Fantasy? Sci-Fi? Real world? Apocalyptic with Zombies? Medieval? Survival?
    - What kind of combat? Tab Target? Action? A mix of the two?
    - How bad is the Death Penalty? Perma-death? Near Perma-Death (like 100 lives)? If a player dies in a battle, do they NOT get back into the fight? Maybe a simple respawn at some specific point, costing a couple of silver pieces per level? XP loss? Stat degradation?

    These are just off the top of my head. There is no "one sandbox" to rule them all :)

    I don't really get into sanboxes, not that I've given them much of a chance. I'm looking for a challenging PVE themepark.

  • MagiknightMagiknight Member CommonPosts: 782
    Originally posted by zwei2

    And the MMOCasino is born!

     

    "Good evening sir. The customer at seat 10263 will like to PVP you in Blackjack. Do you accept?"

     

    ......

     

    Seriously, MMORPG can only go so far. As I had said, unless the player can be transported into the virtual world and play as their own avatar, nothing innovative will overturn the current MMO scene.

    ROFL. Wait until gambling is legalized on the internet.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Mors.Magne

    I agree with the OP 100% - there should be no more themepark games.

     

    Themeparks are an over-flogged dead horse.

     

    It's time to make all future games sandbox - give the player far more freedom and variety.

    I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

    They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

    there are plenty of new ideas .. there is no reason to go back to an old one that are already shown not to be that popular.

     

  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by nariusseldon
    x

    I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

    They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

    Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

     

    Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

     

    The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

     

     

     

     

  • ComafComaf Member UncommonPosts: 1,150
    Originally posted by DarkVergil

    I'm sorry but it's time for something new.

    When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

    However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

     

    The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

    Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

    After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

     

    A change needs to happen. 

    Nothing speaks louder than dollars.  If you want something else, you either have to hope someone creates it, or you have to do it yourself.  Get a few years of programming under your belt, get some friends who have the same, put a graphical presentation together and post it on a website like this, and formulate it all into a KICKSTARTER.  That's about the best way these days I believe.

    image
  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by DarkVergil

    I'm sorry but it's time for something new.

    When I played the Wildstar beta this past weekend, I was simply amazed at the great character customization, good animations, funny themes, and detailed introduction into the factions. The gameplay was solid, and the graphics were sound.

    However, when I was given a quest to kill 10 and gather these I stopped what I was doing and said to myself "Haven't I already done this a 100 times before?". After that I left the game, went into the game folder and uninstalled the game.

     

    The Themepark is something that World of warcraft has made iconic in the mmo industry. It's almost as if it is impossible for there to be a mmo that is made without this design. Why is this you might ask? It's simple, game publishers are afraid to take chances anymore, they see the only way for them to regain their profit is to base it on the "themepark" or "World of warcraft" formula in order to gain sells. This has plagued the mmo industry for far too long and has severely reduced the amount of unique and innovative mmo's that we used to see on the shelves.

    Before WoW there was, City of heroes, Final fantasy XI, Dark age of Camelot, Everquest 1 & 2, Star wars galaxies, Lineage I & II, etc.. Different designs, different gameplay elements, different endgames. 

    After WoW there was, WoW, WoW, WoW, WoW, WoW, WoW.

     

    A change needs to happen. 

     

    There was another thread titled "Do people actually like MMO's" where I replied:

     

    "I think the biggest problem is developers who have no imagination at all. We get the same games over and over again with different skins and very little gameplay difference from the previous mmo.

    The sky is the limit when designing a mmorpg but for some reason most of the devs just use the blueprints of already existing games and basically creates the same game again and again."

     

    I think it suits this topic very well too. Most of the devs are lazy ass lemmings with no imagination, or just lazy and in companies where shareholders force them to make boring old games.

     

    Year after year I get more and more frustrated of the "mmorpg industry" when you could actually change the name into "WoW industry", I really hope Star Citizen and perhaps World of Darkness if it will be anything interesting to succeed big time and perhaps help developers to grow some balls and start making their OWN games to offer us something interesting.

     

    Star Citizen's crowdfunding success alone tells that people are desperate for new kind of massive multiplayer games (yes I'm aware SC will have single player campaign too, all the better). It's a prime example of people voting with their wallets, when it seems to be impossible for people to vote by not buying the next clone mmorpg.

  • GuyClinchGuyClinch Member CommonPosts: 485
    Originally posted by iridescence
    Originally posted by nariusseldon
    x

    I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

    They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

    Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

     

    Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

    Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

     

    The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

    What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

     

  • KyleranKyleran Member LegendaryPosts: 43,500
    Originally posted by GuyClinch
    Originally posted by iridescence
    Originally posted by nariusseldon
    x

    I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

    They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

    Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

     

    Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

    Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

     

    The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

    What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

     

    Probably referring to EVE...you might have heard of it. image

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Kevyne-ShandrisKevyne-Shandris Member UncommonPosts: 2,077
    Originally posted by Kyleran
    Originally posted by GuyClinch
    Originally posted by iridescence
    Originally posted by nariusseldon
    x

    I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

    They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

    Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

     

    Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

    Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

     

    The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

    What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

     

    Probably referring to EVE...you might have heard of it. image

    Well, EvE isn't really a sandbox when the publisher has been caught helping the top corp (BoB for example)...and other corps...in a way only a publisher can help with. EvE is sandbox in name only, the real outcome has to have CCP approval, just like making sure to stock the CSMs with like minded people.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by iridescence
     

    Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

     

    The genre is still new and expanding. In fact, are there any more MOBA released other than that two?

    The blizz one is on its way. There is a DC comic one. It is like asking if there are FPS successful only after the release of Wolfenstein and Doom.

     

  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by nariusseldon
     

    The genre is still new and expanding. In fact, are there any more MOBA released other than that two?

    The blizz one is on its way. There is a DC comic one. It is like asking if there are FPS successful only after the release of Wolfenstein and Doom.

     

    There are a bunch of them Smite is one and a bunch of others I've vaguely heard of but I'm sure you can find a list of somewhere if you are interested. It's the latest fad genre (that's not saying the games themselves are bad although they're not really my thing).

     

  • GuyClinchGuyClinch Member CommonPosts: 485
    Originally posted by Kevyne-Shandris
    Originally posted by Kyleran
    Originally posted by GuyClinch
    Originally posted by iridescence
    Originally posted by nariusseldon
    x

    I agree that themeparks are getting old. But why would the industry go back to try, old and failed ideas of the sandbox?

    They should innovate and try new types of online games like shared world shooter (Destiny), MOBAs (lol), MMOARPGs (marvel heroes) .....

    Are any MOBAs other than DOTA2 and LoL successful? Seems like most people who want a game like that are already invested in one of those. It just seems like a fad that everyone is jumping on just like WoW clones.

     

    Is Planetside 2 a great success? If people really want MMOFPS why not just play that? Is there such a demand for those kind of games that we need tons of copies?

    Really? LMAO. Was EQ a great success? Why invent WoW? SOE is not a top tier developer. Ignore the type of game because an awful developer makes a version of one? How does that compute?

     

    The thing with sandbox is outside of an 11 year old game there really is nothing on the market already providing it and it's a great market because unlike with most themepark games, people who get invested in a sandbox will keep playing (and paying) for years.

    What 11 year old game is sandbox? Be specific here. There are no successful sandbox mmos - unless we count Landmark as a success and that's not 11 years old.

     

    Probably referring to EVE...you might have heard of it. image

    Well, EvE isn't really a sandbox when the publisher has been caught helping the top corp (BoB for example)...and other corps...in a way only a publisher can help with. EvE is sandbox in name only, the real outcome has to have CCP approval, just like making sure to stock the CSMs with like minded people.

    Eve is open world PvP.  Minecraft is sandbox. You actually make your game world.. If they say removed all the quests from WoW and made the entire game PvP zone with FFA looting - where the only rule is you can't attack people in your guild.. Would WoW be sandbox? It might be better - but it wouldn't be a true sandbox.

     

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