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2.0.1 Discussion- What do you think?

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Comments

  • EpicentEpicent Pierre Part, LAPosts: 647Member
    Reading the patch notes now. Looks amazing. Probably going to start a character over to get the feel for it again and then get the expansion when it drops.
  • fivorothfivoroth LondonPosts: 3,657Member Uncommon
    Originally posted by Aeonblades

    I played the console version heavily for several months, the 2.0.1 for PC feels like the same as the console version, so yes, I'd say it is much better. I got to Paragon level 24 on Console before I got burnt out, so I won't be investing much into the PC version this time around, as I already experienced loot 2.0.

    I'm glad Blizzard listened to their fans, but there are still a few things I don't care for. I still find myself wanting to play D2 sometimes, but I don't get that feeling much about D3. I think it's the lack of dueling/pvp end game. That was pretty much the whole point of playing D2 online back in the day.

    Glad you guys are all enjoying what the console players have been enjoying for several months now! It really is a lot more fun!

    What you have on the console version is not the same as what's on the PC at the moment. The PC version is superior and will be even better when the expansion comes. This is one of the few games which launch on the PC first and the consoles have to wait. It feels so good for a change :D

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Sikhander

    For me 2.0.1 is basically a new game. And they have done almost everything right this time - which is the polar opposite of the release version.

    I love it.

    I only wish RoS is here so i can play the new content .... but i am certainly enjoying 2.02 now.

  • MurlockDanceMurlockDance ParisPosts: 1,223Member

    I so envy you guys who have had time to get your teeth into this. I have been too busy to try it though I might fire it up for a little bit. Grrr... bad time to get busy image

     

    I am excited to try out the new difficulties. I think this is a great system that the TL series had, better than the old Diablo series style difficulty. I am so happy that they scrapped their old one.

    Playing MUDs and MMOs since 1994.

    image
  • LobotomistLobotomist ZagrebPosts: 5,048Member Uncommon

    Made me think 60$ i payed at first place was not waste of money after all.

    Yea.

    It makes the game much more enjoyable. And actually finally there is this element, ill play for few minutes more waiting for some cool drop.

     

     

     

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  • Darknessguy64Darknessguy64 Darkness, CAPosts: 233Member

    So...maybe I'm a nOOb and last to know this but...

     

    When I replaced gear that had gems in them, I would head over to the gemcrafter and pay to have the gems removed, then I'd either sell or DE the old item. I paid 5,000 gold to remove one gem.(I've been leveling my lower level character, so not sure if the price is higher at level 60)

     

    Well.../blush...last night I accidently DE'd a piece of gear that had a gem in it and...the gem was placed in my inventory instead of destroyed like I thought it would be.

     

    ALL THIS TIME I HAVE BEEN PAYING 5,000G TO REMOVE THE GEMS!! OMFG! lol

     

    Anyways...in the off chance this is new I thought I'd share. If it's not new...hand out a few laughs...

  • WightyWighty Westbury, NYPosts: 662Member Uncommon
    If anyone here is interested I created a MMORPGcom (no dot) community... I will likely create a separate thread about this. Just a heads up to any interested.

    What are your other Hobbies?

    Gaming is Dirt Cheap compared to this...

  • MurlockDanceMurlockDance ParisPosts: 1,223Member

    Now that I have had some time to play, I love the changes! I rerolled an SC monk with no gear at all. I am playing him completely from scratch. I am still in Act 1.

     

    What I like:

    - I can choose straight away the difficulty I like. I immediately ramped it up to a PoE-like difficulty and it is so much funner than before. I can still repeat the game once I finish it, but the levels scale to me. It is like TL2 now in that sense. I feel now like the first playthrough is not as much of a 'tutorial' for getting to Nightmare like it was before.

    - Less bad gear and now it makes sense to pick up almost everything since you can recycle white/grey items too and crafting is actually worthwhile. The less bad gear has already been touched upon by other posters in this thread so I won't go into it.

    - Monk changes. I have noticed they tweeked a lot of the runes and smoothed out the play. That is a great thing! I am guessing they made decent changes to the other classes too, but so far with limited time I have not investigated.

    - New tweeks to the old areas like putting more skeletons in coffins, barrels, etc. Feels even more dynamic than before.

     

    What I did not like:

    - More rubberbanding than usual, but perhaps that will smooth out after this patching cycle.

    - What happened to the side areas and side quests?? Am I just unlucky and managed to roll maps without any of those so far? I have not had a single one.

    Playing MUDs and MMOs since 1994.

    image
  • IrishChaiIrishChai St Louis, MOPosts: 529Member Uncommon
    Originally posted by MurlockDance

     

    What I did not like:

    - More rubberbanding than usual, but perhaps that will smooth out after this patching cycle.

    - What happened to the side areas and side quests?? Am I just unlucky and managed to roll maps without any of those so far? I have not had a single one.

     

    I haven't seen any rubberbanding after playing a lot this week so hopefully that will smooth out for you, and I've actually seen a lot more side quests too so sounds like it was just an unlucky run.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by IrishChai
    Originally posted by MurlockDance

     

    What I did not like:

    - More rubberbanding than usual, but perhaps that will smooth out after this patching cycle.

    - What happened to the side areas and side quests?? Am I just unlucky and managed to roll maps without any of those so far? I have not had a single one.

     

    I haven't seen any rubberbanding after playing a lot this week so hopefully that will smooth out for you, and I've actually seen a lot more side quests too so sounds like it was just an unlucky run.

    Uh? The side quests are still all there. In fact, there are new ones called the cursed chest. May be they decrease the chance of quests to spawn.

  • MurlockDanceMurlockDance ParisPosts: 1,223Member

    Originally posted by IrishChai

    Originally posted by MurlockDance

     

    What I did not like:

    - More rubberbanding than usual, but perhaps that will smooth out after this patching cycle.

    - What happened to the side areas and side quests?? Am I just unlucky and managed to roll maps without any of those so far? I have not had a single one.

     

    I haven't seen any rubberbanding after playing a lot this week so hopefully that will smooth out for you, and I've actually seen a lot more side quests too so sounds like it was just an unlucky run.

    You are lucky that you did not have rubberbanding. I did on Friday night and quite a few hideous lag spikes of 1200+ ping. Yesterday was alright though, more like normal so perhaps a lot of people were patching up their game Friday or something.

    I *finally* got a couple of side quests and one side area in the last outdoor map of Act 1. Beginning of Act 2, I also had a couple. I guess you are right, it was just an unlucky run. Perhaps I am still unlucky because I still find there are fewer than before. I used to get two side areas and a side quest per map, now I am lucky if I have one of either.

    Originally posted by nariusseldon

    Uh? The side quests are still all there. In fact, there are new ones called the cursed chest. May be they decrease the chance of quests to spawn.

    There is at least the cursed chest that is new (got one in the beginning of Act 2). All of the others I have come across (not many I admit) are the same as before.

    I have found a few good uniques so far, way more than before, but the rares are so good that you can equip yourself with them exclusively and still do really well. I am doing four times the dps I did pre-patch and have three times more hps with the self-found loot. The monsters are harder though at the same time so it balances out.

    I like the changes to the monsters too: the trees that throw poison bombs are actually somewhat hairy whereas before they were far too easy to deal with. Some nice new elite mob and boss abilities and thankfully they are not crowd control-based. First run through the game and I am coming across elites with multiple affixes like old hell-mode. Very nice image

    Playing MUDs and MMOs since 1994.

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  • AcidonAcidon Salem, ORPosts: 797Member

    Huh..

    So Diablo III has finally been released.

     

    Awesome!  Time to see if it's still on one of my platter drives and do some major patching.  =)

    Playing: H1Z1, The Crew, Defiance, APB:Reloaded
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  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by MurlockDance

    I like the changes to the monsters too: the trees that throw poison bombs are actually somewhat hairy whereas before they were far too easy to deal with. Some nice new elite mob and boss abilities and thankfully they are not crowd control-based. First run through the game and I am coming across elites with multiple affixes like old hell-mode. Very nice image

    The challenge level can be quite high. I, too, like many of the new affixes. There is a lightning one that will just kill you if you stand still.

    Heck, even trash can be dangerous if they gang up on you.

    I really have to watch for those fireball spitting birds .. if 10 or so hit me at the same time, i am dead (and have been when i did not pay enough attention). You really have to pay attention to have good tactics even for trash (like move around, kill off a few first, so they cannot all gang up).

     

  • AlalalaAlalala Gabrielston, SCPosts: 311Member

    I'm still waiting for the magic.

     

    Yet to have a drop that's better than what I had already.

     

    Didn't really change my skills and the play feels the same.

     

    Grouping is still a silent and anonymous activity, with no strategy and no cooperation.  If the other 3 players were AI NPCs, I would not be able to tell the difference.

     

    The only change I've seen is group members less frequently jump back to vendor to sell inventory.

     

     

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Alalala

     

    Yet to have a drop that's better than what I had already.

    You must be really unlucky or have super gear before. I already have many upgrades, including those with skill variations that allow me to have good new builds.

     

    Didn't really change my skills and the play feels the same.

     That is because you have not tried. I have already experimented with many builds (including variations). If you play a wiz or a barb, the standard builds are gone, and gameplay is very different.

    Grouping is still a silent and anonymous activity, with no strategy and no cooperation.  If the other 3 players were AI NPCs, I would not be able to tell the difference.

    True .. but i don't play D3 to group.

     

     

  • MagnetiaMagnetia SydneyPosts: 1,029Member Uncommon

    First day back - reset quests - expert difficulty 

    I'm just about to discover tyrael again. 4 legendary drops - all useful

     

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • jdnewelljdnewell Spring Hill, TNPosts: 2,150Member Uncommon
    Originally posted by Alalala

    I'm still waiting for the magic.

     

    Yet to have a drop that's better than what I had already.

     

    Didn't really change my skills and the play feels the same.

     

    Grouping is still a silent and anonymous activity, with no strategy and no cooperation.  If the other 3 players were AI NPCs, I would not be able to tell the difference.

     

    The only change I've seen is group members less frequently jump back to vendor to sell inventory.

     

     

    You must have either bought all your gear on the AH or put in 100s of hours in loot grinding. My bet is on the AH.

    Grouping can still be anonymous if you choose to play that way.

     Me and a friend joined a clan, frequently get on voice chat, and never have trouble finding others to play with inside the clan.  I play with the same group daily.

    If your not having to cooperate and use some strategy then up the difficulty level and try playing with other people than random joe # 3908

    If you want to play solo or with a random Joe then you can. However the tools are there to make a better experience if you choose. You not taking advantage of those tools is not the fault of the game.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by jdnewell

    If your not having to cooperate and use some strategy then up the difficulty level and try playing with other people than random joe # 3908

     

    yeah .. certainly there are syneries, and you can kill a lot more efficiently with a good group strategy.

    For example, i am using skills that have cc ... and if i am grouping, i will go all out DPS instead if someone else is cc-ing.

     

  • Darknessguy64Darknessguy64 Darkness, CAPosts: 233Member

    How are you guys gearing your followers? If I'm playing my Barb, then virtually all drops are STR / VIT items. No bows or cross bows for the scoundrel or Magic Staves for the Enchantress.

     

    Seems like the options are use the Blacksmith or play an alt that uses the same stats as the follower you wish to gear up.

  • nbtscannbtscan Phoenix, AZPosts: 774Member Uncommon

    The game is a lot more tolerable now with the smart loot system and several of the other QoL changes, but as you said, Adventure Mode would go a long way to not making it feel quite as repetitive.

    It was refreshing seeing so many Legendary items drop, even if the occasional one wasn't really an upgrade.

    I think until the expansion comes out I'm going to play it somewhat sparingly as to not burn myself out on it.  I play every once in a while with a friend and that's pretty fun since we can joke around while playing, but grinding it out solo isn't very fun for me.

    Regardless of the changes I'm still finding it hard to justify dropping $40 down on an expansion.  The problem with Blizzard games is that they don't depreciate very quickly.  (see: Heart of the Swarm)

    I tend to invest myself in one game if I'm playing an MMO so until I completely run out of content or don't find enough things to do in that game throughout the week, I think that would be the point in which I would consider buying Reaper of Souls.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Darknessguy64

    How are you guys gearing your followers? If I'm playing my Barb, then virtually all drops are STR / VIT items. No bows or cross bows for the scoundrel or Magic Staves for the Enchantress.

     

    Seems like the options are use the Blacksmith or play an alt that uses the same stats as the follower you wish to gear up.

    That is the only way.

    I am using the templar for my wiz ... so i essentially have my barb made a set shield for him. I think using alt and crafting is the way to go.

     

  • BadSpockBadSpock Somewhere, MIPosts: 7,974Member

    Got my Barb to 60 last night. 

    Not as fun as my Monk. Just was missing that "omg that's cool/fun" factor that Monk has for me.

    D3/RoS not releasing on XB1 till probably September, so I'll have to buy for PC to start rocking out Crusader.

    I hope Crusader "clicks" with me as well as Monk does.

    Monk is farming Torment 3 w/o issue.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by BadSpock

    Got my Barb to 60 last night. 

    Not as fun as my Monk. Just was missing that "omg that's cool/fun" factor that Monk has for me.

    D3/RoS not releasing on XB1 till probably September, so I'll have to buy for PC to start rocking out Crusader.

    I hope Crusader "clicks" with me as well as Monk does.

    Monk is farming Torment 3 w/o issue.

    Hehe .. i just "graduated" my wiz last night to T4 farming after getting a good shoulder drop that up my toughness.

    It would be fun to start leveling and restart the whole gear hunt at 70 though. All my gear will be obsolete soon.

  • Darknessguy64Darknessguy64 Darkness, CAPosts: 233Member
    Originally posted by nariusseldon
    Originally posted by BadSpock

    Got my Barb to 60 last night. 

    Not as fun as my Monk. Just was missing that "omg that's cool/fun" factor that Monk has for me.

    D3/RoS not releasing on XB1 till probably September, so I'll have to buy for PC to start rocking out Crusader.

    I hope Crusader "clicks" with me as well as Monk does.

    Monk is farming Torment 3 w/o issue.

    Hehe .. i just "graduated" my wiz last night to T4 farming after getting a good shoulder drop that up my toughness.

    It would be fun to start leveling and restart the whole gear hunt at 70 though. All my gear will be obsolete soon.

     

    Are you doing that solo or in groups?

  • MurlockDanceMurlockDance ParisPosts: 1,223Member
    Originally posted by nariusseldon

    The challenge level can be quite high. I, too, like many of the new affixes. There is a lightning one that will just kill you if you stand still.

    Heck, even trash can be dangerous if they gang up on you.

    I really have to watch for those fireball spitting birds .. if 10 or so hit me at the same time, i am dead (and have been when i did not pay enough attention). You really have to pay attention to have good tactics even for trash (like move around, kill off a few first, so they cannot all gang up).

     

    Yep, very fun changes. Some of the affixes are really quite nasty now. I am glad I ran through this at first with a Monk who is pretty tanky. Even with my mantras, heals and other defensive abilities, they still can hit really hard. I am trying a Wizard now and loving the changes on her too. Yeah, I concur, there are some pretty nasty trash mobs too. Those blowy up guys in Act 3 that move really fast come to mind. Open door: *evil cackle* BOOM! image

     

    Funny thing related to one of my gripes earlier: the Wizard rolled tons of side areas in the first few maps of Act 1. I guess I just had a really bad initial run on the Monk.

     

    Playing MUDs and MMOs since 1994.

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