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Originally posted by firefly2003 Originally posted by syriinx Originally posted by Karteli And you think people who worked in-game for their levels should accept this? You have to consider that many unsubscribed players occasionally return to WoW. So those returning players are now lower level than someone else who just bought advancement? It's not floating well with me. WoW is known to have a huge churn in their playerbase. Paid Leveling to max is not enticing returning players. It's not enticing me, at least. It's disgusting. Why would I come back? To be lower level than someone who had more money to burn? If Blizzard really wanted to eliminate levels, then make everyone the same level. But nope, pay for it. I'm apparently not on the same page with Blizzard. In my mind: "Greed".
You just dont get it.
First off, level 100 is max level with WoD, not 90. Its possible there is a small window before WoD when it gets you to the current max level, but thats pretty insignificant. This is NOT a boost to max level for people returning with WoD
Second, everyone who buys WoD has the option to start a character at level 90 if they want. So if you are really bothered that someone who you have no reason to care about will reach max level a couple days before you (why you would care is just mind boggling really) you can just take advantage of your boost to 90 that comes with WoD
Third, this been proven to be a non issue in other games. EQ2 players paniced over it when it was announced and nothing changed at all. And the EQ boost was significantly more powerful than the WoW boost because of AAs as well.
As for the price, Ill agree its ridiculous. $60 is high. But at the end of the day I don't care. It has zero impact on gameplay. People can talk about slippery slopes all they want, but given the very small amount of cash shop pets and mounts compared to the metric crapton of them they keep putting in the game Im not worried in the least
You can say "greed" all you want, and while you aren't wrong the whole point of a business is to make money. Its a luxury item that is ultimately meaningless. There are much worse ways to try and make money.
It's technically correct that there are worse ways to make money but if we keep it relative to the area, it's a pretty bad one as far as mmo's go. That being said, I also would go so far as to add that it does lend itself to the bigger problem of mmo's and what players are now making a general norm: endgame content being the focus and ignoring content.
Endgame is important but we're now at the stage and level where its almost pointless at some stage in mmo's because players are racing to endgame as fast as possible and everything in between is filler. Personally I just find doing the same instance over and over and over again is pointless. This "cash grab", and let's not fool ourselves to assuming it's nothing less than one, just reinforced that mentality.
Hey I'm all for endgame and while I don't like grinding when you can hit endgame content in under a month I feel like the point of the game is lost somewhere and that all developers just now focus on the endgame as its the only worthwhile content.
well this seals it... I've said it for years and now Bliz has just confirmed it... they suck the dicks of all the pvp players.
INSTANT level 90 is for the PVP players benefit ONLY. it actually hurts PVE players because not only do they have to gather the gold to train their skills and builds and get glyphs and stuff BUT now they have to find decent gear to allow them to raid by doing quest and catching up in crafting and such making even more work than it would have taken getting that stuff while you level up. PVP players however can put on any junk they find and jump into a team battleground and start to earn the free kills to get the PVP gear.
Way to go Bliz... next stop.... making the game a DOTA. that cash cow has been dead for years now. It's a zombie and its giving sour milk.
the whole point of bussiness is to make money, but WoW is still P2p and has millions of players playing and buying pets/mounts/hats from the Cash shop. plus expansions.
feel free to correct me but isnt wow the first pay to play with max lvl boosting with cash?
(eq2 but was f2p when SoE added lvl boost )
Wow has better ever questing and leveling system (big MINUS for talent tree introduced with MOP), incredible worlds, ... would feel cheating leveling any of my alts instantly. Leveled all my 11 alliance alts with great (and sometimes less great :-)) pleasure, enjoying in full beautiful wow world(s). I'm close to max with half of my horde alts. And still enjoying a lot.
But I guess there are people to which endgame means everything. Or PVP. Not for me. There will never ever be so much end game content as game itself can offer through expansions. From this perspective to pay 60 (+ 1 free with expansion) is more then fair.
I always liked the virtual world in a MMO, endgame usually means the end of the line for me in a themepark.
With that "insta 90" boost they are better off just deleting all the lvl1-89 zones and make it a lobby game where you wait for a instance game to pop up. For many people this is just WOW for them right now.
Log in to Stormwind/Orgrimmar/Panda hub and hop around/duel and wait for a raid/arena instance to pop up, rinse and repeat.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
This will have a greater impact on the community itself as you begin to realize that older content areas will be abandoned by the development team as who is going to dedicate resources to older content when the money is coming in from the insta boost.
This means no bug fixes or revamp of older content areas which means the people who do level get a cheapened experience in the long run.
"Onward to adventure".
Blizzard are not, and never have been naive/stupid. They are a business and want to make money (obviously), but they are being clever. This generation is hooked to instant gratification, so am guessing they will make quite a bit of cash from this "service". It's a consumer choice, will it adversely influence WoW? Personally I don't see it. The excuse of the skill gap is disingenuous, honestly how hard is WoW now...
"For what shall it profit a healer, if he gains the whole 90 levels, and suffer the wipe of his PuG?"
Originally posted by Karteli Originally posted by syriinx Originally posted by laserit Originally posted by Ozmodan I do not understand what the uproar is about. If people want to pay it let them. It certainly does not effect anyone else.
But it does effect everybody else.
It will effect the way in which the games and the gameplay are designed in the future.
No it wont.
ITS A TEN YEAR OLD GAME WITH MINIMAL NEW PLAYERS
And its only to skip the old leveling content, not the current leveling content.
You have to consider that many unsubscribed players occasionally return to WoW. So those returning players are now lower level than someone else who just bought advancement? It's not floating well with me.
No, you are both on the same level, everybody gets at least 1 free advancement to 90...why is everyone forgetting this?? lol
Probably some of this is repeated, but:
What this kind of nonsense does is lower my already diminishing opinion of Blizzard even more. Blizzard used to be a company that I highly respected. I still respect what they did in the past, but lately they seem to be much more about bleeding players than about quality gaming.
As great as WoW was and somewhat still is, it's still the reason the MMORPG genre as a whole sucks donkey today. The genre was totally fine preWoW, and was completely group-based with challenging games. It didn't need "wider appeal" or "casuals." Since WoW hit there have been zero mainstream MMORPGs with a classic take (of almost no solo, group heavy, challenge and consequence from the start) and just a bunch of games called MMORPGs that are basically single player games with the real MMORPG parts being optional. Add on one crappy PvP implementation after another, F2P trash, cash shops, and more.
Pretty much everything WoW brought in to the genre and that has been fallout from WoW have utterly sucked for people who played the original MMORPGs and who want true MMORPG gameplay. And now, today, MMORPGs are a joke and don't even really resemble what the genre SHOULD be all about.
Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.
I quit Wow last December because I just couldnt bring myself to play a game where the devs were obviously struggling for content. The sheer number of dailies in MoP really stands out as a black eye to the story dept.
As much as I hated Wrath for its monty python stupidity... its far better than the Cata rewrite or the MoP follow up. Vanilla, TBC, and Wrath had wonderful storylines and brought you deep into the lore of the game. I find this lacking since Cataclysm, and I fear what they will screw up with WoD.
I could be wrong and they might get back on track.. but after two horrible expansions content wise I cannot bring myself to endure the possibility they will screw up what Wonderful back story they already have.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
New instant 90 buyers will have like a tutorial and given their abilities over time so they can get used to them. I don't think it will be hard for new people to play their classes. Veterans might have an edge but I don't think new players will be completely unfunctional.
Consider when you play a new MMO... Players aren't complete failures at playing a new game so why would they be with WoW?
I think we have all lost it.
There is something serious wrong at the core with the idea of being able to skip content in the blink of an eye.
You can't just skip things, to be were you want. Oh I leveled 8 characters to 90 already..Don't want to level anymore. (You have 8 characters why do you need more?)
Welp de blah blah!
Its devaluating the level process. I am a completionist from time to time, when I like the game, collecting all Stars in SuperMario, leveling all classes in an RPG, getting all collectibles.
I even don't mind when it takes a lot of hours. But I just can't do it when I know that there is a cheat available which completes the tasks within seconds, its a strange feeling that destroys all the joy. I wonder if this will now happen too when I level a new twink in WoW.
There's no interdependence in WoW with players prior to max level so i don't see a problem with it.
Now if this were a new game or at the same time, an old school game where leveling mattered, i would find this unacceptable.
The real aspect we should be looking at is why the journey no longer matters and why other players no longer matter prior to cap.
I thought the whole idea of the revamped low level areas in Cata was to make leveling more fun...guess it didn't work.
For me, the first time through, leveling was fun and i met a whole bunch of great people along the way (inc my Partner). Second time (third, fourth etc...) lvling was/is a real pain for me, just so boring doing it all again. I think having the option to skip is great BUT, I really think it should be as with the DK.. have at least one high lvl char before you have the option to buy more.
What happens when you log off your characters????.....http://www.youtube.com/watch?v=GFQhfhnjYMkDark Age of Camelot
By the time a game is 10 years old or so, it's impossible to play the lower levels 'as they were intended'. Stat inflation makes that a joke as it trivializes most of the content. The leveling process is for many, just pure mind numbing boredom, especially if you are an experienced mmo player.
Fundamentally this is a design flaw. The developers are basically saying ya we know that part of the game is broken now, but you can pay to just skip over it! What they should do is have everyone start out at a higher level as a game ages. Enough so that you can skip the content that's been largely trivialized, but not all the way to end game, maybe 75% or so up the ladder. And it's a core feature for subscribers.
On top of that throw in something like the EQ2 mentoring feature, so you can go back to lower levels if you want to experience that content, and still get experience doing so.
Originally posted by justinsalesart Originally posted by Torvaldr Originally posted by BadOrb Originally posted by justinsalesart It's not worth your time thinking about what other people do with their money. Unless you are trying to take it. Love the language used in these threads as well. Get a dictionary; you're using words wrong.
You might wan't to take your own advise as it's "you're using words wrongly" not "you're using words wrong". Egg on your face ?
As to the discussion then well , it stinks , not the discussion but the fact they are giving and selling maxed characters ( well level 90 characters ).
The person on the first page that said it won't affect them in any way is wrong , unless he/she solos exclusively.
Actually 'wrong' is being used correctly here. The word 'wrong' is acceptable in informal communication and must follow the verb. If the writer is worried about formality and their target audience then they should use wrongly (which can both precede and follow the verb), but wrong is not incorrect. The language is living and evolving and grammar rules change. There is no "egg on your face" here.
Instant 90s are bad because you say so? How about providing a reason for that? You may not like it, but what does that matter? I don't like raiding either, but that doesn't stop others from doing the deed.
I'm not taking advice from someone using advise as a noun.
I was just trying to make a point about how stupid his/her grammar policing actually is. Yeah again see more proof , obviously that was a typo.
In fact you are both wrong , the correct English sentence is " You're using the words in the wrong way" , but I digress. Still ridiculous that you are both concentrating on grammar and not the actual context of what the users on here are trying to express. Anyway , grammar policing is banned on most forums. It is pointless , unless you can't make head nor tail of what someone has typed.
Back to the actual topic at hand , the problem with selling and giving away free level 90 characters within an MMO with the cap being 90 , soon to be 100 , is basically that they are going to ruin their community. The segregation between veterans and fresh noob 90's will be horrendous. I see a lot think it's okay , but what was the whole point of someone buying all those expansions and now the company is making them basically obsolete ? That's fine by you is it ? Another thing isn't one of the reasons for playing an MMO to actually level up and enjoy leveling up ( in a leveling game of course ).
Anyway it will speed up WOW's death , not much content between 90 - 100 , so okay go ahead Blizzard more MMO players for other MMO's in a few months.
I shall end with a quote from my brother , after I told him of this. He said " It's like telling someone they can run the marathon , but if they pay a few dollars they can start it , a few feet away from the finishing line and that we will make sure you get first place."
PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing."SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13The original propoganda pixie dust villain :