The bad parts about TESO:
- Fighter's Guild and Mage's Guild quests AND characters are THE SAME for ALL the factions! Honestly, that is repulsive!
- So, so much copypasta quest design up towards 15
- PvP zone's objectives are 100% symmetrical, making it gamey and non-immersive, and it has NO connection to the PvE world what so ever.
- Everything is conservative: potions are shit, selling stuff to vendors gives you shit cash, mounts cost two kidneys and your brain stem, combat is generic and underdeveloped, skill branching rarely has an actual impact on combat performance, graphics are safe "for the lowest common denominator" BS, Tara Strong voice acts like EVERY. SINGLE. FEMALE. NPC. and grouping sucks and most of the time a group of two people will have to do everything twice anyway. NERF FUN!
- Dungeons are weak excuses for group content, they're just a series of rooms with idiot mobs standing bunched together and the final boss doesn't take any effort at all and barely even has two mechanics.
- World design is about making players waste time running around rocks rather than actually make it authentic.
- The writing is sickeningly cliché. The overarching plot is actually so vapid I am convinced it was written by a spider that fell into an inkwell.
- Voice acting in the Morrowind parts of the game makes me want to punch this game's designers. Under NO circumstances should an Ashlander speak in a soft voice with an old English accent!!
- At least 4 broken quests plagued each of my characters across two factions. Beta excuse is running thin with a month left.
The good things about this game:
- Crafting is well thought out, though if you are an altoholic prepare to be pissed off as the character learns the recipes, not the player (more time wasting BS)
- Exploring is well rewarded, with lots of nodes to find and rune displays, which I must admit tends to get me excited.
- Music is okay, but not as good as canon Elder Scrolls games. Manages to have its own identity.
- A very small number of areas are rather well made. Though off the top of my head I can only think of Daggerfall.
- Makes me appreciate (but too late) just how good Warhammer Online really was.
TL;DR: The most cynical, plastic and soulless MMO I've played, except for Tera.
Based on game play up until level 14 on Ebonheart Pact and Daggerfall Covenant.