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Why did the Developers try to deceive us with the fake aim based combat?
I dont understand the point of that.
Why not just have Tab-Target like it actually is?
Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.
Philosophy of MMO Game Design
Comments
you seem to be taking it personal. i don't think they are trying to insult anyone's intelligence. it's more likely that they are trying to keep the feel of an elder scrolls game rather than full on tab targeting without having to aim at all.
because IMO the ranged combat in skyrim would suck horribly bad in an mmo like this, especially in mass pvp.
Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.
Why can't ESO do the same? Ask them.
Note : I'm not talking about the flashy skills nor animation. Targeting.
I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.
Fair reason.
However, B&S and many other non-targeting games are also have that kind of skills & targeting with no problem. They could buff the AoE skills damage and/or buff the mobs' HP. Everything is possible.
Indeed. Sadly it's not about expectations, it's just that some people have played better games.
Ignorance is bliss I think.
It is to some. Those people that have played better simply need to return to said games and all is well. Bemoaning the lack of anything they can't have in games while having it others is rather silly and pointless.
I've played better games than Mount and blade yet I still loved every moment of it. Same could be said for many other titles, your post makes no sense.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I pay a lot more attention now to combat...loving it.
No. People have played games they like better. I play lots of games. TESO is far from the bottom of my list of best MMO's or best games in general. It's definitely the best MMO I've played in a LONG time, and it is definitely one of the better gaming experiences I've had.
There's nothing wrong with TESO's targetting. It's your expectations. I never had to TAB target a single time. And I never had an issue with hitting my mark. All I had to do was aim at my target and press the button. It obviously wasn't Call of Duty aiming precision. Anyone who thinks it should be has unrealistic expectations.
For starters, this game isn't designed just for people with hyper bad-ass reflexes. It's designed for everyone - ES fans and MMO players alike. They are trying to bring both groups in. And I think if people would take a practical approach to that fact, and base some reasonable expectations on it... they would see it actually works very well.
As for TAB targetting, a lot of that also has to do with managing between Healing your teammates vs attacking your enemy. That's all it is. That's why it's there. It's so you don't have to constantly switch back and forth with the reticule - because this isn't just designed for the hyper-badass reflex guy. Other people have to play, too.
Why chose the system they sid... if i should guess...
A: To make it more reliable as far as hit detection goes.
B: To make combat more tactical
C: To give more flavour and role to skills
That is my guess any way.
This have been a good conversation
Those are not AoE skills, but skills with damage distribution. And your buffing suggestion would lead to game being even more mundane.
My point is that the game is still in beta and open for changes/optimizations. If you've been reading the news and the latest PST patch notes, so far they've read the feedbacks and revamped the animations and many other things.
If they can make it better why do you so against it?
If the they make the game better, it'll lead to more players, isn't that a good thing?
Improvements on bugs and clunky animations is always good. Changing things because alot of vocal ppl that 'prefer' a said feature is not always doing the genre a service.
Saying, however, a game should have this instead of that and post about it with venom in the words is either trolling or indeed fell prey to high expectations not being met.
I'm not speaking of valid complaints of CTDs (for launches) or broken quests needing fixes, but the run of the mill preferences and then saying 'This game sucks' or 'It'll fail' because it didn't have them.
Wasted energy IMO. Life's too short to get worked up over game features.
Not only that, but people some people don't seem to know the difference between their personal preference and an actual problem with the game. Inemosz seems to think that it's a problem that targeting is the way it is. This wasn't an accident or a mistake. It's how they wanted it to be. I like it. Some won't. To try and change such a large mechanic at this point in the game would be absurd. Especially to something so generic as tab targeting. Soft targeting works fine. I personally think it's necessary for archers. Pin point accuracy in certain areas would be extremely difficult, and not fun for most people that enjoy the archer class. Tab targeting seems like it would just be straight up boring. This mechanic seems to be the best system they could have done for archers. This is just an opinion.
No, I am not against it. I am just trying to consider situation that some of us (possibly including myself) might underestimate cleverness of developers. Maybe, just maybe their choice may grant us more gratifying and diversified play stile on a long run.
It's a conspiracy.... and why do you capitalize "developers" the way you capitalize God but not gods? ... just curious
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So, new religion! New prophet!
Its sad that Tabula Rasa pulled this off much better years ago .. God I miss that game
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
You pretty much hit it. If 1000 people say 'yes we want' and 100K say 'no we don't want' guess who is going to win? The devs have their own metrics. If too many are voting against (or for) something and its reasonable, they seem to be doing things in the prevailing directions. The starter areas for instance.
So many people found them boring/slow they....took them out. Personally I disagree with this and will be doing the areas without qualms. The majority spoke and the devs listened.
If the majority asks for tab targeting (since there IS a light form of it - Tab lock vs tab targeting) I see it as a future option. If most don't mind the soft targeting (I don't) it will stay the way it is.
My personal opinion may be THE great change the game needs......but it probably isn't.