Firstly, a responsive to some of your knee jerk reactions:
Originally posted by Aulliwyn
I'll make this simple. Yes, I am talking about dungeons being gated. Yes, I am aware these topics have been discussed in the past and sometimes at length (So you can take your 'Google is your friend' comment and shove it).
However, I still do not agree with the outcome so I will continue to want to discuss and debate these issues ad nauseam.
Some of your comments are ridiculously smug. It's sad that some of you have this mentality that cross faction communication is more trouble than it's worth. It works fine in many games, the most recent in personal experience being The Secret World.
And as I stated in the OP: I preordered the Physical Imperial Edition early last month. I have a ton of positives about this game but that is not what this post is about. What is so difficult to comprehend?
And no, cross faction communication is not available. FFS!
tl;dr? They make pills for your ADHD.
Things that disappoint me about The Elder Scrolls thus far:
- No option for cross alliance communication. Just because it's in World of Warcraft doesn't mean it's good. A huge chunk of TES lore is about political intrigue. Zenimax is robbing us of the opportunity of forming any intrigue of our own. It stunts roleplay possibilities. Yes, it saves us from harassing comments. However, we lose far more. Never will we be able to playfully taunt our opponents while we lay siege to their castle whilst they huddle within. Nor can we take part in epic political roleplay scenarios within the game. Yes, it could also cause issues of so-called PvP cheating but 1)through the glory of alternate forms of communication it can happen anyways, and 2) I call that intrigue and (to me) intrigue=enjoyment because it is something to overcome. The community can own the dialog of the story they collaboratively form through peaceful negotiations, shadey cross-allaince bribes, or all out trash talking warfare. To rob us of this experience just because it has been the MMO standard since WoW is cruel for a TES game.
- No crossing the political lines except through end game and only under very limited circumstances. You are chained to your lands and Cyrodiil until end game. Beyond that you are able to finally explore one of the other's lands with a story to back it up. This makes no sense from a lore/roleplay perspective especially since the release of the Explorer's Pack for preorders. Zenimax could make it difficult to cross the borders since the fueding alliances are at war. Perhaps you have to sneak past border guards. But to make it impossible was, and still is, the biggest shellshock for me. As an orc I could still sneak into Stormwind. As an Omni-Tek employee I was still able to slip into Old Athen. The fact that there is this restriction on a TES inspired MMORPG makes no sense.
- Gated content that is only unlocked through level/quest requirements or alliance affiliation. This is when you come to a zone border and it states that you do not meet the requirements to enter. FOR THE LOVE OF TALOS LET MY FACE GET RIPPED TO SHREDS BY THE MONSTERS BEYOND THAT GATE. I do not care. Just LET ME EXPLORE like I am in a...I don't know...Elder Scrolls game?
- Chests and gathering nodes that are 1 player and gone that causes resentment towards anyone within your vicinity. They need to adopt how Guild Wars 2 handled this.
- Restrictions with grouping and the bugs that happen while grouped. While I was in a group tonight I had to relog in order to get into the same instance of the area they inhabited. I also hear that certain quest instanced areas are problematic for grouping.
- Animation is still floaty. Jumping reminds me of WoW. I wish the movement and animations were tighter like that of GW2.
- No true aiming. For instance when I decided last second to use my spell on another target and switch to the new target mid cast the spell would still land on the target that the crosshairs were over during the beginning of the cast. Very discombobulating for a TES player.
- No choices with quest rewards. If I want to play a Bow wielding, cloth wearing Bosmer but the quests only give me a single reward to "choose" from and that reward is plate, maces, and leather jerkins.....I'm going to find myself at a disadvantage. Workaround: adopt crafting very early in the game or run the locked chest circuit and hope for the goods.
- No auction houses outside of the guild. This. is. SOBAD ZENIMAX
No I do not agree horses are too expensive and inventory banks are too small. I would hate for this game to turn into an instant-gratification game. I'd rather feel like I earned that horse through time and effort and be proud of specializing in my craft, realizing what I want and need while selling the rest to keep my inventory clutter free. GW2 collection tabs are for hoarders. Let's try the smaller inventory and watch the economy really move...provided they change their ludicrous idea of guild only AHs.
And yes. There are a lot of positives. And despite the seething hate I have for the negatives I still preordered the physical Imperial Edition.