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Why did the Developers try to deceive us with the fake aim based combat?

MMOExposedMMOExposed lalal land, DCPosts: 6,255Member Uncommon

Why did the Developers try to deceive us with the fake aim based combat?

I dont understand the point of that.

 

Why not just have Tab-Target like it actually is?

Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.

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Comments

  • RobokappRobokapp Dublin, OHPosts: 5,205Member Uncommon

    best of both worlds...it plays like tab-targetting without being tab-targetting.

     

    wait a minute...that's terri...nvm.

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  • free2playfree2play Toronto, ONPosts: 1,868Member Uncommon
    It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.
  • darkheart84darkheart84 Pharr, TXPosts: 83Member
    I knew something felt odd about it, apart from the fact that it feels like you're hitting air (what is collision detection)
  • baphametbaphamet omaha, NEPosts: 2,836Member Uncommon


    Originally posted by MMOExposed
    Why did the Developers try to deceive us with the fake aim based combat?I dont understand the point of that. Why not just have Tab-Target like it actually is?Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.

    you seem to be taking it personal. i don't think they are trying to insult anyone's intelligence. it's more likely that they are trying to keep the feel of an elder scrolls game rather than full on tab targeting without having to aim at all.

    because IMO the ranged combat in skyrim would suck horribly bad in an mmo like this, especially in mass pvp.

  • CalypsxCalypsx Brentwood, CAPosts: 38Member
    I don't see what's wrong with it, i'm having a lot of fun with the blocking as well.
  • Dren_UtogiDren_Utogi OuterSpacePosts: 1,708Member Uncommon
    Originally posted by baphamet

     


    Originally posted by MMOExposed
    Why did the Developers try to deceive us with the fake aim based combat?

     

    I dont understand the point of that.

     

    Why not just have Tab-Target like it actually is?

    Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.


     

    you seem to be taking it personal. i don't think they are trying to insult anyone's intelligence. it's more likely that they are trying to keep the feel of an elder scrolls game rather than full on tab targeting without having to aim at all.

    because IMO the ranged combat in skyrim would suck horribly bad in an mmo like this, especially in mass pvp.

    so make ranged lock on and have melee be  non tabbed, where di I see this cobination fail before, Age of Conan.

     

    Starting to see more negatives ...

    reviews are !@#$ing stupid. Play what you love.

  • lunatiquezlunatiquez San Fransisco, CAPosts: 381Member
    Originally posted by free2play
    It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

    Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

    Why can't ESO do the same? Ask them.

    Note : I'm not talking about the flashy skills nor animation. Targeting.

  • kkarrabbasskkarrabbass Palm Springs, CAPosts: 152Member
    Originally posted by inemosz
    Originally posted by free2play
    It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

    Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

    Why can't ESO do the same? Ask them.

    Note : I'm not talking about the flashy skills nor animation. Targeting.

    I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.

  • lunatiquezlunatiquez San Fransisco, CAPosts: 381Member
    Originally posted by kkarrabbass
    Originally posted by inemosz
    Originally posted by free2play
    It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

    Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

    Why can't ESO do the same? Ask them.

    Note : I'm not talking about the flashy skills nor animation. Targeting.

    I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.

    Fair reason.

    However, B&S and many other non-targeting games are also have that kind of skills & targeting with no problem. They could buff the AoE skills damage and/or buff the mobs' HP. Everything is possible.

  • whisperwyndwhisperwynd montreal, QCPosts: 1,479Member
     It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...
  • lunatiquezlunatiquez San Fransisco, CAPosts: 381Member
    Originally posted by whisperwynd
     It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

    Indeed. Sadly it's not about expectations, it's just that some people have played better games.

    Ignorance is bliss I think.

  • whisperwyndwhisperwynd montreal, QCPosts: 1,479Member
    Originally posted by inemosz
    Originally posted by whisperwynd
     It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

    Indeed. Sadly it's not about expectations, it's just that some people have played better games.

    Ignorance is bliss I think.

     It is to some. Those people that have played better simply need to return to said games and all is well. Bemoaning the lack of anything they can't have in games while having it others is rather silly and pointless.

  • DistopiaDistopia Baltimore, MDPosts: 16,904Member Uncommon
    Originally posted by inemosz
    Originally posted by whisperwynd
     It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

    Indeed. Sadly it's not about expectations, it's just that some people have played better games.

    Ignorance is bliss I think.

    I've played better games than Mount and blade yet I still loved every moment of it. Same could be said for many other titles, your post makes no sense.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • ComafComaf Chicago, ILPosts: 1,154Member Common
    Originally posted by MMOExposed

    Why did the Developers try to deceive us with the fake aim based combat?

    I dont understand the point of that.

     

    Why not just have Tab-Target like it actually is?

    Not a knock on the game's other aspects and fun value, but seem to be an insult of our intelligence, as if we wouldn't notice the difference.

    I pay a lot more attention now to combat...loving it.

    image
  • NotimeforbsNotimeforbs Memphis, TNPosts: 346Member Common
    Originally posted by inemosz
    Originally posted by whisperwynd
     It is what it is. I went into beta without expectations and just played what it was. It's playable and fun being subjective, each will determine that for themselves...

    Indeed. Sadly it's not about expectations, it's just that some people have played better games.

    Ignorance is bliss I think.

    No.  People have played games they like better.  I play lots of games.  TESO is far from the bottom of my list of best MMO's or best games in general.  It's definitely the best MMO I've played in a LONG time, and it is definitely one of the better gaming experiences I've had.

    There's nothing wrong with TESO's targetting.  It's your expectations.  I never had to TAB target a single time.  And I never had an issue with hitting my mark.  All I had to do was aim at my target and press the button.  It obviously wasn't Call of Duty aiming precision.  Anyone who thinks it should be has unrealistic expectations.

    For starters, this game isn't designed just for people with hyper bad-ass reflexes.  It's designed for everyone - ES fans and MMO players alike.  They are trying to bring both groups in.  And I think if people would take a practical approach to that fact, and base some reasonable expectations on it... they would see it actually works very well.

    As for TAB targetting, a lot of that also has to do with managing between Healing your teammates vs attacking your enemy.  That's all it is.  That's why it's there.  It's so you don't have to constantly switch back and forth with the reticule - because this isn't just designed for the hyper-badass reflex guy.  Other people have to play, too.

  • sketocafesketocafe StoupaPosts: 801Member Uncommon
    I had no trouble using abilities on specific ranged targets without tabbing over. That's just ranged as well, with the lock on dealie it's a lot closer to the shitty old ways than melee is. What problems were you having with the aiming again?
  • tawesstawess LkpgPosts: 2,532Member Uncommon

    Why chose the system they sid... if i should guess...

     

    A: To make it more reliable as far as hit detection goes.

    B: To make combat more tactical

    C: To give more flavour and role to skills

     

    That is my guess any way.

     

     

  • kkarrabbasskkarrabbass Palm Springs, CAPosts: 152Member
    Originally posted by inemosz
    Originally posted by kkarrabbass
    Originally posted by inemosz
    Originally posted by free2play
    It is tab targeting. When you have 3 targets facing you and you need to cycle through them to kill them, that is not reticular combat. There needs to be a cone based AoE relative to the swing for it to be aim based. The swing can't ignore all but one mob at a time.

    Well, Blade & Soul has the very same system, auto-targeting like ESO. However, it does better because you can hit several enemies at once if they're on your weapon's reach.

    Why can't ESO do the same? Ask them.

    Note : I'm not talking about the flashy skills nor animation. Targeting.

    I do believe one of the reasons could be that you have some skills damaging more than one opponent. Designing targeting as you suggested would make those skills redundant.

    Fair reason.

    However, B&S and many other non-targeting games are also have that kind of skills & targeting with no problem. They could buff the AoE skills damage and/or buff the mobs' HP. Everything is possible.

    Those are not AoE skills, but skills with damage distribution. And your buffing suggestion  would lead to game being even  more mundane.

  • lunatiquezlunatiquez San Fransisco, CAPosts: 381Member

    My point is that the game is still in beta and open for changes/optimizations. If you've been reading the news and the latest PST patch notes, so far they've read the feedbacks and revamped the animations and many other things.

    If they can make it better why do you so against it?

    If the they make the game better, it'll lead to more players, isn't that a good thing?

  • whisperwyndwhisperwynd montreal, QCPosts: 1,479Member
    Originally posted by inemosz

    My point is that the game is still in beta and open for changes/optimizations. If you've been reading the news and the latest PST patch notes, so far they've read the feedbacks and revamped the animations and many other things.

    If they can make it better why do you so against it?

    If the they make the game better, it'll lead to more players, isn't that a good thing?

     Improvements on bugs and clunky animations is always good. Changing things because alot of vocal ppl that 'prefer' a said feature is not always doing the genre a service. 

     Saying, however, a game should have this instead of that and post about it with venom in the words is either trolling or indeed fell prey to high expectations not being met. 

    I'm not speaking of valid complaints of CTDs (for launches) or broken quests needing fixes, but the run of the mill preferences and then saying 'This game sucks' or 'It'll fail' because it didn't have them. 

    Wasted energy IMO. Life's too short to get worked up over game features.

     

  • mcrippinsmcrippins Dallas, TXPosts: 1,069Member Uncommon
    Originally posted by whisperwynd
    Originally posted by inemosz

    My point is that the game is still in beta and open for changes/optimizations. If you've been reading the news and the latest PST patch notes, so far they've read the feedbacks and revamped the animations and many other things.

    If they can make it better why do you so against it?

    If the they make the game better, it'll lead to more players, isn't that a good thing?

     Improvements on bugs and clunky animations is always good. Changing things because alot of vocal ppl that 'prefer' a said feature is not always doing the genre a service. 

     Saying, however, a game should have this instead of that and post about it with venom in the words is either trolling or indeed fell prey to high expectations not being met. 

    I'm not speaking of valid complaints of CTDs (for launches) or broken quests needing fixes, but the run of the mill preferences and then saying 'This game sucks' or 'It'll fail' because it didn't have them. 

    Wasted energy IMO. Life's too short to get worked up over game features.

     

    Not only that, but people some people don't seem to know the difference between their personal preference and an actual problem with the game. Inemosz seems to think that it's a problem that targeting is the way it is. This wasn't an accident or a mistake. It's how they wanted it to be. I like it. Some won't. To try and change such a large mechanic at this point in the game would be absurd. Especially to something so generic as tab targeting. Soft targeting works fine. I personally think it's necessary for archers. Pin point accuracy in certain areas would be extremely difficult, and not fun for most people that enjoy the archer class. Tab targeting seems like it would just be straight up boring. This mechanic seems to be the best system they could have done for archers. This is just an opinion.

  • kkarrabbasskkarrabbass Palm Springs, CAPosts: 152Member
    Originally posted by inemosz

    My point is that the game is still in beta and open for changes/optimizations. If you've been reading the news and the latest PST patch notes, so far they've read the feedbacks and revamped the animations and many other things.

    If they can make it better why do you so against it?

    If the they make the game better, it'll lead to more players, isn't that a good thing?

    No, I am not against it. I am just trying to consider situation that some of us (possibly including myself) might underestimate cleverness of developers. Maybe, just maybe their choice may grant us more gratifying and diversified play stile on a long run.

  • IselinIselin Vancouver, BCPosts: 5,609Member Uncommon
    Originally posted by MMOExposed

    Why did the Developers try to deceive us with the fake aim based combat?

     

    It's a conspiracy.... and why do you capitalize "developers" the way you capitalize God but not gods? ... just curious

  • kkarrabbasskkarrabbass Palm Springs, CAPosts: 152Member
    Originally posted by Iselin
    Originally posted by MMOExposed

    Why did the Developers try to deceive us with the fake aim based combat?

     

    It's a conspiracy.... and why do you capitalize "developers" the way you capitalize God but not gods? ... just curious

    So, new religion! New prophet!

  • PigozzPigozz CPosts: 842Member

    Its sad that Tabula Rasa pulled this off much better years ago .. God I miss that game :(

     

     

    MMOs played chronologically:
    Runescape,Lineage II, WoW,Tabula Rasa, AoC,Eve Online,Guild Wars, Rift(beta only),SWTOR(beta only),Star Trek Online
    Most fun: Tabula Rasa
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