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Very disappointed, was hoping for a classic feel.
You wont like my review of the game, and you may even think I am being far too critical. But I wanted to get this off of my chest and talk about the reasons why I am disappointed in this game.
I started to form this impression a long time ago, however, I was tied by the NDA. I will try not to make this too long, but I have a lot I want to say.
I am very disappointed:
Reason 1: Solo... again: The game revolves around the solo experience. If you are like me and come from games like EQ, DAOC, these solo centric games are very underwhelming. The game phases everything, almost every quest affects what phase you are in. You will never see the same people twice, and the game does not have any social aspects. Outside of clicking a LFG panel, the game has zero social systems. Why mmo developers dump so much money into solo gameplay I will never understand.
Reason 2: Questing, all questing: The only real way to get EXP is to do what you have been doing in every single mmo since 2005. Grab quests, skip the voice overs, kill x, return. The questing in this game is so tedious and unexciting.
Reason 3: very sloppy and dull combat: Skyrim's combat pretty fun, it was tight, and strategic. ESO's combat is a sloppy version of that, mixed with mmo tab targeting. About 20 minutes into the game I was already extremely bored with my character.
Reason 4: what I loved about Skrim, is not in ESO: Exploration in ESO is very underwhelming. Exploration in ESO is about as exciting as it was in SWTOR.
Reason 5: MMO on rails: This sort of ties in with reason 1. The game is all scripted, besides going to Cyrodil and doing some PVP. Other than that, you jump from quest to quest following a primary story line. This “story driven mmo” trend destroys any excitement mmos have for me. Devs dump all their resources into writing story lines and making cut scenes, which makes the actual game really shallow.
Reason 5: Players are just scenery: there is no reason in this game to communicate or team up with a anyone. Simply use a dungeon finder for a group, and that's it. I thought SWTOR was anti social, Eso is far worse. This game does not promote any player collaboration. Dark anchors and dungeon finders are not it.
Reason 6: My BIGEEST reason.. phasing: The point of phasing is to try and make the world feel like it is changing, but it destroys immersion. The experience isn't shared and that's what makes phasing so pointless in an mmo. It feels so artificial because the phase I am seeing is different for everyone else, so it isn't truly what the world is. It separates players and makes the game feel really lonely. Phasing has no place in an mmo where it is supposed to be a shared world.
ESO is a single player game with a subscription fee.
Conclusion: For me, mmo excitement derives from shared experience with players, exploring a world that is unknown and dangerous. An MMO that tries to force feed a story, or create a game that is phased with scripts will not create lasting gaming memories.
The bottom line is, if you did not like swtor, you will not like this. Besides combat, it has almost the exact same game design; solo questing and scripts, with virtually no community.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...