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Why does everyone say to give the game until level 10 before giving up on it?
Just curious. Does the game open up much more or something at this magic level?
Don't care about spoilers so answer away. :P
Comments
People who quit MMOs before level 20 probably shouldnt play MMOs.
Early levels arent a science yet, and ive not played any MMO that has done early game right, but if you play 5 levels and quit, then you shouldnt play at all, most of the time nothing happens before level 20, no dungeons no pvp no meaningful talents.
playing an mmo and quitting before level 10, is like putting in a single player game and quitting after the prologue.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Sounds crazy, but yes, a little more. Your also able to go to Cyrodiil at 10. I don't think you can judge ESO until you do AvA.
AoC and SWTOR did early game quite well, to name a couple. Heck, one of the biggest gripes about AoC was that its early game left such a good impression, that later on felt boring.
Getting on your high horse and saying people that arn't having fun with an MMO's early game shouldn't be playing MMOs, doesn't make the game you are defending any better...it just makes you look insecure.
Does the overall UI get less clunky once you hit level 10?
Do the animations look like they have more than 4 frames after level 10?
Does the dialog become less cliche and hammy after level 10?
Does the combat feel more like I'm playing a game, and less like I'm directing a puppet show by level 10?
I'll give the beta another few hours, but from the very beginning it failed to impress me in any way. The graphics were reasonable, but not fantastic. The animations were choppy. The user interface felt clunky, as it it were designed back in 1999 by people used to making text MUD's. The combat itself felt pretty generic, with the enemies acting just as stupid as they do in every other MMO out there. By that, I mean they run right at you and then stand there swinging, as if the concepts of dodging, throwing things from a distance, or heaven forbid.. luring the player into a trap, are things the developers never even considered.
Even if the game magically becomes fantastic at level 30 (or 50, or 300), it still has to be enjoyable enough to trudge through those early levels. Especially if they expect me to shell out $60 for a retail box *AND* pay a subscription *AND* still have things locked behind DLC paywalls.
Very nice comment Greenreen. I learned a few things from it! Thank you for taking the time to comment.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
If you only play a MMO for animation, UI and smooth combat, then yes you probably shouldn't play it.
If I want good animation I would watch pixar movie, if I want smooth combat I would play a fighting game though. I don't play a MMO to get impressed by animation, UI and crazy combat. I play MMO for character progression and social interaction.
Those statements would make sense only if there wern't MMOs out there with both those things, and I assure you...there are.........as well as the social and charecter progression points you listed.......I think the main quesitong is, why settle for less?
I disagree I don't think it makes them insecure at all. When I read the title my mind was thinking the same thing. So you gave two examples of games that did early game well but both of those games are not considered that amazing by people on this forum. I have not tried either so I can't say whether they are good or bad. All I can say is for every MMO I have ever played the first few 10 or so lvls are usually for just getting your bearings and figuring out the simplest parts of the game.
If you don't have the patience to even get past that very early initial phase to see if you like it or not I wonder if you are really and MMO player. Now if you want to have discussion about whether that's good for the genre or not cool but don't pretend like 95% of the games don't follow that same formula of oversimplification for the very first lvls.
Many MMO's out there will be glad to bank off your horribly low standards.
Read the post I quoted....does he mention any of that? Nope....and snipping it doesnt help you.......he said social interaction and charecter progression only....hence my reply...
I realise you are offended for some unknown reason, but if you are going to quote me to prove some point that I never disagreed with, at least reply with the correct context.
Like +1
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Why do you feel the need to debate thing I never said or implied? Honestly....please..for the love of god, go read the exchange that you quoted.
He said he plays MMOs for social interaction and charecter progression, not for smooth combat, animations, and good UI. I then stated that there are MMOs out there with smooth combat, good animations, clean UI, as well as social interaction and charecter progression, so why settle for less?
At what point did I say ESO didnt have charecter progression, or care/debate what your total package is????? For all you know, I agree with you...i havent said anything implying otherwise....you need to relax a bit on forums bro lol.
If you don't like a game in the first 10 levels it is extremely unlikely that you are going to like the game. You can go through the early stage and not be sure and discover you love it, but if you honestly dislike those early levels there is most likely something about the game that simply does not appeal to you.
The obvious big exception in this case is the PvP. If your choice of games is going to heavily depend on PvP then you obviously have to try the PvP before you can judge it.
What are those MMOs with smooth combat, animations and good UI to you?
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
You people that are trying so hard not to like ESO amaze me. And the others that have not tested it, even more. But it's what I expect around here.
The game is great. I care not which game it's like or if it will kill some old stagnant MMO from 10 years ago. It's one of the best to be released in the near future...if not the best. Nit pick all you want....
"This may hurt a little, but it's something you'll get used to. Relax....."
Why? WoW is boring the first 10 levels and look at how popular it is.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Here we go.....
Are you implying that there arn't any? Something tells me that no matter which games I list, someone will argue...I don't see this becoming a healthy exchange in the least, so lets not have it. It has absolutly no bearing on anything.
Depends on what you don't like. If it is a major features of the game, then it probably won't get better. But progression, questing, immersion, depth and socializing can change as you continue to play a game.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
Why...did I say anything about ESO's charecter progression? You are still trying to have a debate that was never started.....
I was tying to see where you are coming from. What games you like and think have the full package. Not attacking you, just trying to understand you.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore