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"I'll never grow up, never grow up, never grow up! Not me!"
With so many living world events, how can you just pick one?
The nightmares within: very good cinematics, the maze effect on all the level and the collecting of the pieces to form the key
The Origins of madness: the group work, the different phases - even though the dodging the sword, scream and stomping achievements were not easy to get .
The current defending La is also very cool
But my Favourite is:
The towers of Nightmare : loved the toxins spores and the fact that you could buy rare crafting materials for dye making with which is impossible to gather.
Last halloween , Blood Prince arguing with Mad King at labyrinth.
This black humor jokes was hilarious.
Don't know yet, but in the comments someone said pirates!!!
So pirates all the way
My favourite living story is Escape from Lion's Arch so far, i got so excited when I first saw the cutscene in LA
I just returned to game after nine months away.
The Ancient Karka fight. It was awesome (minus the DC, lag and invisible Karka).
My favorite Living Story piece would be two parts in one:
The first is the last parts of Dragon Bash that lead to the murder of one of the Lion's Arch captains. Not only did we [the players] get to do an escort escape with the remaining survivors through the city, but also go to do an investigation that led to uncovering Mai Trinn as the culprit. That was the introduction to Marjory into the Living Story, adding a very interesting character that eventually played a roll through many parts til the end.
The second part is the Sky Pirates update that followed shortly after the one mentioned above: the dungeon chase after Mai Trinn, who had previously escaped justice. The boss fights were challenging and fun, the trash mobs equally a challenge too. Many saw it as one of the, if not the top, dungeon released for the game and were sad to see it go after the content update was over. However, the future return of it to the Fractals of the Mists was welcomed.
The best part of the mentioned updates above is that they eventually led to the Election of Ellen Keil through the community vote. It set up that players got to choose the content created for the additional Fractal added, as well as give a feel of player hands in molding the future of the game.
While there were many, some of the awesome cutscenes around the tower of nightmares were very very cool. They started introducing characters in a real solid way then as well.
Also, the gauntlet during the living story piece in Divinitie's Reach.
Leader of Knights TemplarGW2 IGN: Damarusknights-templar.com
My Favourite bit so far is during the Queens's Jubilee - Opening Ceremony Speech Cutscene. When Lord Faren rushes to help Queen Jennah only to find it was a mes clone and ends up falling and being captured himself.
First time I did the clockwork chaos event, jesus I never seen so many npc spawning and attacking me all at once and we were totally outnumbered but we fought a long time to kill all the mobs and then we thought we were done and the screen just filled up with new minions and they all slaughtered us, I love that event so much.
Or maybe bumping into the three headed jungle wurm for the first time and I thought it was gonna be a piece of cake, boy was I wrong running for my life with 20+ Champions running after me.
I really could use a fresh copy of GW2 cause kid number 4 is turning 6 years old in a couple of months and she wants to start playing it with us.
Currently playing: GW2Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
For me it was the Origins Of Madness that has been the stand out living story so far. More so because previous releases all revolved around large group events that produced a zerg mentality.
With the Origins of Madness they brought in a new approach which involved co-ordination between teams. The Marionette was one of the most fun and frustrating encounters but it brought back some good camaraderie on the server. Teams encouraging others to do well and cheers when you succeeded and the usual expletives when you didnt.
Then you had the Wurm which could be arguably classed as one of the most challenging contents that any living world update has seen. Again all requiring large scale team co-ordination rather than the mindless zerg approach of past updates. For me that is the update that stands out just because it was one that attempted to differentiate from the normal style of living world updates of past.