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Over the years the MMO genre has gone through some changes, but has mostly stuck to well established norms. ArenaNet wanted to go in a separate direction with Guild Wars 2, going against what we see in MMO game design. One little feature that has become very common in MMOs, did make its way into Guild Wars 2. I'm talking about micro-transactions, which happen in the Black Lion's Gem Store. Does this mean ArenaNet kicked the need of skill to the curb, and embraced pay to win?
Read more of David North's Guild Wars 2: Is the Gem Store Ruining Guild Wars 2?
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