These are my thoughts after playing two beta weekends. One weekend solo. One weekend. playing with friends.
Played all classes. On both the Exile and Dominion sides. Reaching to level 15 on my highest character.
- Housing; a very big pro. If you do not like housing. You are not going to get the most out of this game in my opinion.
- Paths; they give you the option to change your questing experience to mix things up. They also provide unique bonuses, skills and rewards.
- Optional starting zones; you don't have to level through the same zones every single time you make a new character ala how SWTOR did it. Tutorial excluded.
- Challenges; either you're going to hate them for mocking your failure or love them when you succeed.
- War Plots; PVP keeps that you create, maintain and defend.
- Animations and movement; is smooth and very polished. World of Warcraft level of polished.
- Combat; is solid.
- Combat ability slots are fully swap-out-able; you're not stuck with having to use any one particular skill and keys are fully re-bindable. There is no "auto attack" for players.
- Music; there are a lot of beautiful, emotional and chilling tracks in this game.
- Sci-fi genre; not as over done and tiresome as the fantasy counter part.
- Phasing; biggest draw back in my opinion. There are occurrences of phasing where you lose sight of other players because they're on a different part of a quest chain. Although there is a function to join your party leader's phase. It has proven to be ineffective with it not working. Leaving you unable to play with your friends through quest chains that can take hours to get through. Can also hamper world PVP.
- Hub based questing; if you don't like walking into a town and collecting a bunch of quests. This game isn't for you.
- Performance issues; there are many places in the game currently that will tank your FPS hard.
- Lack of Z-axis in combat; you aim on a horizontal 2d plain. Aiming at any thing flying is awkward.
- Sub-par tutorial ship; leaves a bad impression for the game as it is quite dull.
- Over use of obnoxious flashing effects; in certain zones. There are effects that can cause one to feel sick. Everstar Grove and Algoroc zones being the two offending examples.
- Naming system; you cannot use space to create two word names. Numbers are allowed. You will be seeing a lot of "JohnDoe" and "J0hnD03".
- Lack of character customization; they give you a few options. But many of them are unappealing and funneling people into one or two options.
- Lack of weapon options for classes; you're a warrior. You use a sword. Don't like swords? Too bad. Well there is that arm cannon you use some times...
WildStar has its problems. Some fixable. Some you're going to have to live with if you intend to play this game. Some of it's features make up for many of it's short comings. They still have a bit to go before launch. I don't think they are quite ready for launch in its current state. But they're getting there and do listen to the players.
Although I do not know how long WildStar's appeal will last in the long run. I do think it is worth the initial 60 dollar purchase. I will likely be there at launch.