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A big question I ask myself before I consider picking up an MMO is "Will it survive the launch hurdle?"
Whats that mean? The first couple months are VERY important for an MMOs survival. The initial impression players receive, how long does it take them to reach max level? how much end game is there? Is the PvP balanced/highly addictive? Are there extremely long-term or hard-to-get rewards that players can strive to achieve?
After so many MMOs have either gone free-to-play or just downright crashed and burned it makes a big difference in whether or not players such as myself pick up the game.
As it stands TESO has a good development team working on the PvP. The game seems to take a good long time to reach max level. Gearing while leveling should require at least some work since the game only uses Guild Vendors rather than an AH. I've also heard good things about the story since the NDA was lifted.
My big concerns are the End-Game Gearing/PvE. While I'm sure it will keep players interested for a while. A couple of months down the road Juicy content/patches will probably be needed to keep the game addictive and fun. Which also makes me curious as to how the Xbox/PS launch will affect the first patch.
At this point I'd like to think TESO has what it takes. It has a good PvP team, a cool system, and is slow enough to not be rushed through and beaten down by the vast majority of gamers, but truly one never knows until its launched and you've been around for a while.
Almost feels like I'm starting a new game of Civ.
Will The Elder Scrolls Online survive the test of time?