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Originally posted by ozmono Originally posted by bcbully Originally posted by Purutzil The fact this exists is pretty stupid. The fact WoW has it WITH a monthly sub and generally their overpriced services really rubs me (and has rubbed me) the wrong way. Its ridiculously greedy of them on so many levels.
It's coming though man. The rest of the industry will follow. All it will take is one company to offer the "New Release Max Edition."
From what I understand this is another case of WoW following in EQII's footsteps but EQII somehow living in WoWs shadow. Funny thing is people will probably condemn WoW for setting the trend just like they do when they say WoW simplified the genre.
How is that funny?
It's not the guy who starts it that sets the trend; it's the guy who convinces everyone else to follow along. Always has been.
Originally posted by GuyClinch EQ2 does it. GW2 does not - last I checked. Experience boosters aren't the same as max level. The end game is pretty small in GW2 so it wouldn't make sense. But following anything smedley does is pretty stupid on the part of WoW.
Trade gem for Gold -> Buy Mats from TP -> Make stuff -> get level 80
So other than pressing a few more buttons for 1 hour, pretty sure GW2 is the same.
Gdemami -Informing people about your thoughts and impressions is not a review, it's a blog.
Originally posted by Caldrin Part of why i like mmorpgs is the character development.. if the game is so bad that you want to cut that bit of it out then its just not worth playing..
No, WoW has -- 50 -- characters PER client.
Buy 3 games of WoW...that's 150 toons on 15 realms you are faced to level.
No other MMO offers that many toons to level. None. Zip. Nada.
It seems a lot, but for every realm you level toons on 1 main will need his army of tradeskillers. So to have bases on 15 realms, that's 15 mains and at least 50 tradeskillers.
Other games don't have that issue with but 4 character slots in the whole game per client. WoW does have an issue when it's now going to be level 100.
Originally posted by jpnz Originally posted by GuyClinch EQ2 does it. GW2 does not - last I checked. Experience boosters aren't the same as max level. The end game is pretty small in GW2 so it wouldn't make sense. But following anything smedley does is pretty stupid on the part of WoW.
You have to still PLAY the game in GW2. The gem for gold rate stinks. You are only fooling people who don't play the game.It takes more then an hour to level a guy with crafting in GW2. I am sure you could trade a real life Pizza for a lot of mats in most MMOs. By your standard any game is like WoW..<g>
Let's face it Blizzard joined SOE in trying to profit off their boring leveling. They tried to fix leveling in Cata and just made it way more boring. Yeah now mages can tank dungeons..that's fun.
For a new game? No, it should be entertaining enough to play through once or twice, otherwise what is the point?
For an old top heavy game which I am returning to? Maybe, probably not $60, but maybe more along the lines of $15 to 20.
Realistically for WoW, everyone has levelled many alts, probably even a few after Cata. For a grinder you are looking at 4-5 days best case scenario to get to max level, for a non-grinder you are looking at close to a month. That's a month that they don't get to play with friends (since WoW has no mentoring system) unless the friend levels with them, but that can be pretty boring for someone who doesn't want a new character and has been through the content multiple times.
Granted it was kind of poor form to take out the resurrection scroll friend level to push this extra payment, and $60 is ridiculous, but the concept behind it is fine.
Originally posted by bcbully Originally posted by Robokapp I need leveling because I gain abilities one at a time and have plenty of opportunities to understand how they fit together. i would have a very hard time being dropped at level cap. That's why I have a hard time with an offspec. leveling is important to me. it's how I understand my character. I treat 1-59 as tutorial for level 60.
I hear you. Lets be honest though gone are the days when you actually need to learn how to use something. I sware the first time I leveled in WoW I need every level plus more to understand how to use all my lock skills. Things just haven't been like that in awhile
Now it's - Direct dmg 1, dot dmg 2, AoE 3, CC/Movement 4, Long dmg cool down 5. 6 heal... lol Fast forward me please!
if you plan to go into raiding quickly, you'll go against older, higher geared players. It's essential to play at their level or above from the start to start building connections with the right people in the right guilds.
tanking some 5man at half the 'mininmum hp' succesfully will draw positive attention. failing to do so will draw anger. out-dpsing players twice your gear - the same.
it's easy to be mediocre, but for long-term goals it's not enough.
Voted no, but only because 60
bucks seems kinda expensive. 15 to 20 bucks and I wold hvve voted yes
No matter how cynical you become, its never enough to keep up - Lily Tomlin
If I am not playing through a game there is no point in buying it. Does not matter the amount I paid it is the fact that I buy games to play and getting to the end game is my goal. What would be the point of a paid goal it defeats my very purpose of playing.
Originally posted by Stizzled The fact that anyone would be willing to buy a brand new game and then immediately pay to skip 90% of the content says quite a lot about the current state of MMOs and the people that play them.
It says a lot about the current state of mmos (mmo is not an mmorpg btw). Do you really want to kill bandits, and collect rings to level cap? I sure as hell don't. I've been doing that for years. I would happily pay to skip it. The only purpose questing servers in most mmorpgs now, is to extend the game long enough for you to pay.
Gone are the days of learning your class while leveling. Classes have a 1/3 of the skills now and those skills are limited in scope.
Cut the crap, and get rid of that style of mmorpg progression. Look to mmorpgs like EVE and Age of Wushu on how to break the quest grinder mold.
Originally posted by laserit If the content of the game was so bad that I would want to skip it, why the hell would I want to play the game in the first place.
My thoughts exactly.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.-- Herman Melville
Originally posted by GuyClinch Let's face it Blizzard joined SOE in trying to profit off their boring leveling. They tried to fix leveling in Cata and just made it way more boring. Yeah now mages can tank dungeons..that's fun.
The quests weren't boring. The problem is players can't just grab quests by flying in. Now players have to run around looking for the BREADCRUMBS that lead to the OPEN SESAME quest giver to unlock another zone's quests.
You'd need Wowhead to do the quests, or spend a lifetime trying to fine ONE NPC that allows you to do those Thousand Needles quests on the boat.
Cata became a nightmare, not only with quests, just trying to find them when the world was shattered. Poor Ashenvale, it was totally ripped apart. }:(