Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Elvis, Kurt Cobain and SWG.

LoverNoFighterLoverNoFighter Star CItyPosts: 294Member

There's a void. It's been there since SWG ( pre cu ) was shut down in favour for the less talented SWTOR.

Tried Vanguard ( at launch ) and a couple of months.

Guild Wars 2 ( at launch ) maxed  1 toon.

SWTOR ( at launch ) maxed 1 toon and played for 1 year.

None of the games felt like an addiction or immersive to me. I never spent my days at work aching to get home and log in to play. I never felt like I "missed out" on something when I was prevented from  playing. I never felt like a part of a community in the world in the game.

In SWG I felt all of those things. Wondering if there will ever be a MMO that captures me like SWG did. I keep hoping but for every lanuch of a new MMO, my hopes diminish bit by bit.

Is SWG the MMO that didn't get the credit and recognition it deserved until it died?

Just like Elvis and Kurt Cobain.

«1

Comments

  • GremrielGremriel TilburgPosts: 62Member Uncommon
    Red text on a yellow background makes sense in this context.
  • firefly2003firefly2003 Los Angeles, CAPosts: 2,555Member
    The shame is everyone remembers SWG for the bad things, and never the stuff that was good about it from Pre-CU-Post NGE there was postive things about the game thru the entire 8 years everyone focuses on the bad.

    image

  • LatronusLatronus Lexington Park, MDPosts: 692Member
    Ummm no.   Your first MMO is usually remembered most favorable.  It did after all attrack and then get you hooked on the MMO. In a way, it is almost like a drug.   Your first high is awesome and you spend the rest of your time trying to repeat that same feeling.

    image
  • MukeMuke BredaPosts: 2,172Member Uncommon
    Originally posted by Latronus
    Ummm no.   Your first MMO is usually remembered most favorable.  It did after all attrack and then get you hooked on the MMO. In a way, it is almost like a drug.   Your first high is awesome and you spend the rest of your time trying to repeat that same feeling.

    So for many players Wow is....like being addicted to a drug?

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • DocBrodyDocBrody EldridgePosts: 1,820Member

    Smedley recently said SOEs next undisclosed project will make SWG fans very very happy.

     

    Excitement^10

  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    And SWG was an overall failure in the eyes of SOE and Lucas Arts and the 700k+ players that quit by mid 2005.

    There needs to be a solid sandbox replacement but SWG at launch was a bunch of broken promises and a very bland, experience. If anything someone needs to launch a game like SWG with all of the features it had pre shutdown. Vanilla SWG was something that most gamers that played it quit.....
  • HatefullHatefull Posts: 774Member Uncommon


    Originally posted by Fenrir767
    And SWG was an overall failure in the eyes of SOE and Lucas Arts and the 700k+ players that quit by mid 2005.There needs to be a solid sandbox replacement but SWG at launch was a bunch of broken promises and a very bland, experience. If anything someone needs to launch a game like SWG with all of the features it had pre shutdown. Vanilla SWG was something that most gamers that played it quit.....


    Not sure where you get your facts from, but I can assure you, there was no mass exodus from SWG until the NGE hit. I know this because I played the game from BETA though server shut down.

    You are close in some regards, there were bugs and a lot of balancing that needed to happen, but none of the servers I played on were anywhere close to being dead until the NGE hit.

    I would advise you that with the rapid fan base that SWG had/has not to try and sell your made up ideas as facts. It will not fly. If anything the game was forced into failure by the screaming crying masses over how hard it was to become a Jedi. However I digress.

    If you want a new idea, go read an old book.

  • ScotScot UKPosts: 5,769Member Uncommon

    I actually checked my cursor because I thought I had accidently highlighted the text.

    I never played SWG but all I ever hear from friends was how good it was, much missed.

  • BurntvetBurntvet Baltimore, MDPosts: 2,950Member Uncommon
    Originally posted by Hatefull

     


    Originally posted by Fenrir767
    And SWG was an overall failure in the eyes of SOE and Lucas Arts and the 700k+ players that quit by mid 2005.There needs to be a solid sandbox replacement but SWG at launch was a bunch of broken promises and a very bland, experience. If anything someone needs to launch a game like SWG with all of the features it had pre shutdown. Vanilla SWG was something that most gamers that played it quit.....

     


    Not sure where you get your facts from, but I can assure you, there was no mass exodus from SWG until the NGE hit. I know this because I played the game from BETA though server shut down.

    You are close in some regards, there were bugs and a lot of balancing that needed to happen, but none of the servers I played on were anywhere close to being dead until the NGE hit.

    I would advise you that with the rapid fan base that SWG had/has not to try and sell your made up ideas as facts. It will not fly. If anything the game was forced into failure by the screaming crying masses over how hard it was to become a Jedi. However I digress.

    Also, for all those who ignorantly throw around the "1 million" number, it does not mean that 700k people tried it and quit before the NGE.

    At one point, SOE came out and said that "SWG sold over 1 million units" but that included the sale of the JTL expansion.

    And that also includes people buying multiple accts. (And JTL was needed for each alt acct as well.)

     

    So the "1 million bought it and 700k quit" stuff before the NGE happened is simply bad math.

     

  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    Here is the article from 2005 there was no mass exodus but customer retention was an issue with the game from launch it sold 1 million boxes and at the time if this article had 250k subs

    http://www.gamesindustry.biz/articles/star-wars-galaxies-sales-top-a-million-units

    It was a game that some people adored most had left by 2005 hence the combat upgrade and all the other changes.
  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    If you're using the argument against the 1 million boxes sold by saying it included multiple accounts and expansions then even less people were interested in buying it.....
  • BurntvetBurntvet Baltimore, MDPosts: 2,950Member Uncommon
    Originally posted by Fenrir767
    If you're using the argument against the 1 million boxes sold by saying it included multiple accounts and expansions then even less people were interested in buying it.....

    I am not making any argument, aside  from that 1 million units sold =/= 1 million people.

    Fewer people than that played the game up to the point of that announcement, but there was a far larger retention rate than you erroneously presume.

     

    It also should be noted, that SWG was considered a conventional financial success up to the time of the NGE, it had paid for its reported $35 million or so development budget several times over by then. In the MMO business, that is a winner.

    Ironically, this "success" was a key factor in allowing the NGE to happen: SWG had already paid for itself and the development of other SOE games, so if they took a big risk in doing a total revamp at that point,and it failed, who cares? They had already been paid well for the game. That is the corporate mentality behind a decision like that, limited downside.

  • GeezerGamerGeezerGamer ChairPosts: 5,596Member Uncommon
    Wow! That was painful to look at. Forget reading it.
  • DocBrodyDocBrody EldridgePosts: 1,820Member
    Originally posted by GeezerGamer
    Wow! That was painful to look at. Forget reading it.

    how about this. Anyway I am looking forward to the "new SWG" Smedley hinted on

  • Fenrir767Fenrir767 Waitsfield, VTPosts: 595Member
    I am just citing an article which states box sales a figure not traditionally including expansions. If the article was reporting the information erroneously then one can't be faulted for that.
  • Carl132pCarl132p Columbus, INPosts: 535Member Uncommon

    I am 1000% certain that any uptick in 'recognition" that Cobain got when he died is because he killed himself. People already liked the music before he died. SWG was tried by many and played by not as many. The devs absolutely killed it with the major changes but there was a reason the amount of people who played swg played swg and it wasn't because people didn't know about it, it was because the large group of gamers in this genre don't play those games. It had a healthy niche and its devs killed that niche off.

  • VincerKadenVincerKaden Edison, NJPosts: 457Member

    As another said, SWG is remembered for the bad decisions rather then what it brought to the table.

     

    One of my favorite stories that illustrates how awesome SWG was: There was this guy who lived in the player city I ran. He had an "in character" romance with another girl in the same city. In a non-scripted way, the relationship didn't turn out well and they broke up in a rather explosive way.

     

    But here's the thing... the guy went into her player-owned house (before she took away his admin rights) and redecorated it to look like he trashed the place in a fit of anger! Turned-over tables, flipped bookcases, lamps on the floor... etc., etc.

     

    She had no idea until she went home to see the carnage. She wasn't even that mad since it was so funny. I think they even got back together after that.

     

    SWG let you do what you wanted. From the slicing system on mission terminals, nourishment, personal fitness, spices (drugs are bad, mmm-kay?), dancing and music to the full player-driven economy, rich crafting and of course... space... the "good" of SWG was far greater than the "bad" of SWG, in my opinion.

    image

  • Agnostic42Agnostic42 That place, Overthere, WAPosts: 375Member
    Originally posted by Hatefull

     


    Originally posted by Fenrir767
    And SWG was an overall failure in the eyes of SOE and Lucas Arts and the 700k+ players that quit by mid 2005.There needs to be a solid sandbox replacement but SWG at launch was a bunch of broken promises and a very bland, experience. If anything someone needs to launch a game like SWG with all of the features it had pre shutdown. Vanilla SWG was something that most gamers that played it quit.....

     


    Not sure where you get your facts from, but I can assure you, there was no mass exodus from SWG until the NGE hit. I know this because I played the game from BETA though server shut down.

    You are close in some regards, there were bugs and a lot of balancing that needed to happen, but none of the servers I played on were anywhere close to being dead until the NGE hit.

    I would advise you that with the rapid fan base that SWG had/has not to try and sell your made up ideas as facts. It will not fly. If anything the game was forced into failure by the screaming crying masses over how hard it was to become a Jedi. However I digress.

    There wasn't an Exodus from SWG, ever. not en masse anyways. There was a steady decline in subs however. Since introducing the Hologrind then the village, there were many who really disliked how you had to unlock becoming a jedi. Then the NGE took the rest of the -less than die hard fans- leaving only those too stubborn to quit or those who enjoyed WoW in a SWG type bubble.

     

    Let's not forget those who did unlock Jedi and how their ego's swelled during the Hologrind era, I didn't think the human ego could hit those highs, I was very wrong. I know I left once for about six months when the Jedi were running rampant and you couldn't do anything without having to deal with them or the ones that were constantly hunting them. The term "I am your god." was thrown around a few times on my server by a few jedi, it was WoW attitudes x100.

     

    Oh, and Kurt Cobain was a dumbass

  • lugallugal Escondido, CAPosts: 639Member Uncommon
    Don't blame all of the nge on soe. They get the fault for the implementation, but lucasarts was the cause for the nge to happen.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

  • Stuka1000Stuka1000 Posts: 875Member Uncommon
    Originally posted by Muke
    Originally posted by Latronus
    Ummm no.   Your first MMO is usually remembered most favorable.  It did after all attrack and then get you hooked on the MMO. In a way, it is almost like a drug.   Your first high is awesome and you spend the rest of your time trying to repeat that same feeling.

    So for many players Wow is....like being addicted to a drug?

    And in that short statement lies 99% of all that is wrong with the MMO genre today.

  • khelluskhellus tulsa, OKPosts: 25Member
    SWG did not make you feel this way the people you played with did. SWG was a mess to any outsider looking in. To be honest with you, even pre-cu/NGE. Will those same people come together to game again, maybe, but not likely and definitely not in the same conditions. Will there be a SW sand-boxy game ? Not for at least 10 years since EA holds the rights to all SW games for the next decade and also owns SWToR.
  • sarabearrahsarabearrah middletown, OHPosts: 20Member Uncommon
    Actually, Elvis and Kurt are alive and well ........playing.
  • ImperialSunImperialSun WorcesterPosts: 212Member
    Originally posted by LoverNoFighter

    There's a void. It's been there since SWG ( pre cu ) was shut down in favour for the less talented SWTOR.

    Tried Vanguard ( at launch ) and a couple of months.

    Guild Wars 2 ( at launch ) maxed  1 toon.

    SWTOR ( at launch ) maxed 1 toon and played for 1 year.

    None of the games felt like an addiction or immersive to me. I never spent my days at work aching to get home and log in to play. I never felt like I "missed out" on something when I was prevented from  playing. I never felt like a part of a community in the world in the game.

    In SWG I felt all of those things. Wondering if there will ever be a MMO that captures me like SWG did. I keep hoping but for every lanuch of a new MMO, my hopes diminish bit by bit.

    Is SWG the MMO that didn't get the credit and recognition it deserved until it died?

    Just like Elvis and Kurt Cobain.

     

    I remember you from the Chim boards back in the day....

     

    You know what the point of that statement is? Community.

     

    SWG had it like no other game had it before or since...

     

    Of course it had it's problems, probably many more than it should have...but it also had the most complete and well rounded sandbox experience of all time. From raiding player cities and DWB runs, to crafting, decorating and PvP...to even mayoral elections and RP/events, gambling, discos and weddings lol.

     

    The game had something for everyone and everyone was someone, we were not the generic "hero" like SWTOR forces us to be, we had our own identities. There was Cardinal, the BEST armorsmith on the server bar none, Vaclav the awesome BH with a bad attitude and mad skills to match. There was Ba-Wan the server douchebag that ended up being excluded from just about every commerce centre and PA in the galaxy for robbing countless guild banks.

     

    The point I am making is we were not force fed a by the numbers story or endless cycles of soulless dailies. WE were the story and our personalities were the ink and colour on the page. Our deeds and mis-deeds, our triumphs, our losses and moments of catastrophic failure WERE the tension and the drama. Our forum wars were the historical record and for good or bad, right or wrong our community  shaped the experience.

     

    We did all of these things....because the game let us. No MMORPG before or since has had the sheer scope and depth that SWG had. It's a real shame.

     

    I wonder if in circa 10 years time, games like GW2, SWTOR and ESO will have made such an impression on their fan base that groups of those players devote years of their free time to make EMU versions of those games, for no profit and pure love?

     

    I think we all know the answer to that :)

     

    You are absolutely right OP, SWG did not get the credit it deserved until after it died. For all it's faults and foibles it was sandbox, it was Star Wars...it was utterly superb.

     

    Driz

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,481Member Uncommon
    Originally posted by Fenrir767
    And SWG was an overall failure in the eyes of SOE and Lucas Arts and the 700k+ players that quit by mid 2005.

    There needs to be a solid sandbox replacement but SWG at launch was a bunch of broken promises and a very bland, experience. If anything someone needs to launch a game like SWG with all of the features it had pre shutdown. Vanilla SWG was something that most gamers that played it quit.....

    This is why some of the swg fanboys want you to remember the positives of sgw and not mention the negatives (or facts).  I wish they were honest enough to admit the game was bleeding subs long before the changes and to not blame it on any other factor.

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,481Member Uncommon
    Originally posted by Hatefull

     


    Originally posted by Fenrir767
    And SWG was an overall failure in the eyes of SOE and Lucas Arts and the 700k+ players that quit by mid 2005.There needs to be a solid sandbox replacement but SWG at launch was a bunch of broken promises and a very bland, experience. If anything someone needs to launch a game like SWG with all of the features it had pre shutdown. Vanilla SWG was something that most gamers that played it quit.....

     


    Not sure where you get your facts from, but I can assure you, there was no mass exodus from SWG until the NGE hit. I know this because I played the game from BETA though server shut down.

    You are close in some regards, there were bugs and a lot of balancing that needed to happen, but none of the servers I played on were anywhere close to being dead until the NGE hit.

    I would advise you that with the rapid fan base that SWG had/has not to try and sell your made up ideas as facts. It will not fly. If anything the game was forced into failure by the screaming crying masses over how hard it was to become a Jedi. However I digress.

    There was a bleeding of subs starting at the 30 day mark.  Saying anything else is a lie.

«1
Sign In or Register to comment.