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Last week I discussed how the free-to-play model has altered both game industry business practice and the collective profile of the gaming public, neither necessarily for the better. This week, I'd like to talk about the negative effect free-to-play is having on the creative side of the game industry.
For me, this goes back a ways, back to the time when Pincus and Zuckerberg first rode in like the Two Horsemen of the Game Industry Apocalypse (Except when I picture them in my mind, the two of them are riding Segways.) It's not news to anyone that that match made in Hell was largely responsible for the metrics-driven game design trend. What might be less known is how many unemployed designers have learned the hard way that slapping faux game mechanics over micro-transactions is a crap way to earn a paycheck.
Read more of Neilie Johnson's Free-to-Play Fatigue Part II: Undermining Game Design