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ESO NDA Officially Lifted for everyone

skyline385skyline385 BangalorePosts: 564Member

So, there you go

http://elderscrollsonline.com/en/news/post/2014/02/15/the-beta-nda-has-lifted

Wonder what the armchair detectives/conspiracists will say now.

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Comments

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Great news. There are lot of issues which need to be brought out in open. I think its time i start writing mine to share with rest and get their opinions.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • SephrosSephros Somewhere, CAPosts: 396Member Uncommon
    Originally posted by skyline385

    So, there you go

    http://elderscrollsonline.com/en/news/post/2014/02/15/the-beta-nda-has-lifted

    Wonder what the armchair detectives/conspiracists will say now.

    Go GO Gadget defense squad!

    Error: No Keyboard Detected!
    Press F1 to continue......

  • LisaFlexy22LisaFlexy22 mesa, AZPosts: 430Member
    Originally posted by Doogiehowser
    Great news. There are lot of issues which need to be brought out in open. I think its time i start writing mine to share with rest and get their opinions.

    Based on comments I've read from you so far I will expect your post of beta impressions to basically come down to the game is terrible and you hate it.

  • miagisanmiagisan NY, NYPosts: 5,156Member
    Originally posted by LisaFlexy22
    Originally posted by Doogiehowser
    Great news. There are lot of issues which need to be brought out in open. I think its time i start writing mine to share with rest and get their opinions.

    Based on comments I've read from you so far I will expect your post of beta impressions to basically come down to one thing - the game is terrible and you hate it.

    lol so true

    image

  • SoulTrapOnSelfSoulTrapOnSelf Ellicott City, MDPosts: 190Member
    any word about  necromancer skill line?
  • JyiigaJyiiga Seneca, SCPosts: 1,042Member Uncommon
    Originally posted by SoulTrapOnSelf
    any word about  necromancer skill line?

     

    I've seen no talk of this during the beta. Just the conjuration like summons from the mage lines.

  • DMKanoDMKano Gamercentral, AKPosts: 8,559Member Uncommon

    OK closed beta testers - endgame content - spill the beans! 

    How much of endgame content got tested by beta players?

    What can we expect?

    Endgame ranged vs melee AvA - how do items/skills scale and perform end game?

    Viable builds? FOTM endgame builds? Things that need nerfing?

  • PpiperPpiper Horsham, PAPosts: 648Member Uncommon
    Originally posted by Doogiehowser
    Great news. There are lot of issues which need to be brought out in open. I think its time i start writing mine to share with rest and get their opinions.

    eagerly awaiting this   /sarcasm off

  • tawesstawess LkpgPosts: 2,536Member Uncommon

    Well now that i can actually speak about the game...

     

    It is a elder scrolls game... It has the same pro and con as the others and it will frustrate you in the same ways as the others.

     

    Also the animations are really really crap... But again this is in line with the other ES games.

     

     

  • -aLpHa--aLpHa- KrefeldPosts: 852Member

    I am also interested in the long term appeal (end game content), so please tell us your impressions!

    I hope there is more to ESO then 24/7 AvA.

    My initial impressions of PVE where really horrible, especially if you play melee in 1st person and you clip through mobs and the amateurish animations.

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon

    I never played it, I did watch a friend. It was ok. Just ok. Reminded me of GW2 with some different mechanics.

  • Excellent.

  • FappuccinoFappuccino ErgensPosts: 159Member
    Originally posted by PrinceDamien

  • lunatiquezlunatiquez San Fransisco, CAPosts: 381Member
    The game is fine, you can follow your main story quest line and missed those side quests if you don't bother exploring. Yes it's an Elder Scrolls game.
  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon

    Wow, ok let me control my excitement before I start blabbing.

    Here's something no one talks about.

    There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

    No more clicking each one - woohooooo.

    PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

    No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.

    Crafting nodes start off by default not having a glowing icon over them and you can spend crafting skill points if you want to turn in on so you can see them from farther away. That glow makes harvesting in the night so much funner but for a challenge I would leave the indicator off.

  • miagisanmiagisan NY, NYPosts: 5,156Member
    Originally posted by DMKano

    OK closed beta testers - endgame content - spill the beans! 

    How much of endgame content got tested by beta players?

    What can we expect?

    Endgame ranged vs melee AvA - how do items/skills scale and perform end game?

    Viable builds? FOTM endgame builds? Things that need nerfing?

    how would anyone know about end game content? There were a bunch of closed beta weekends (3 days each) with wipes in between.

    image

  • grndzrogrndzro Reno, NVPosts: 1,150Member

    I was initially put off on the idea of an ES MMO and bought into the haters.

    After playing it for a bit the game is very good

    Lots of crafting and exploration.

    The world seems huge.

    Combat is nice and fluid.

    Slower pace of advancement really fits well with the intricate crafting and gathering.

    There are some quest and UI issues but they are minor and should be patched out by release.

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by LisaFlexy22
    Originally posted by Doogiehowser
    Great news. There are lot of issues which need to be brought out in open. I think its time i start writing mine to share with rest and get their opinions.

    Based on comments I've read from you so far I will expect your post of beta impressions to basically come down to the game is terrible and you hate it.

    Please feel free to show me the post where i said that and yeah given that there was an NDA i couldn't go in detail. I am sorry if i don't suck up to everything game developers throw at me something you seem to be really good at (yeah i can also look into post histories).

    I have never used the word 'hate' for ESO..not once but thanks for trolling me.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • Prod1702Prod1702 Waconia, MNPosts: 66Member Uncommon
    Originally posted by miagisan
    Originally posted by DMKano

    OK closed beta testers - endgame content - spill the beans! 

    How much of endgame content got tested by beta players?

    What can we expect?

    Endgame ranged vs melee AvA - how do items/skills scale and perform end game?

    Viable builds? FOTM endgame builds? Things that need nerfing?

    how would anyone know about end game content? There were a bunch of closed beta weekends (3 days each) with wipes in between.

    You are 100% correct sir. There has been no 100% closed beta just beta weekends with wipes after 3 days. No real way to test end game.

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon

    Oh, and the defining point of ever ES game, the vast open dangerous world, NOT HERE. How do you make an ES game without that element! I was EXTREMELY disappointed in the typical themepark world.

  • -aLpHa--aLpHa- KrefeldPosts: 852Member


    Originally posted by greenreen
    Wow, ok let me control my excitement before I start blabbing.Here's something no one talks about.There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.No more clicking each one - woohooooo.PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


    SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

  • FappuccinoFappuccino ErgensPosts: 159Member
    Originally posted by -aLpHa-

     


    Originally posted by greenreen
    Wow, ok let me control my excitement before I start blabbing.

     

    Here's something no one talks about.

    There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

    No more clicking each one - woohooooo.

    PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

    No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


     


    SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

    Of the new ones, Rift did, if memory serves me well.

  • greenreengreenreen Punchoo, AKPosts: 2,101Member Uncommon
    Originally posted by -aLpHa-

     


    Originally posted by greenreen
    Wow, ok let me control my excitement before I start blabbing.

     

    Here's something no one talks about.

    There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk.

    No more clicking each one - woohooooo.

    PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad.

    No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.


     


    SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).

    SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

    I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.

  • -aLpHa--aLpHa- KrefeldPosts: 852Member


    Originally posted by greenreen
    Originally posted by -aLpHa-   Originally posted by greenreen Wow, ok let me control my excitement before I start blabbing.   Here's something no one talks about. There is multi-loot. You have two dead creatures, you loot one and ALL of them are looted in bulk. No more clicking each one - woohooooo. PVP was fucking amazing too. I turned a corner and said Holy fucking shit when I saw hundreds of people fighting and siege weapons going like mad. No lag at all for me EVEN during the stress test with a not gaming based graphics card Radeon HD 7450.
      SWTOR did that one first i think, then WoW implemented it and now it's pretty much standard in all new MMO's (almost).
    SWTOR could not have started because Chronicles of Spellborn had it even better. You didn't have to loot at all, it would automatically popup all loot without asking to loot. I'm all for anything that reduces clicking for tedious tasks.

    I don't remember it in Rift or GW2 and I played both of those. I haven't been to WOW in years, SWTOR never interested me.


    I was in the Spellborn beta, i don't remember area loot but i remember it being a bad game.

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