As ESO and WAR before it have shown, pleasing everybody is an impossible feat. It's human nature. When you have PvE and IP obsessives pulling developers in all sorts of directions, you end up with a mediocre game that pleases no one and is just adequate at everything. I look forward to an MMO that masters NON-INSTANCED RvR at the expense of everything else.
Comments
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
ESO has shown this before it's even released? Impressive.
As much respect I have for Mark Jacobs and his team, I don't see this game competing.
Honestly it looks dated, the ideas seem tired and PvP-only games are always very limited. I don't see any of that changing due to the indie nature of it.
I know graphics aren't everything but really.. take from this what you will.
http://images.mmorpg.com/images/galleries/full/182013/5f5b3e88-650f-471f-ac14-ecee9f18b7ef.jpg
Lol! I call that WAY BEFORE alpha stage. I don't think it's even remotely fair to judge graphics at this stage.
The crafting piece is pretty much going to replace the pve aspect of this game. Which would be a perfect fit for an MMO since the PvEers would be useful for a change. They'd be responsible for outfitting the vast majority who prefer to pvp.
Btw, I noticed that you pulled that graphic image from a video that Andrew used to make a point about having massive amounts of players on the screen. This was posted literally days after they announced the game. So it has nothing to do with what the graphics of the final game will be like. They basically slapped together the demo using particle effects they used from an iPad game they made (March on Oz). Andrew even specifically emphasized that this won't be the final graphics for the game.
I find it hilarious how haters latch on to something completely out of context to make some fake negative point about a game they decided to hate (for some stupid reason like QQing over no PvE). I say 'hater' since any intelligent person would realize that it's WAAAAY too soon to judge on graphics.
that.
It's not impossible, DAoC did it just fine...
Expresso gave me a Hearthstone beta key.....I'm so happy
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
You really expect the graphics to evolve that much beyond that? Some improved textures and better artwork but that engine is what it is: old.
I'd venture a guess to say it's the hero engine but who knows.
Seems more unrealistic to assume the game will evolve from that to some kinda modern day title.
How is that taking things out of context either? I was illustrating a point the engine is gonna be dated from the get go, which is usually what you come to expect from indie developers. That's usually a lot for anything but a niché community to accept.
PvE in your typical MMO goes against the very nature of a true RPG. The NPCs and MOBs in every single MMO are very static in that they walk the same path infinitely, say the same things infinitely, attack the same way infinitely, have extremely bad eyesight compared to actual players since they apparently can't see players who are more than a foot away, never age, etc. I don't know about you, but the immersion is lost the 2nd and more times the mob/npc acts the same way or can't see me if I'm 2 feet away. That's the problem with the current state of PvE in an MMO today, imho. Now, the day that they start injecting some true artificial intelligence into these NPCs and Mobs such that they are unpredictable each time you encounter them and are unscripted by a predefined program, THAT'S when I'll become interested in MMO PvE. Until then, it's just the same old boring static nonsense that you find in every MMO.
PvP, on the other hand, is very unpredictable and challenging by its very nature since you're constantly going up against other complicated humans. It's dynamic and exciting indefinitely, whereas PvE becomes static and dull pretty quickly.
you must be new.
All alpha games look like crap. Look at the old beta footage from ESO that got leaked months ago. Compare it to what it is now.
but since you are new you are forgiven.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
Do they? ESO looked great in early alpha, as did Star Citizen. Have those games improved? Sure, but to the lengths people seem to be expressing here? No chance.
You crack on though son, keep defending where those millions went to with this game.
/thread for me
I would like to see pvp blended seamlessly with pve. For some odd reason everyone believes that the concepts of pvp and pve are polar opposites. I want to see roaming gangs of npcs, pcs, and mixed. I want to see caravans guarded by pcs and npcs being ambushed by both. What we need is counter play where Quests are simply a tool used to point players in the direction of conflict whether is be pve, pvp, or both.
I want to see villages under siege guarded by townsfolk(pc and npc). The razing of a village should be felt and have consequences. The problem with mmorpg's is the separation of the conflict and the fact that there is never consequences to any action. You kill an npc, it doesnt affect you besides maybe some sort of reputation bar which may allow you to purchase items, oh noes.
I do not see Camelot Unchained breaking from the mold. I see a more mmorpg version of planetside and that is not what I want. I want a living breathing world and not a game of trade the fortress...
This and Pantheon. Focus on your niche. I have zero desire to ever play a PvP only game, but there is certainly demand for this product and I think this will deliver.
PvP, on the other hand, is very unpredictable and challenging by its very nature since you're constantly going up against other complicated humans. It's dynamic and exciting indefinitely, whereas PvE becomes static and dull pretty quickly.
The NPCs and mobs may be static but they provide a necessary element to the greater background of the game's world.
Having an MMO without NPCs and mobs would be a very dull and lifeless world and ruin immersion even more than having NPCs standing in one place indefinitely.
gotten love people who can't defend there position and ditch.
http://forum.square-enix.com/ffxiv/threads/61613-What-i-hope-for-ARR-graphics
Jacobs must have ruined this kids childhood or touched him..
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
Completely agree. There's a huge pent-up demand for an MMO with RvR done RIGHT free from the chains of PvE and instanced combat freaks. That doesn't exist in the marketplace, currently. There's a few differences between the ideal of this game and Planetside. It's not going to be a twitchy shooter game for one thing. For another, it's going to have an elaborate crafting system that should be the perfect respite from non-stop PvP when you need to take a break from time to time.
Pretty curious to see what kind of route they will take on their PvP development. Will it be the typical no risk zergfest that we have seen 20 million copies since wow. Or something that would have somekind of meaning like item drops etc.
I don't even count the respoint and safe zone zerging as a PvP anymore I can't stand a single game anymore which revolves around dying and instantly running back to the action from the closest respoint.
ArcheAge, Black Desert and Bless videos InporylemQQ Youtube
How about the idea of organized zergs going up against other organized zergs? I'm not sure if this game will deliver that, but that's the holy grail of MMO pvp, as far as I'm concerned. If I were making this game, I would focus on the mechanics to make organizing zergs easy TOP priority. Think ranks and drawing on maps that your troops can see.
ie if it does NOT fit your goal than it did not work?so i guess your the new mmorpg god who decided what everyone else likes
i was really confuse about what i liked,i am glad you decided for me.that really was a load off me. funny how the pvp games never really catch on.if you want pvp ,try fps.why not just have a big arena and everyone pile in and go at it.if that is all your interested in,why do you even need anything else?.oh that right you want to pvp others ,lower than you,who are playing a game.silly me.
i assume you know what zerg is.by your response i sort of doubt it.
Zerging is the idea of overwhelming and defeating your enemy with a greater number of soldiers. The slaughtered side typically cries foul since it doesn't require much skill to slaughter your enemy when you outnumber them 10 to 1. And while I agree with the sentiment, life is this way. Even in our own real history, it's how the North overwhelmed and defeated the South during the Civil War. It's a human nature thing that will always exist. My point is this: What happens when you have two organized forces with the INTENTION of being zergs go up against each other? Imagine the excitement and challenge on both sides when you're facing an equal opponent in both skill and numbers? Or even more exciting, imagine pulling off an Alexander the Great maneuver and decimating your enemy that is 10 times your size through shear skill alone? That is what I meant by the word "zerg".
What's your definition?
It is totally a wrong assumption to think that a game designed with only PvP in mind cannot be fun.
I'm having an absolute blast playing Chivalry: medieval warfare- a game that's designed for multiplayer only.
What I've come to learn over the years is that games succeed the most when they KNOW exactly what they're trying to be and when they do it amazingly well.
Which is exactly why I just recently threw in with CU folks. I see something special in their game that I have not seen elsewhere.