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PvP in EOS

spizzspizz BlackForrestPosts: 2,587Member

I did join today the first time pvp and all I can say is the following without talking about content:

 

 

FREAKING AWESOME - EPIC Battles with siege weapons

 

 

 

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Comments

  • zefalconzefalcon LondonPosts: 11Member

    it's daoc pvp, its a direct copy :) scout missions, capture missions, player kills, relics/scrolls, keep capture its no different, and i love it :)

     

     

  • spizzspizz BlackForrestPosts: 2,587Member
    GW2 is a joke against this =)
  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon

    Im trying to figure out how a PVEer gets into PVP and slowly works there way into it to improve without feeling like an idiot lol. You read the chat box with any PVP game and it just feels so much more hostile than the PVE chat box. 

    -"No idiots go to that keep"

    -"Why should I listen to leaders if the leaders aren't doing jack S%$T."

    etc.

    I really hope they have a way to let people who want to try not feel like between the rants and the overwhelming nature of PVP in general in a huge zone, that there is a way to break people in. Maybe PVPers will feel like the only way to do that is to jump right into the fire and die and learn. Thats intimidating to a lot of PVErs I think. I always felt more comfortable in scenarios which were tightly controlled and easier to dive into without feeling overwhelmed.

    Any suggestions? lol

    There Is Always Hope!

  • JyiigaJyiiga Seneca, SCPosts: 1,041Member Uncommon

    -slow nod- People are finally hitting 10 that haven''t before and seeing the strong point.

     

  • PpiperPpiper Horsham, PAPosts: 648Member Uncommon
    Originally posted by spizz

    I did join today the first time pvp and all I can say is the following without talking about content:

     

     

    FREAKING AWESOME - EPIC Battles with siege weapons

     

     

     

    I'm ecstatic to hear this. Hopefully I feel the same way.

  • GhabboGhabbo Buenos AiresPosts: 251Member Uncommon
    @Keithian, I'm on the same boat.

    @OP, agree... first time that I want to really get into PvP.
  • ghettocelebghettoceleb brush prairie, WAPosts: 76Member Uncommon
    I agree with you OP, but to be honest i'm waiting in the Queue right now.
  • spizzspizz BlackForrestPosts: 2,587Member
    Originally posted by Jyiiga

    -slow nod- People are finally hitting 10 that haven''t before and seeing the strong point.

     

    The more I see from the game I cant follow many of the reviews I read or watch on youtube. Certain points maybe but overall the game is great.

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • CouganCougan DoncasterPosts: 394Member
    Originally posted by keithian

    Im trying to figure out how a PVEer gets into PVP and slowly works there way into it to improve without feeling like an idiot lol. You read the chat box with any PVP game and it just feels so much more hostile than the PVE chat box. 

    -"No idiots go to that keep"

    -"Why should I listen to leaders if the leaders aren't doing jack S%$T."

    etc.

    I really hope they have a way to let people who want to try not feel like between the rants and the overwhelming nature of PVP in general in a huge zone, that there is a way to break people in. Maybe PVPers will feel like the only way to do that is to jump right into the fire and die and learn. Thats intimidating to a lot of PVErs I think. I always felt more comfortable in scenarios which were tightly controlled and easier to dive into without feeling overwhelmed.

    Any suggestions? lol

    I would say cautiously. You dont have to go zerging around straight away. Learn the basics then do some PVE in areas surrounded by friendly keeps. You can find settlements such as Weynon Prioiry that will give you a quest possibly or loot the buildings. But you have to be alert since at any time a enemy player might have the same idea and be in the house with you. After a few small scale engagements you can always move to a larger battle.

  • boxsndboxsnd Kraxton, ARPosts: 438Member Common
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    DAoC - Excalibur & Camlann

  • knapuknapu GifhornPosts: 131Member
    For ps4 nice game not for pc in my opinion since it has so little skills options that nothing can make it up in my opiniinon and on top of it the freakin quests again nope i pass played to many mmos not gonna start same thing with nice graphics and less skills so i can waste my time .

    I am the punishment of God...
    If you had not committed great sins,
    God would not have sent a punishment like me upon you
    — Genghis Khan

  • spizzspizz BlackForrestPosts: 2,587Member
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction. It is maybe not what people expect, especially if they think it is like 1:1  Skyrim but overall the game is definately good. At least what I saw in only ten levels inclusive mass pvp.

  • SuperNickSuperNick CambridgePosts: 460Member

    Awesome what I played of it as well.

    Really enjoyable.

  • BeansnBreadBeansnBread PshPosts: 5,494Member Uncommon
    Originally posted by spizz
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction.

    I think the PvP setup in AvA is far more similar to GW2 than DAoC. Obviously that's not going to convince you of anything though. :P

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    No, not even close...  In Gw2 i stuck with battlegrounds PvP... Because the rvr pvp never felt right to me in the first place... Must have been how the areas where build and the spelleffects cluttering my whole screen....  For some reason this game comes very close to what i loved from the mechanics of RvR in DAoC...

     

    and i am sure the team will realise soon enough that they need to add a system of endgame character progression...  The PvP trees are not really enough to keep people entertained...  I am pretty sure they will add something sattisfying when the time is right post release

     

    in the long run, i also hope they add some small group PvP instanced content....  In general those work great as a quick diversion from PvE... Just a quick game or two...  Maybe in an adventure setting ...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • VannorVannor YorkshirePosts: 2,968Member Uncommon
    I honestly felt it was the same as GW2... find where everybody is, zerg a door.
  • boxsndboxsnd Kraxton, ARPosts: 438Member Common
    Originally posted by spizz
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction. It is maybe not what people expect, especially if they think it is like Skyrim but overall the game is definately good. At least what I saw in only ten levels inclusive mass pvp.

    So why exactly is this better than GW2? When I tried PvPing all people did is mindless zerging, just like they did in GW2. At least GW2 nad a decent combat system.

    DAoC - Excalibur & Camlann

  • spizzspizz BlackForrestPosts: 2,587Member
    Originally posted by BeansnBread
    Originally posted by spizz
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction.

    I think the PvP setup in AvA is far more similar to GW2 than DAoC. Obviously that's not going to convince you of anything though. :P

    Actually, when I did enter the pvp area my first thought was Guild Wars 2.  It did remind me quiete a bit of it.

    But after I expirience not only small battles with just a handfull of people, but a bigger battle with maybe 100 players and 10-20 siege weapons I thought this is x better than GW2.  It was just great and it did feel exciting.

    This is just the first impression......

  • BeansnBreadBeansnBread PshPosts: 5,494Member Uncommon
    Originally posted by spizz
    Originally posted by BeansnBread
    Originally posted by spizz
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction.

    I think the PvP setup in AvA is far more similar to GW2 than DAoC. Obviously that's not going to convince you of anything though. :P

    Actually, when I did enter the pvp area my first thought was Guild Wars 2.  It did remind me quiete a bit of it.

    But after I expirience not only small battles with just a handfull of people, but a bigger battle with maybe 100 players and 10-20 siege weapons I thought this is 1000x better than GW2.  It was just great.

    I've played it in multiple beta weekends. You haven't seen well over 100 people in the same battle with 10-20 siege weapons in GW2?

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon
    Originally posted by boxsnd
    Originally posted by spizz
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction. It is maybe not what people expect, especially if they think it is like Skyrim but overall the game is definately good. At least what I saw in only ten levels inclusive mass pvp.

    So why exactly is this better than GW2? When I tried PvPing all people did is mindless zerging, just like they did in GW2. At least GW2 nad a decent combat system.

    While Gw2 had a fun combat system, it turned intoo a rotation to fast,,,  in the end the resources system of ESO. Might  work much better.... It surely made the game shine in Pvp... Where a few battles showed me  the greatness of the system...  

     

    Yes Gw2 combat was fun in smallscale PvP... It never worked that well in largescale battles for me..

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • boxsndboxsnd Kraxton, ARPosts: 438Member Common
    Originally posted by Lord.Bachus
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    No, not even close...  In Gw2 i stuck with battlegrounds PvP... Because the rvr pvp never felt right to me in the first place... Must have been how the areas where build and the spelleffects cluttering my whole screen....  For some reason this game comes very close to what i loved from the mechanics of RvR in DAoC...

     

    and i am sure the team will realise soon enough that they need to add a system of endgame character progression...  The PvP trees are not really enough to keep people entertained...  I am pretty sure they will add something sattisfying when the time is right post release

     

    in the long run, i also hope they add some small group PvP instanced content....  In general those work great as a quick diversion from PvE... Just a quick game or two...  Maybe in an adventure setting ...

    So why exactly did it feel right? The combat system is nothing like DAoC, CC is nothing like DAoC, leveling is nothing like DAoC, it has no meaningful PvP progresssion. To me it sounds nothing like DAoC. Please explain.

    DAoC - Excalibur & Camlann

  • IselinIselin Vancouver, BCPosts: 5,606Member Uncommon
    Originally posted by keithian

     

    Any suggestions? lol

    DAoC coordinated fights using Guild chat and, more importantly, Alliance chat for strategy and then raid and group chat for tactics.

     

    Alliances there were a group of guilds. On my server there were usually 2 or 3 different alliances and the leaders of those also coordinated for big fights. Alliance chat had different permissions for talk or just listen and the talk part was kept limited...in the good alliances anyway. It worked well.

     

    Global chat was full of bickering there too...it's the internet after all. image

  • Cures80Cures80 viennaPosts: 29Member

    there IS pvp progression. there are veteran Points, ranks, currency.  you can become the fukin emperor. realm boni, etc etc.

    its, as many (all that played) say: daoc2. and its gooood.

  • spizzspizz BlackForrestPosts: 2,587Member
    Originally posted by BeansnBread
    Originally posted by spizz
    Originally posted by BeansnBread
    Originally posted by spizz
    Originally posted by boxsnd
    Originally posted by Lord.Bachus

    Its daoc R vR but they forgot one important imgredient.....

    realmpoints

    trough PvP in DAoC there was a system to continously keep gaining realmpoints and in the first 3 years noboddy got to max.... Continous progression of a character, no matter how small is important for individual players..

     

    it wasnt there at release, but after a few months when players started leaving because the lack of progression yhey added the system and it worked.... It kept people playing...

    Which makes it more like GW2, not DAoC. 

    Like I said, GW2 is a joke. This game belongs not to GW2, Rift, Tera and SwtoR type of games....I think it will be more successfull. Its the first beta since years I really enjoy and actually the pvp did change my view about this game drastically into a way more positive direction.

    I think the PvP setup in AvA is far more similar to GW2 than DAoC. Obviously that's not going to convince you of anything though. :P

    Actually, when I did enter the pvp area my first thought was Guild Wars 2.  It did remind me quiete a bit of it.

    But after I expirience not only small battles with just a handfull of people, but a bigger battle with maybe 100 players and 10-20 siege weapons I thought this is 1000x better than GW2.  It was just great.

    I've played it in multiple beta weekends. You haven't seen well over 100 people in the same battle with 10-20 siege weapons in GW2?

    No, I have not seen siege weapon battles with stationary and none stationary small and big siege weapons which actually do play a bigger role. What I have seen in GW2 was a huge group following a leader like lemmings and capturing facilities in a very short time. It was actually boring. But overal I personally dont like GW2, not the pvp and not the game world. GW2 was for me a big disappointment.

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