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Everywhere I look I see people screaming for F2P for ESO. I see it on Youtube, Reddit, the beta forums and on MMORPG.com.
Lets take a step back and review what happened with SWTOR. Here is a segment of an article from when SWTOR went live with F2P. Some things have changed now, but this was the original incarnation of their system.
SWTOR - "What do you get for free? Two character slots, two hotkey bars, an in-game currency cap, and access to the full class quest lines. These kinds of restrictions are fairly standard with other MMO F2P models.
What don’t you get? No ability to send mail, no priority on login queue, reduced crafting capability, inability to equip high-end (Artifact-level) gear, no bank access, restricted chat access, inability to loot high level gear from group instance, slower experience gain, higher vendor costs, no rested exp, and the list goes on. Of course, many of these features can be purchased (some only temporarily) through the Cartel system. Though some of these restrictions are commonplace among other MMOs, all together these leave you with a very confining experience of a game they are trying to get you to pay full price for.
Once you do give in and spend at least $5 on Cartel Coins (SWTOR’s microtransaction currency) you get bumped up to Preferred status. This grants you some banks space, complete chat access, a second crafting profession, a higher credit cap and a few more perks. But all those other restrictions listed above are still firmly in place."
Now is that really what you are looking for in your MMO? I am sure several of us can cite less extreme examples of F2P titles and probably more extreme ones as well... So this example makes for a happy medium to judge things by.
I can't think of anything more annoying and more immersion killing than the F2P model. Constantly being bombarded with messages about how much easier my life could be if I just bought more stuff from their shop. Getting emails about this weeks deals in their item shop. Having to stare at the permanent shop button plastered on my UI.
I for one, would much rather pay 15 dollars a month for even an average game than have an item shop built around the very core of the game. These shops are deceptive and in the long run they end up costing many players much more than 15 dollars a month. They also introduce the entire "play to win" aspect to the conversation. So the moment that people screaming for F2P get their way, you have a whole new group of people screaming "omg this game is pay to win now".
The longer I am around for MMO games, the more it feels like everyone is overly entitled and just plan cheap.
If you are unsure about the game. Wait a month, hell wait 2 or 3 months. Let other people give you real reviews on how the game fleshes out. Not these ridiculous reviews we are getting right now, where people have barely pushed past the tutorial part of the game.