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So how big is it???

adderVXIadderVXI st cloud, MNPosts: 639Member Uncommon
What kind of world size are we talking here?  Lots of speculation its big but what does that compare to?

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  • keithiankeithian Los Angeles, CAPosts: 3,044Member Uncommon

    I found this at the official forums. Does this help?

    1.0. The Environments & Setting

    Tamriel will be scaled like the previous games, but will be a bit larger than each. All of the major buildings and structures as they appear in previous games will also be there and [presumably] visitable. Windhelm will look the same, as will the Palace of Kings located within, and they will have the same feel.
     

    • Not all of the world will be available at launch, though through expansions and patches more will be added in time. A Day/Night cycle, as well as a weather system are present.
    • The Day/Night Cycle lasts for 5 hours RL time and is equal to 24 hours game time.
    • At level 10, the character's storyline takes off and at that level they are able to engage in PvP.
    • Environments are huge, each zone is made for 20-40 hours of gameplay and all zones include at least 1 four player dungeon.
    • Each faction's content has ~150 hours of content.
    • There are 22 zones currently, which means without extras there is almost 440 hours of gameplay, and potentially twice that accounting for miscellaneous quests in the game.
    • The game environments and rendering has been created so hundreds of players may be seen at a time, even on lower-end systems

    There Is Always Hope!

  • GanksinatraGanksinatra Salem, ORPosts: 354Member Uncommon
    I gotta say.....this game wasn't even really on my radar. I had bought Skyrim for the PS3 and never played it. I really dislike the first person thing on consoles and never got around to buying for PC. I watched the Dev Panel group play video the other night......and I kinda wanna play this now. I'm not sure how stoked I'm gonna be about only having like 5 skills at a time, but otherwise it looks like it could be rather fun.
  • Lord.BachusLord.Bachus Den HelderPosts: 9,065Member Uncommon
    Originally posted by keithian

    I found this at the official forums. Does this help?

    1.0. The Environments & Setting

    Tamriel will be scaled like the previous games, but will be a bit larger than each. All of the major buildings and structures as they appear in previous games will also be there and [presumably] visitable. Windhelm will look the same, as will the Palace of Kings located within, and they will have the same feel.
     

    • Not all of the world will be available at launch, though through expansions and patches more will be added in time. A Day/Night cycle, as well as a weather system are present.
    • The Day/Night Cycle lasts for 5 hours RL time and is equal to 24 hours game time.
    • At level 10, the character's storyline takes off and at that level they are able to engage in PvP.
    • Environments are huge, each zone is made for 20-40 hours of gameplay and all zones include at least 1 four player dungeon.
    • Each faction's content has ~150 hours of content.
    • There are 22 zones currently, which means without extras there is almost 440 hours of gameplay, and potentially twice that accounting for miscellaneous quests in the game.
    • The game environments and rendering has been created so hundreds of players may be seen at a time, even on lower-end systems

    Some zones are huge... Really huge

     

    and in every zones there are huge ammounts of underground structures like caves, tombs, dungeons aimed at single players or small groups that just wayt to be discovered...

     

    whats best.... Most of the content is available ans aimed at max level... About 80% if you add the Pvp to the max level stuff

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • jesadjesad Posts: 753Member Uncommon
    Originally posted by adderVXI
    What kind of world size are we talking here?  Lots of speculation its big but what does that compare to?

    That's what she said.

    image
  • KyleranKyleran Tampa, FLPosts: 20,008Member Uncommon
    Four player dungeon, so apparently then those are instanced and not open world.

    Also means game is designed around four player groups, a design I felt was poor when I played SWTOR, perhaps it will turn out better this time around.

    It's my fault, I keep forgetting that despite claims to a DAOC heritage this title is more akin to GW2 I suspect.

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • Kevyne-ShandrisKevyne-Shandris Hephzibah, GAPosts: 1,946Member
    Originally posted by keithian

    I found this at the official forums. Does this help?

    1.0. The Environments & Setting

    Tamriel will be scaled like the previous games, but will be a bit larger than each. All of the major buildings and structures as they appear in previous games will also be there and [presumably] visitable. Windhelm will look the same, as will the Palace of Kings located within, and they will have the same feel.
     

    • Not all of the world will be available at launch, though through expansions and patches more will be added in time. A Day/Night cycle, as well as a weather system are present.
    • The Day/Night Cycle lasts for 5 hours RL time and is equal to 24 hours game time.
    • At level 10, the character's storyline takes off and at that level they are able to engage in PvP.
    • Environments are huge, each zone is made for 20-40 hours of gameplay and all zones include at least 1 four player dungeon.
    • Each faction's content has ~150 hours of content.
    • There are 22 zones currently, which means without extras there is almost 440 hours of gameplay, and potentially twice that accounting for miscellaneous quests in the game.
    • The game environments and rendering has been created so hundreds of players may be seen at a time, even on lower-end systems

    It's small compared to WoW, though.

     

    By the time WotLK was over I logged in over 180 days of actual play time (and I started late and took a 3 month break to play EvE).

     

    Days, not hours played of content.

     

    440hrs is what you'd expect out of Skyrim with some mods, not in a MMO.

  • ReymasReymas Brooklyn, NYPosts: 23Member
    Originally posted by Kevyne-Shandris
    Originally posted by keithian

    I found this at the official forums. Does this help?

    1.0. The Environments & Setting

    Tamriel will be scaled like the previous games, but will be a bit larger than each. All of the major buildings and structures as they appear in previous games will also be there and [presumably] visitable. Windhelm will look the same, as will the Palace of Kings located within, and they will have the same feel.
     

    • Not all of the world will be available at launch, though through expansions and patches more will be added in time. A Day/Night cycle, as well as a weather system are present.
    • The Day/Night Cycle lasts for 5 hours RL time and is equal to 24 hours game time.
    • At level 10, the character's storyline takes off and at that level they are able to engage in PvP.
    • Environments are huge, each zone is made for 20-40 hours of gameplay and all zones include at least 1 four player dungeon.
    • Each faction's content has ~150 hours of content.
    • There are 22 zones currently, which means without extras there is almost 440 hours of gameplay, and potentially twice that accounting for miscellaneous quests in the game.
    • The game environments and rendering has been created so hundreds of players may be seen at a time, even on lower-end systems

    It's small compared to WoW, though.

     

    By the time WotLK was over I logged in over 180 days of actual play time (and I started late and took a 3 month break to play EvE).

     

    Days, not hours played of content.

     

    440hrs is what you'd expect out of Skyrim with some mods, not in a MMO.

    You can get to level 90 in WoW in 96 hours, and that's not even fast.

     

    It's probably about the same size as Vanilla WoW, it's just divided into 4 sections, and the content takes a lot longer to get through.  Levelling is WAY slower than WoW.

  • eldariseldaris LondonPosts: 349Member


    Originally posted by Reymas

     
    It's probably about the same size as Vanilla WoW, it's just divided into 4 sections, and the content takes a lot longer to get through.  Levelling is WAY slower than WoW.


    Way slower than today wow, maybe - we need to wait for launch to see how fast you get max levels.
    Slower than original WoW, I doubt it - probably some people levelled faster than me, especially on more dps oriented classes but when I got to 60 I had more than 30 days of playtime on my druid and there were only a few other druids at max level.

  • AmjocoAmjoco Layton, UTPosts: 4,783Member Uncommon
    Originally posted by Ganksinatra
    I gotta say.....this game wasn't even really on my radar. I had bought Skyrim for the PS3 and never played it. I really dislike the first person thing on consoles and never got around to buying for PC. I watched the Dev Panel group play video the other night......and I kinda wanna play this now. I'm not sure how stoked I'm gonna be about only having like 5 skills at a time, but otherwise it looks like it could be rather fun.

    So what does this have to do with the topic?

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • MpfiveMpfive LondonPosts: 295Member
    Originally posted by Kevyne-Shandris
    Originally posted by keithian

    I found this at the official forums. Does this help?

    1.0. The Environments & Setting

    Tamriel will be scaled like the previous games, but will be a bit larger than each. All of the major buildings and structures as they appear in previous games will also be there and [presumably] visitable. Windhelm will look the same, as will the Palace of Kings located within, and they will have the same feel.
     

    • Not all of the world will be available at launch, though through expansions and patches more will be added in time. A Day/Night cycle, as well as a weather system are present.
    • The Day/Night Cycle lasts for 5 hours RL time and is equal to 24 hours game time.
    • At level 10, the character's storyline takes off and at that level they are able to engage in PvP.
    • Environments are huge, each zone is made for 20-40 hours of gameplay and all zones include at least 1 four player dungeon.
    • Each faction's content has ~150 hours of content.
    • There are 22 zones currently, which means without extras there is almost 440 hours of gameplay, and potentially twice that accounting for miscellaneous quests in the game.
    • The game environments and rendering has been created so hundreds of players may be seen at a time, even on lower-end systems

    It's small compared to WoW, though.

     

    By the time WotLK was over I logged in over 180 days of actual play time (and I started late and took a 3 month break to play EvE).

     

    Days, not hours played of content.

     

    440hrs is what you'd expect out of Skyrim with some mods, not in a MMO.

     WoW has had nearly ten years to be what it is now. ESO at launch will be massive:)

     

  • AmjocoAmjoco Layton, UTPosts: 4,783Member Uncommon
    Originally posted by Mpfive
    Originally posted by Kevyne-Shandris
    Originally posted by keithian

    I found this at the official forums. Does this help?

    1.0. The Environments & Setting

    Tamriel will be scaled like the previous games, but will be a bit larger than each. All of the major buildings and structures as they appear in previous games will also be there and [presumably] visitable. Windhelm will look the same, as will the Palace of Kings located within, and they will have the same feel.
     

    • Not all of the world will be available at launch, though through expansions and patches more will be added in time. A Day/Night cycle, as well as a weather system are present.
    • The Day/Night Cycle lasts for 5 hours RL time and is equal to 24 hours game time.
    • At level 10, the character's storyline takes off and at that level they are able to engage in PvP.
    • Environments are huge, each zone is made for 20-40 hours of gameplay and all zones include at least 1 four player dungeon.
    • Each faction's content has ~150 hours of content.
    • There are 22 zones currently, which means without extras there is almost 440 hours of gameplay, and potentially twice that accounting for miscellaneous quests in the game.
    • The game environments and rendering has been created so hundreds of players may be seen at a time, even on lower-end systems

    It's small compared to WoW, though.

     

    By the time WotLK was over I logged in over 180 days of actual play time (and I started late and took a 3 month break to play EvE).

     

    Days, not hours played of content.

     

    440hrs is what you'd expect out of Skyrim with some mods, not in a MMO.

     WoW has had nearly ten years to be what it is now. ESO at launch will be massive:)

     

    I agree with you, but WoW is pretty huge. If Blizzard hadn't added flying mounts the game would seem massive. 

    Land mass to me isn't to huge of a deal, what I want to see is hidden areas, explorable dungeons, etc. Folks beat on GW2 but one of it's shining features is just that. 

    I can't wait to see this game in it's entirety. The topic title caught my attention because I have been wondering about this myself!

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GwapoJoshGwapoJosh Auburn, INPosts: 991Member Uncommon
    Originally posted by jesad
    Originally posted by adderVXI
    What kind of world size are we talking here?  Lots of speculation its big but what does that compare to?

    That's what she said.

    Damn it!!! You beat me to it..

    "You are all going to poop yourselves." BillMurphy
    image

  • rodarinrodarin camarillo, CAPosts: 578Member Uncommon

    For people expecting an ES size world theyre going ot be disappointed.

     

    Not sure how much of it is still under NDA so have to be careful.

     

    We havent seen all the world. But by going what we do know and extrapolating that out its isnt huge. Cyrodiil has been described as between 50-60% of the whole world (right now) so therefore that SINGLE maps is at least (if not more) than the other 15 'major' zones and 5 or 6 'starter' maps combined. Now if you havent been in Beta or havent seen leaked videos that doesnt give a great point of reference. But seriously just another reason why the NDA should be lifted because you cant really talk about ANYTHING In this game.

  • IselinIselin Vancouver, BCPosts: 5,622Member Uncommon
    Plenty BIG... saying anything else would be an NDA violation.
  • PyatraPyatra Kansas City, KSPosts: 644Member
    Originally posted by GwapoJosh
    Originally posted by jesad
    Originally posted by adderVXI
    What kind of world size are we talking here?  Lots of speculation its big but what does that compare to?

    That's what she said.

    Damn it!!! You beat me to it..

     I actually do work at work and this is what I miss out on gah!

    Also it is massive, like silly massive, full o'stuff.

     

    Edit: Because I know someone is going to try to beat me to it. Addressed to no one: Your  mom's massive and full of stuff.  There I said it first ha!

  • IGaveUpIGaveUp NW, INPosts: 273Member

    From info I read a while back, I'd guess it at about 60 km2 or 23 mi2.  That was a long time ago, so it might not be reliable.

     

  • PsychoticHamsterPsychoticHamster Brooklyn, NYPosts: 97Member Common
    The world itself will launch with most of each province filled out. ZOS intentionally left some areas of them empty so they could add them later in updates or expansions. That being said, the launch size is quite big, I would guess that 60%-70% of Tamriel is available to play. What I want to know is whether most of not all of Tamriel is seamless, because the size of the world will be severely downplayed if you have to go to a loading screen between each zone. Above all Tamreil needs to feel like a world and not a connection of lobbies.

    image
  • Matticus75Matticus75 Posts: 396Member Uncommon
    Originally posted by PsychoticHamster
    The world itself will launch with most of each province filled out. ZOS intentionally left some areas of them empty so they could add them later in updates or expansions. That being said, the launch size is quite big, I would guess that 60%-70% of Tamriel is available to play. What I want to know is whether most of not all of Tamriel is seamless, because the size of the world will be severely downplayed if you have to go to a loading screen between each zone. Above all Tamreil needs to feel like a world and not a connection of lobbies.

    Exactly, no reason is cant be seemless; if it  is loading screens for each zone, that will be totally stupid; if it is then I cant wait to hear people try to justify it. (its expensive to make the game seemless, or the tech to do it is impossible) yeah right

  • free2playfree2play Toronto, ONPosts: 1,869Member Uncommon
    Kind of wondering this too. Right now for real estate volume, LotRO has top marks. Running from one end to the other, visiting each landmark in LotRO from scratch would take 3 months real time and that assumed mobs were gray and not pestering you the whole time.
  • TamanousTamanous Edmonton, ABPosts: 2,126Member Uncommon

    Talking about the size of Wow now is rather pointless.

     

    All the world of Wow is is a time sink ALL players avoid currently. The latest expansion is the only relevant content in the game at any one time. Players simply power level through the world missing 90%+ of the content. They have offered free high level characters in various ways for years. You can soon (or now perhaps) get a free level 90 and even pay for one to skip all previous content.

     

    Wow is  effectively one of the smallest mmos on planet Earth. Nearly all players avoid all early content as much as they can or bypass it entirely.

    You stay sassy!

  • rodarinrodarin camarillo, CAPosts: 578Member Uncommon
    Originally posted by free2play
    Kind of wondering this too. Right now for real estate volume, LotRO has top marks. Running from one end to the other, visiting each landmark in LotRO from scratch would take 3 months real time and that assumed mobs were gray and not pestering you the whole time.

    LOL Lotro takes about 45 minutes at most to go through the zones you can get to without loading. Yeah its nice and they got back to connecting the world better after they instanced Moria and Mirkwood. But it isnt overly huge.

     

    Vanguard is lot bigger, Actually just Thestra is bigger than Lotro. Qualin not as big and Kojan sort of small, but even so it takes 20 minutes to ride a mount from the one end of the lower part to the other. Its separate islands so if you could run them all in a connected it way it might take 30-40 minutes.

  • keithiankeithian Los Angeles, CAPosts: 3,044Member Uncommon
    Originally posted by rodarin
    Originally posted by free2play
    Kind of wondering this too. Right now for real estate volume, LotRO has top marks. Running from one end to the other, visiting each landmark in LotRO from scratch would take 3 months real time and that assumed mobs were gray and not pestering you the whole time.

    LOL Lotro takes about 45 minutes at most to go through the zones you can get to without loading. Yeah its nice and they got back to connecting the world better after they instanced Moria and Mirkwood. But it isnt overly huge.

     

    Vanguard is lot bigger, Actually just Thestra is bigger than Lotro. Qualin not as big and Kojan sort of small, but even so it takes 20 minutes to ride a mount from the one end of the lower part to the other. Its separate islands so if you could run them all in a connected it way it might take 30-40 minutes.

    I somewhat agree with your assessment of LOTRO on a  horse, def not walking, because I just did that a couple of weeks ago on a new toon on a normal speed horse just to unlock the stables and it took me about 45 minutes or longer (wasn't timing) to get to most points (East, West, North South) and I couldn't make it to every stable because everything was chasing me. I also didn't make it inside Moria and beyond, so those expansions would have take me even more time so I think you are underestimating it's size. 

    There Is Always Hope!

  • Nemesis7884Nemesis7884 ZurichPosts: 880Member Uncommon
    they said its bigger than skyrim, morrowind and oblivion combined
  • rodarinrodarin camarillo, CAPosts: 578Member Uncommon
    Originally posted by keithian
     

    I somewhat agree with your assessment of LOTRO on a  horse, def not walking, because I just did that a couple of weeks ago on a new toon on a normal speed horse just to unlock the stables and it took me about 45 minutes or longer (wasn't timing) to get to most points (East, West, North South) and I couldn't make it to every stable because everything was chasing me. I also didn't make it inside Moria and beyond, so those expansions would have take me even more time so I think you are underestimating it's size. 

    Mounted staying on horseback. You can run from Shire to Bree, bree to loneland, lonelands to trollshaws, trollshaws to eregion, eregion to enedwaith, enedwaith to isengard/Dunland, then into gap of Rohan  Trollshaws to Rivendell Rivendell to Misty Mountains.

     

    Same "non instanced area"---Shire to Bree, Bree to North Downs, North downs to Angmar. North downs to Evendim Shire to Evendim Evendim to Forochel.

     

    Thats it that I know of unless they opened up a way to get to Lothlorien and down into the great river and then itno east or west rohan proper.

     

    But those zones...Lothlorien, Great River, east rohan and west rohan, and the wildemores on that side.

     

    Then you have the two instanced off areas of Moria and Mirkwood. It takes 8 minutes to ride west to east in mirkwood on a 68% horse I remember that from beta.

     

    I timed a few of the other runs too I think Shire to rivendell was like 18 minutes. I never timed any of the stuff south. But from trollshaws to say Galtrev couldnt take more than 30 minutes if that and from there you cant go much further. So that is why I said 45 minutes at most without having to see a load screen.

     

    Now if you count THAT map and the lothlorien and the rohans and great river, then you can add another 30 minute MAYBE.

     

    Still doesnt compare to Vanguard. Vanguard is completely open no load screens once your on a continent. I am not positive but I think with a galeon you can see the whole world without a load screen if you can sail through every chunk. But I am not positive on that. But VG is closing so its almost moot anyway.

  • PyatraPyatra Kansas City, KSPosts: 644Member
    Originally posted by Nemesis7884
    they said its bigger than skyrim, morrowind and oblivion combined

    This is a good first start at a description, to flesh it out you have to realized that Morrowind and Skyrim are in the same faction, with Black Marsh as well.  So ignoring Cyrodiils size or scaling, we can assume each faction is roughly about 2.5 - 3 times the size of Skyrim.  Multiply that by 3 factions and you get about 7.5 - 9 times the size of Skyrim not including Cyrodiil & Cold Harbor which I'm a little vague on size scaling for both these.

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